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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Pangoro - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Pangoro in Pokemon Champions.

FightingDarkStage 1Gen 6
Tournament usageCheck team weaknesses
Pangoro

Base stats

HP
95
Atk
124
Def
78
SpA
69
SpD
71
Spe
58

Type matchups

4x weak to
Fairy
2x weak to
FightingFlying
0.5x resists
RockGhost
0.25x resists
Dark
Immune to
Psychic

Current usage and builds

Moves

Brick Break
physical / 75 BP / 100%
100%
Close Combat
physical / 120 BP / 100%
100%
Poison Jab
physical / 80 BP / 100%
100%
Darkest Lariat
physical / 85 BP / 100%
100%

Items

Expert Belt
Holder's attacks that are super effective against the target do 1.2x damage.
100%

Abilities

Scrappy
Fighting, Normal moves hit Ghost. Immune to Intimidate.
100%

Spreads

Brave
HP 27 / Atk 32 / Def 7 / SpA 0 / SpD 0 / Spe 0
100%

Learnset

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Beat Up

Dark - physical / 100%

physical

All healthy allies aid in damaging the target.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Bullet Punch

Steel - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Circle Throw

Fighting - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Coaching

Fighting - status

status

Raises an ally's Attack and Defense by 1.

Comeuppance

Dark - physical / 100%

physical

If hit by an attack, returns 1.5x damage.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Darkest Lariat

Dark - physical / 85 BP / 100%

physical

Ignores the target's stat stage changes.

Detect

Fighting - status / Priority +4

status

Prevents moves from affecting the user this turn.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Dragon Claw

Dragon - physical / 80 BP / 100%

physical

No additional effect.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Entrainment

Normal - status / 100%

status

The target's Ability changes to match the user's.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Gunk Shot

Poison - physical / 120 BP / 80%

physical

30% chance to poison the target.

Hammer Arm

Fighting - physical / 100 BP / 90%

physical

Lowers the user's Speed by 1.

Headlong Rush

Ground - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Low Sweep

Fighting - physical / 65 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Night Slash

Dark - physical / 70 BP / 100%

physical

High critical hit ratio.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Parting Shot

Dark - status / 100%

status

Lowers target's Atk, Sp. Atk by 1. User switches.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Power Trip

Dark - physical / 20-860 BP / 100%

physical

+ 20 power for each of the user's stat boosts.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Quash

Dark - status / 100%

status

Forces the target to move last this turn.

Quick Guard

Fighting - status / Priority +3

status

Protects allies from priority attacks this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Seismic Toss

Fighting - physical / 100%

physical

Does damage equal to the user's level.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Sludge Bomb

Poison - special / 90 BP / 100%

special

30% chance to poison the target.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Storm Throw

Fighting - physical / 60 BP / 100%

physical

Always results in a critical hit.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

X-Scissor

Bug - physical / 80 BP / 100%

physical

No additional effect.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Iron Fist

This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.

Mold Breaker

This Pokemon's moves and their effects ignore the Abilities of other Pokemon.

Scrappy

Fighting, Normal moves hit Ghost. Immune to Intimidate.

Mechanics

Priority

Bullet Punch has positive priority.

Forms and items

PangoroFighting / DarkOpen

Questions

What is Pangoro weak to in Pokemon Champions?

Pangoro is weak to Fairy, Fighting, Flying based on its Fighting / Dark typing.

What are Pangoro's base stats?

Pangoro's base stats are HP 95, Atk 124, Def 78, SpA 69, SpD 71, Spe 58.

What are common moves for Pangoro?

Common Pangoro moves include Brick Break, Close Combat, Poison Jab, Darkest Lariat in current Reg M-B usage.

Is Pangoro good in the current regulation?

Pangoro has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.