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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Rotom - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Rotom in Pokemon Champions.

ElectricGhostBasicGen 4
Tournament usageCheck team weaknesses
Rotom

Base stats

HP
50
Atk
50
Def
77
SpA
95
SpD
77
Spe
91

Type matchups

2x weak to
GroundGhostDark
0.5x resists
ElectricPoisonFlyingBugSteel
Immune to
NormalFighting

Current usage and builds

Current ranked usage data is limited for this entry. Use the full learnset, matchups, and MetaDex tournament page to decide whether it fits your team.

Learnset

Charge

Electric - status

status

+1 SpD, user's next Electric move 2x power.

Charge Beam

Electric - special / 50 BP / 90%

special

70% chance to raise the user's Sp. Atk by 1.

Confuse Ray

Ghost - status / 100%

status

Confuses the target.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Discharge

Electric - special / 80 BP / 100%

special

30% chance to paralyze adjacent Pokemon.

Double Team

Normal - status

status

Raises the user's evasiveness by 1.

Eerie Impulse

Electric - status / 100%

status

Lowers the target's Sp. Atk by 2.

Electric Terrain

Electric - status

status

5 turns. Grounded: +Electric power, can't sleep.

Electro Ball

Electric - special / 40-150 BP / 100%

special

More power the faster the user is than the target.

Electroweb

Electric - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hex

Ghost - special / 65-130 BP / 100%

special

Power doubles if the target has a status ailment.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Night Shade

Ghost - special / 100%

special

Does damage equal to the user's level.

Pain Split

Normal - status

status

Shares HP of user and target equally.

Poltergeist

Ghost - physical / 110 BP / 90%

physical

Fails if the target has no held item.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rising Voltage

Electric - special / 70-140 BP / 100%

special

2x power if target is grounded in Electric Terrain.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Stored Power

Psychic - special / 20-860 BP / 100%

special

+ 20 power for each of the user's stat boosts.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Trick

Psychic - status / 100%

status

User switches its held item with the target's.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Volt Switch

Electric - special / 70 BP / 100%

special

User switches out after damaging the target.

Will-O-Wisp

Fire - status / 85%

status

Burns the target.

Abilities

Levitate

This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.

Mechanics

Priority

Endure has positive priority.

Forms and items

RotomElectric / GhostOpenRotom-FanElectric / FlyingOpenRotom-FridgeElectric / IceOpenRotom-HeatElectric / FireOpenRotom-MowElectric / GrassOpenRotom-WashElectric / WaterOpen

Questions

What is Rotom weak to in Pokemon Champions?

Rotom is weak to Ground, Ghost, Dark based on its Electric / Ghost typing.

What are Rotom's base stats?

Rotom's base stats are HP 50, Atk 50, Def 77, SpA 95, SpD 77, Spe 91.

What are common moves for Rotom?

Rotom's full learnset is listed on this page; current usage data is limited for this form.

Is Rotom good in the current regulation?

Rotom is Champions-legal reference data in SynerDex, but current usage data is limited; check MetaDex for tournament appearances before building around it.