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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Rhyperior - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Rhyperior in Pokemon Champions.

GroundRockStage 2Gen 4
Tournament usageCheck team weaknesses
Rhyperior

Base stats

HP
115
Atk
140
Def
130
SpA
55
SpD
55
Spe
40

Type matchups

4x weak to
WaterGrass
2x weak to
IceFightingGroundSteel
0.5x resists
NormalFireFlyingRock
0.25x resists
Poison
Immune to
Electric

Current usage and builds

Moves

Protect
status / Priority +4
82%
Rock Slide
physical / 75 BP / 90%
76%
Earthquake
physical / 100 BP / 100%
63%
High Horsepower
physical / 95 BP / 95%
47%
Ice Punch
physical / 75 BP / 100%
47%
Heat Crash
physical / 40-120 BP / 100%
20%
Scary Face
status / 100%
13%
Rock Wrecker
physical / 150 BP / 90%
13%

Items

Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
20%
Quick Claw
Each turn, holder has a 20% chance to move first in its priority bracket.
16%
Metronome
Damage of moves used on consecutive turns is increased. Max 2x after 5 turns.
15%
Expert Belt
Holder's attacks that are super effective against the target do 1.2x damage.
13%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
10%
Passho Berry
Halves damage taken from a supereffective Water-type attack. Single use.
9%
Shuca Berry
Halves damage taken from a supereffective Ground-type attack. Single use.
6%
Muscle Band
Holder's physical attacks have 1.1x power.
5%

Abilities

Lightning Rod
This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.
53%
Solid Rock
This Pokemon receives 3/4 damage from supereffective attacks.
47%
Reckless
This Pokemon's attacks with recoil or crash damage have 1.2x power; not Struggle.
0.70%

Spreads

Brave
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 2 / Spe 0
34%
Adamant
HP 10 / Atk 32 / Def 0 / SpA 0 / SpD 24 / Spe 0
15%
Adamant
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 2 / Spe 0
34%
Brave
HP 10 / Atk 32 / Def 0 / SpA 0 / SpD 24 / Spe 0
15%

Learnset

Avalanche

Ice - physical / 60 BP / 100% / Priority -4

physical

Power doubles if user is damaged by the target.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Breaking Swipe

Dragon - physical / 60 BP / 100%

physical

100% chance to lower the foe(s) Attack by 1.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Dragon Pulse

Dragon - special / 85 BP / 100%

special

No additional effect.

Dragon Rush

Dragon - physical / 100 BP / 75%

physical

20% chance to make the target flinch.

Dragon Tail

Dragon - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Drill Run

Ground - physical / 80 BP / 95%

physical

High critical hit ratio.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Fang

Fire - physical / 65 BP / 95%

physical

10% chance to burn. 10% chance to flinch.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Flash Cannon

Steel - special / 80 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Guard Split

Psychic - status

status

Averages Defense and Sp. Def stats with target.

Hammer Arm

Fighting - physical / 100 BP / 90%

physical

Lowers the user's Speed by 1.

Heat Crash

Fire - physical / 40-120 BP / 100%

physical

More power the heavier the user than the target.

Heavy Slam

Steel - physical / 40-120 BP / 100%

physical

More power the heavier the user than the target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

High Horsepower

Ground - physical / 95 BP / 95%

physical

No additional effect.

Horn Drill

Normal - physical / 30%

physical

OHKOs the target. Fails if user is a lower level.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Ice Fang

Ice - physical / 65 BP / 95%

physical

10% chance to freeze. 10% chance to flinch.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Megahorn

Bug - physical / 120 BP / 85%

physical

No additional effect.

Metal Burst

Steel - physical / 100%

physical

If hit by an attack, returns 1.5x damage.

Meteor Beam

Rock - special / 120 BP / 90%

special

Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Rock Blast

Rock - physical / 25 BP / 90%

physical

Hits 2-5 times in one turn.

Rock Polish

Rock - status

status

Raises the user's Speed by 2.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Rock Wrecker

Rock - physical / 150 BP / 90%

physical

User cannot move next turn.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Scorching Sands

Ground - special / 70 BP / 100%

special

30% chance to burn the target. Thaws target.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Smack Down

Rock - physical / 50 BP / 100%

physical

Removes the target's Ground immunity.

Smart Strike

Steel - physical / 70 BP

physical

This move does not check accuracy.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Supercell Slam

Electric - physical / 100 BP / 95%

physical

User is hurt by 50% of its max HP if it misses.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Temper Flare

Fire - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Fang

Electric - physical / 65 BP / 95%

physical

10% chance to paralyze. 10% chance to flinch.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Abilities

Lightning Rod

This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.

Solid Rock

This Pokemon receives 3/4 damage from supereffective attacks.

Reckless

This Pokemon's attacks with recoil or crash damage have 1.2x power; not Struggle.

Mechanics

Speed Control

Scary Face affects turn order.

Redirection

Lightning Rod redirects matching attacks.

Priority

Endure has positive priority.

Forms and items

RhyperiorGround / RockOpen

Questions

What is Rhyperior weak to in Pokemon Champions?

Rhyperior is weak to Water, Grass, Ice, Fighting, Ground, Steel based on its Ground / Rock typing.

What are Rhyperior's base stats?

Rhyperior's base stats are HP 115, Atk 140, Def 130, SpA 55, SpD 55, Spe 40.

What are common moves for Rhyperior?

Common Rhyperior moves include Protect, Rock Slide, Earthquake, High Horsepower in current Reg M-B usage.

Is Rhyperior good in the current regulation?

Rhyperior has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.