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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Quaquaval - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Quaquaval in Pokemon Champions.

WaterFightingStage 2Gen 9
Tournament usageCheck team weaknesses
Quaquaval

Base stats

HP
85
Atk
120
Def
80
SpA
85
SpD
75
Spe
85

Type matchups

2x weak to
ElectricGrassFlyingPsychicFairy
0.5x resists
FireWaterIceBugRockDarkSteel

Current usage and builds

Moves

Close Combat
physical / 120 BP / 100%
100%
Protect
status / Priority +4
70%
Aqua Step
physical / 80 BP / 100%
70%
Triple Axel
physical / 20 BP / 90%
40%
Detect
status / Priority +4
30%
Bulk Up
status
30%
Wave Crash
physical / 120 BP / 100%
30%
Flip Turn
physical / 60 BP / 100%
20%

Items

Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
60%
Mystic Water
Holder's Water-type attacks have 1.2x power.
30%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
10%

Abilities

Moxie
This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.
100%

Spreads

Adamant
HP 2 / Atk 32 / Def 32 / SpA 0 / SpD 0 / Spe 0
40%
Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
30%
Jolly
HP 2 / Atk 32 / Def 32 / SpA 0 / SpD 0 / Spe 0
40%
Adamant
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
30%

Learnset

Acrobatics

Flying - physical / 55-110 BP / 100%

physical

Power doubles if the user has no held item.

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Air Cutter

Flying - special / 60 BP / 95%

special

High critical hit ratio. Hits adjacent foes.

Air Slash

Flying - special / 75 BP / 95%

special

30% chance to make the target flinch.

Aqua Cutter

Water - physical / 70 BP / 100%

physical

High critical hit ratio.

Aqua Jet

Water - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Aqua Step

Water - physical / 80 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Baton Pass

Normal - status

status

User switches, passing stat changes and more.

Brave Bird

Flying - physical / 120 BP / 100%

physical

Has 33% recoil.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Coaching

Fighting - status

status

Raises an ally's Attack and Defense by 1.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Detect

Fighting - status / Priority +4

status

Prevents moves from affecting the user this turn.

Double Hit

Normal - physical / 35 BP / 90%

physical

Hits 2 times in one turn.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Feather Dance

Flying - status / 100%

status

Lowers the target's Attack by 2.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Flip Turn

Water - physical / 60 BP / 100%

physical

User switches out after damaging the target.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hurricane

Flying - special / 110 BP / 70%

special

30% chance to confuse target. Can't miss in rain.

Hydro Cannon

Water - special / 150 BP / 90%

special

User cannot move next turn.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Spinner

Ice - physical / 80 BP / 100%

physical

Ends the effects of terrain.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Last Resort

Normal - physical / 140 BP / 100%

physical

Fails unless each known move has been used.

Liquidation

Water - physical / 85 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Low Sweep

Fighting - physical / 65 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Misty Terrain

Fairy - status

status

5 turns. Can't status,-Dragon power vs grounded.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rapid Spin

Normal - physical / 50 BP / 100%

physical

Free user from hazards/bind/Leech Seed; +1 Spe.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Roost

Flying - status

status

Heals 50% HP. Flying-type removed 'til turn ends.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Triple Axel

Ice - physical / 20 BP / 90%

physical

Hits 3 times. Each hit can miss, but power rises.

U-turn

Bug - physical / 70 BP / 100%

physical

User switches out after damaging the target.

Upper Hand

Fighting - physical / 65 BP / 100% / Priority +3

physical

100% flinch. Fails unless target using priority attack.

Water Pulse

Water - special / 60 BP / 100%

special

20% chance to confuse the target.

Wave Crash

Water - physical / 120 BP / 100%

physical

Has 33% recoil.

Whirlpool

Water - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Abilities

Torrent

At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Water attacks.

Moxie

This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.

Mechanics

Pivot

Flip Turn is a common pivot move.

Priority

Aqua Jet has positive priority.

Setup

Bulk Up is a common setup move.

Forms and items

QuaquavalWater / FightingOpen

Questions

What is Quaquaval weak to in Pokemon Champions?

Quaquaval is weak to Electric, Grass, Flying, Psychic, Fairy based on its Water / Fighting typing.

What are Quaquaval's base stats?

Quaquaval's base stats are HP 85, Atk 120, Def 80, SpA 85, SpD 75, Spe 85.

What are common moves for Quaquaval?

Common Quaquaval moves include Close Combat, Protect, Aqua Step, Triple Axel in current Reg M-B usage.

Is Quaquaval good in the current regulation?

Quaquaval has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.