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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Sirfetch’d - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Sirfetch’d in Pokemon Champions.

FightingStage 1Gen 8
Tournament usageCheck team weaknesses
Sirfetch’d

Base stats

HP
62
Atk
135
Def
95
SpA
68
SpD
82
Spe
65

Type matchups

2x weak to
FlyingPsychicFairy
0.5x resists
BugRockDark

Current usage and builds

Current ranked usage data is limited for this entry. Use the full learnset, matchups, and MetaDex tournament page to decide whether it fits your team.

Learnset

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brave Bird

Flying - physical / 120 BP / 100%

physical

Has 33% recoil.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Coaching

Fighting - status

status

Raises an ally's Attack and Defense by 1.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Covet

Normal - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Defog

Flying - status

status

-1 evasion; ends user and target hazards/terrain.

Detect

Fighting - status / Priority +4

status

Prevents moves from affecting the user this turn.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Dual Wingbeat

Flying - physical / 40 BP / 90%

physical

Hits 2 times in one turn.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Feather Dance

Flying - status / 100%

status

Lowers the target's Attack by 2.

Feint

Normal - physical / 30 BP / 100% / Priority +2

physical

Nullifies Detect, Protect, and Quick/Wide Guard.

Final Gambit

Fighting - special / 100%

special

Does damage equal to the user's HP. User faints.

First Impression

Bug - physical / 100 BP / 100% / Priority +2

physical

Nearly always goes first. First turn out only.

Flail

Normal - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Grassy Glide

Grass - physical / 55 BP / 100%

physical

User on Grassy Terrain: +1 priority.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Leaf Blade

Grass - physical / 90 BP / 100%

physical

High critical hit ratio.

Meteor Assault

Fighting - physical / 150 BP / 100%

physical

User cannot move next turn.

Night Slash

Dark - physical / 70 BP / 100%

physical

High critical hit ratio.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Quick Guard

Fighting - status / Priority +3

status

Protects allies from priority attacks this turn.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Simple Beam

Normal - status / 100%

status

The target's Ability becomes Simple.

Sky Attack

Flying - physical / 140 BP / 90%

physical

Charges, then hits turn 2. 30% flinch. High crit.

Slash

Normal - physical / 70 BP / 100%

physical

High critical hit ratio.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Blade

Grass - physical / 62-125 BP / 100%

physical

Charges turn 1. Hits turn 2. No charge in sunlight.

Steel Wing

Steel - physical / 70 BP / 90%

physical

10% chance to raise the user's Defense by 1.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Abilities

Steadfast

If this Pokemon flinches, its Speed is raised by 1 stage.

Scrappy

Fighting, Normal moves hit Ghost. Immune to Intimidate.

Mechanics

Priority

Detect has positive priority.

Forms and items

Sirfetch’dFightingOpen

Questions

What is Sirfetch’d weak to in Pokemon Champions?

Sirfetch’d is weak to Flying, Psychic, Fairy based on its Fighting typing.

What are Sirfetch’d's base stats?

Sirfetch’d's base stats are HP 62, Atk 135, Def 95, SpA 68, SpD 82, Spe 65.

What are common moves for Sirfetch’d?

Sirfetch’d's full learnset is listed on this page; current usage data is limited for this form.

Is Sirfetch’d good in the current regulation?

Sirfetch’d is Champions-legal reference data in SynerDex, but current usage data is limited; check MetaDex for tournament appearances before building around it.