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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Qwilfish - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Qwilfish in Pokemon Champions.

WaterPoisonBasicGen 2
Tournament usageCheck team weaknesses
Qwilfish

Base stats

HP
65
Atk
95
Def
85
SpA
55
SpD
55
Spe
85

Type matchups

2x weak to
ElectricGroundPsychic
0.5x resists
FireWaterIceFightingPoisonBugSteelFairy

Current usage and builds

Moves

Haze
status
100%
Taunt
status / 100%
100%
Flip Turn
physical / 60 BP / 100%
100%
Toxic
status / 90%
100%

Items

Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
100%

Abilities

Intimidate
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
100%

Spreads

Impish
HP 32 / Atk 0 / Def 32 / SpA 0 / SpD 2 / Spe 0
100%

Learnset

Acid Spray

Poison - special / 40 BP / 100%

special

100% chance to lower the target's Sp. Def by 2.

Acupressure

Normal - status

status

Raises a random stat of the user or an ally by 2.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Aqua Jet

Water - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Aqua Tail

Water - physical / 90 BP / 90%

physical

No additional effect.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Barb Barrage

Poison - physical / 60 BP / 100%

physical

50% psn. 2x power if target already poisoned.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Destiny Bond

Ghost - status

status

If an opponent knocks out the user, it also faints.

Dive

Water - physical / 80 BP / 100%

physical

Dives underwater turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fell Stinger

Bug - physical / 50 BP / 100%

physical

Raises user's Attack by 3 if this KOes the target.

Flail

Normal - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Flip Turn

Water - physical / 60 BP / 100%

physical

User switches out after damaging the target.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Gunk Shot

Poison - physical / 120 BP / 80%

physical

30% chance to poison the target.

Gyro Ball

Steel - physical / 1-150 BP / 100%

physical

More power the slower the user than the target.

Haze

Ice - status

status

Eliminates all stat changes.

Hex

Ghost - special / 65-130 BP / 100%

special

Power doubles if the target has a status ailment.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Liquidation

Water - physical / 85 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Minimize

Normal - status

status

Raises the user's evasiveness by 2.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Pain Split

Normal - status

status

Shares HP of user and target equally.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Pin Missile

Bug - physical / 25 BP / 95%

physical

Hits 2-5 times in one turn.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scale Shot

Dragon - physical / 25 BP / 90%

physical

Hits 2-5 times. User: -1 Def, +1 Spe after last hit.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Self-Destruct

Normal - physical / 200 BP / 100%

physical

Hits adjacent Pokemon. The user faints.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Sludge Bomb

Poison - special / 90 BP / 100%

special

30% chance to poison the target.

Sludge Wave

Poison - special / 95 BP / 100%

special

10% chance to poison adjacent Pokemon.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Spikes

Ground - status

status

Hurts grounded foes on switch-in. Max 3 layers.

Spit Up

Normal - special / 100-300 BP / 100%

special

More power with more uses of Stockpile.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Steel Roller

Steel - physical / 130 BP / 100%

physical

Fails if there is no terrain active. Ends the terrain.

Stockpile

Normal - status

status

Raises user's Defense, Sp. Def by 1. Max 3 uses.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Toxic

Poison - status / 90%

status

Badly poisons the target. Poison types can't miss.

Toxic Spikes

Poison - status

status

Poisons grounded foes on switch-in. Max 2 layers.

Venoshock

Poison - special / 65 BP / 100%

special

Power doubles if the target is poisoned.

Water Pulse

Water - special / 60 BP / 100%

special

20% chance to confuse the target.

Waterfall

Water - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Whirlpool

Water - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Abilities

Poison Point

30% chance a Pokemon making contact with this Pokemon will be poisoned.

Swift Swim

If Rain Dance is active, this Pokemon's Speed is doubled.

Intimidate

On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.

Mechanics

Intimidate

Intimidate lowers opposing Attack on switch-in.

Pivot

Flip Turn is a common pivot move.

Priority

Aqua Jet has positive priority.

Forms and items

QwilfishWater / PoisonOpen

Questions

What is Qwilfish weak to in Pokemon Champions?

Qwilfish is weak to Electric, Ground, Psychic based on its Water / Poison typing.

What are Qwilfish's base stats?

Qwilfish's base stats are HP 65, Atk 95, Def 85, SpA 55, SpD 55, Spe 85.

What are common moves for Qwilfish?

Common Qwilfish moves include Haze, Taunt, Flip Turn, Toxic in current Reg M-B usage.

Is Qwilfish good in the current regulation?

Qwilfish has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.