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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mega Sharpedo - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mega Sharpedo in Pokemon Champions.

WaterDarkStage 1Gen 3
Tournament usageCheck team weaknesses
Mega Sharpedo

Base stats

HP
70
Atk
140
Def
70
SpA
110
SpD
65
Spe
105

Type matchups

2x weak to
ElectricGrassFightingBugFairy
0.5x resists
FireWaterIceGhostDarkSteel
Immune to
Psychic

Current usage and builds

Moves

Protect
status / Priority +4
100%
Crunch
physical / 80 BP / 100%
94%
Psychic Fangs
physical / 85 BP / 100%
70%
Destiny Bond
status
33%
Liquidation
physical / 85 BP / 100%
29%
Rock Tomb
physical / 60 BP / 95%
23%
Poison Fang
physical / 50 BP / 100%
19%
Ice Fang
physical / 65 BP / 95%
13%

Items

Sharpedonite
One of a variety of mysterious Mega Stones. A Sharpedo holding this stone will be able to Mega Evolve during battle.
71%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
29%

Abilities

Speed Boost
This Pokemon's Speed is raised 1 stage at the end of each full turn on the field.
100%

Spreads

Adamant
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
40%
Jolly
HP 7 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 27
23%
Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
40%
Adamant
HP 7 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 27
23%

Learnset

Agility

Psychic - status

status

Raises the user's Speed by 2.

Ancient Power

Rock - special / 60 BP / 100%

special

10% chance to raise all stats by 1 (not acc/eva).

Aqua Jet

Water - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Avalanche

Ice - physical / 60 BP / 100% / Priority -4

physical

Power doubles if user is damaged by the target.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Bounce

Flying - physical / 85 BP / 85%

physical

Bounces turn 1. Hits turn 2. 30% paralyze.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Destiny Bond

Ghost - status

status

If an opponent knocks out the user, it also faints.

Dive

Water - physical / 80 BP / 100%

physical

Dives underwater turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Flip Turn

Water - physical / 60 BP / 100%

physical

User switches out after damaging the target.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Ice Fang

Ice - physical / 65 BP / 95%

physical

10% chance to freeze. 10% chance to flinch.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Liquidation

Water - physical / 85 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Night Slash

Dark - physical / 70 BP / 100%

physical

High critical hit ratio.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Poison Fang

Poison - physical / 50 BP / 100%

physical

50% chance to badly poison the target.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psychic Fangs

Psychic - physical / 85 BP / 100%

physical

Destroys screens, unless the target is immune.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scald

Water - special / 80 BP / 100%

special

30% chance to burn the target. Thaws target.

Scale Shot

Dragon - physical / 25 BP / 90%

physical

Hits 2-5 times. User: -1 Def, +1 Spe after last hit.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Swagger

Normal - status / 85%

status

Raises the target's Attack by 2 and confuses it.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thrash

Normal - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Water Pulse

Water - special / 60 BP / 100%

special

20% chance to confuse the target.

Waterfall

Water - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Whirlpool

Water - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Strong Jaw

This Pokemon's bite-based attacks have 1.5x power. Bug Bite is not boosted.

Mechanics

Speed Control

Rock Tomb affects turn order.

Priority

Aqua Jet has positive priority.

Forms and items

SharpedoWater / DarkOpenMega SharpedoWater / DarkOpen

Sharpedonite

One of a variety of mysterious Mega Stones. A Sharpedo holding this stone will be able to Mega Evolve during battle.

Questions

What is Mega Sharpedo weak to in Pokemon Champions?

Mega Sharpedo is weak to Electric, Grass, Fighting, Bug, Fairy based on its Water / Dark typing.

What are Mega Sharpedo's base stats?

Mega Sharpedo's base stats are HP 70, Atk 140, Def 70, SpA 110, SpD 65, Spe 105.

What are common moves for Mega Sharpedo?

Common Mega Sharpedo moves include Protect, Crunch, Psychic Fangs, Destiny Bond in current Reg M-B usage.

Is Mega Sharpedo good in the current regulation?

Mega Sharpedo has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.