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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Primarina - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Primarina in Pokemon Champions.

WaterFairyStage 2Gen 7
Tournament usageCheck team weaknesses
Primarina

Base stats

HP
80
Atk
74
Def
74
SpA
126
SpD
116
Spe
60

Type matchups

2x weak to
ElectricGrassPoison
0.5x resists
FireWaterIceFightingBugDark
Immune to
Dragon

Current usage and builds

Moves

Hyper Voice
special / 90 BP / 100%
97%
Protect
status / Priority +4
90%
Moonblast
special / 95 BP / 100%
84%
Calm Mind
status
37%
Ice Beam
special / 90 BP / 100%
14%
Dazzling Gleam
special / 80 BP / 100%
10%
Hydro Cannon
special / 150 BP / 90%
9%
Energy Ball
special / 90 BP / 100%
7%

Items

Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
33%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
19%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
16%
Mystic Water
Holder's Water-type attacks have 1.2x power.
15%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
7%
Quick Claw
Each turn, holder has a 20% chance to move first in its priority bracket.
4%
Never-Melt Ice
Holder's Ice-type attacks have 1.2x power.
2%
Expert Belt
Holder's attacks that are super effective against the target do 1.2x damage.
2%

Abilities

Liquid Voice
This Pokemon's sound-based moves become Water type.
97%
Torrent
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Water attacks.
3%

Spreads

Modest
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
8%
Quiet
HP 32 / Atk 0 / Def 2 / SpA 32 / SpD 0 / Spe 0
8%
Quiet
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
8%
Modest
HP 32 / Atk 0 / Def 2 / SpA 32 / SpD 0 / Spe 0
8%

Learnset

Acrobatics

Flying - physical / 55-110 BP / 100%

physical

Power doubles if the user has no held item.

Alluring Voice

Fairy - special / 80 BP / 100%

special

100% confuse target that had a stat rise this turn.

Amnesia

Psychic - status

status

Raises the user's Sp. Def by 2.

Aqua Jet

Water - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Aqua Ring

Water - status

status

User recovers 1/16 max HP per turn.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Baby-Doll Eyes

Fairy - status / 100% / Priority +1

status

Lowers the target's Attack by 1.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Dazzling Gleam

Fairy - special / 80 BP / 100%

special

No additional effect. Hits adjacent foes.

Dive

Water - physical / 80 BP / 100%

physical

Dives underwater turn 1, strikes turn 2.

Draining Kiss

Fairy - special / 50 BP / 100%

special

User recovers 75% of the damage dealt.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Energy Ball

Grass - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Flip Turn

Water - physical / 60 BP / 100%

physical

User switches out after damaging the target.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Haze

Ice - status

status

Eliminates all stat changes.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hydro Cannon

Water - special / 150 BP / 90%

special

User cannot move next turn.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Ice Spinner

Ice - physical / 80 BP / 100%

physical

Ends the effects of terrain.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Life Dew

Water - status

status

Heals the user and its allies by 1/4 their max HP.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Liquidation

Water - physical / 85 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Misty Explosion

Fairy - special / 100-150 BP / 100%

special

User faints. User on Misty Terrain: 1.5x power.

Misty Terrain

Fairy - status

status

5 turns. Can't status,-Dragon power vs grounded.

Moonblast

Fairy - special / 95 BP / 100%

special

10% chance to lower the target's Sp. Atk by 1.

Perish Song

Normal - status

status

All active Pokemon will faint in 3 turns.

Play Rough

Fairy - physical / 90 BP / 90%

physical

10% chance to lower the target's Attack by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Psychic Noise

Psychic - special / 75 BP / 100%

special

For 2 turns, the target is prevented from healing.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Sing

Normal - status / 55%

status

Causes the target to fall asleep.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Snowscape

Ice - status

status

For 5 turns, snow falls. Ice: 1.5x Def.

Sparkling Aria

Water - special / 90 BP / 100%

special

The target is cured of its burn.

Stored Power

Psychic - special / 20-860 BP / 100%

special

+ 20 power for each of the user's stat boosts.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Triple Axel

Ice - physical / 20 BP / 90%

physical

Hits 3 times. Each hit can miss, but power rises.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Water Pulse

Water - special / 60 BP / 100%

special

20% chance to confuse the target.

Waterfall

Water - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Weather Ball

Normal - special / 50-100 BP / 100%

special

Power doubles and type varies in each weather.

Whirlpool

Water - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Wonder Room

Psychic - status

status

For 5 turns, all Defense and Sp. Def stats switch.

Abilities

Torrent

At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Water attacks.

Liquid Voice

This Pokemon's sound-based moves become Water type.

Mechanics

Priority

Aqua Jet has positive priority.

Setup

Calm Mind is a common setup move.

Forms and items

PrimarinaWater / FairyOpen

Questions

What is Primarina weak to in Pokemon Champions?

Primarina is weak to Electric, Grass, Poison based on its Water / Fairy typing.

What are Primarina's base stats?

Primarina's base stats are HP 80, Atk 74, Def 74, SpA 126, SpD 116, Spe 60.

What are common moves for Primarina?

Common Primarina moves include Hyper Voice, Protect, Moonblast, Calm Mind in current Reg M-B usage.

Is Primarina good in the current regulation?

Primarina has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.