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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mega Metagross - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mega Metagross in Pokemon Champions.

SteelPsychicStage 2Gen 3
Tournament usageCheck team weaknesses
Mega Metagross

Base stats

HP
80
Atk
145
Def
150
SpA
105
SpD
110
Spe
110

Type matchups

2x weak to
FireGroundGhostDark
0.5x resists
NormalGrassIceFlyingRockDragonSteelFairy
0.25x resists
Psychic
Immune to
Poison

Current usage and builds

Moves

Protect
status / Priority +4
90%
Psychic Fangs
physical / 85 BP / 100%
87%
Iron Head
physical / 80 BP / 100%
59%
Bullet Punch
physical / 40 BP / 100% / Priority +1
39%
Stomping Tantrum
physical / 75 BP / 100%
32%
Meteor Mash
physical / 90 BP / 90%
29%
Ice Punch
physical / 75 BP / 100%
23%
Rock Slide
physical / 75 BP / 90%
9%

Items

Metagrossite
If held by a Metagross, this item allows it to Mega Evolve in battle.
95%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
2%
Metal Coat
Holder's Steel-type attacks have 1.2x power.
0.80%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
0.50%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
0.40%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
0.40%
Expert Belt
Holder's attacks that are super effective against the target do 1.2x damage.
0.40%
Occa Berry
Halves damage taken from a supereffective Fire-type attack. Single use.
0.20%

Abilities

Clear Body
Prevents other Pokemon from lowering this Pokemon's stat stages.
100%
Light Metal
This Pokemon's weight is halved.
0.50%

Spreads

Adamant
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
26%
Jolly
HP 9 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 25
5%
Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
26%
Adamant
HP 9 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 25
5%

Learnset

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Bullet Punch

Steel - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Cosmic Power

Psychic - status

status

Raises the user's Defense and Sp. Def by 1.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Expanding Force

Psychic - special / 80-120 BP / 100%

special

User on Psychic Terrain: 1.5x power, hits foes.

Explosion

Normal - physical / 250 BP / 100%

physical

Hits adjacent Pokemon. The user faints.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Flash Cannon

Steel - special / 80 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Future Sight

Psychic - special / 120 BP / 100%

special

Hits two turns after being used.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Gravity

Psychic - status

status

5 turns: no Ground immunities, 1.67x accuracy.

Gyro Ball

Steel - physical / 1-150 BP / 100%

physical

More power the slower the user than the target.

Hammer Arm

Fighting - physical / 100 BP / 90%

physical

Lowers the user's Speed by 1.

Hard Press

Steel - physical / 1-100 BP / 100%

physical

More power the more HP the target has left.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Magnet Rise

Electric - status

status

For 5 turns, the user has immunity to Ground.

Meteor Beam

Rock - special / 120 BP / 90%

special

Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.

Meteor Mash

Steel - physical / 90 BP / 90%

physical

20% chance to raise the user's Attack by 1.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Psychic Fangs

Psychic - physical / 85 BP / 100%

physical

Destroys screens, unless the target is immune.

Psychic Noise

Psychic - special / 75 BP / 100%

special

For 2 turns, the target is prevented from healing.

Psycho Cut

Psychic - physical / 70 BP / 100%

physical

High critical hit ratio.

Psyshock

Psychic - special / 80 BP / 100%

special

Damages target based on Defense, not Sp. Def.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Self-Destruct

Normal - physical / 200 BP / 100%

physical

Hits adjacent Pokemon. The user faints.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Shadow Punch

Ghost - physical / 60 BP

physical

This move does not check accuracy.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Sludge Bomb

Poison - special / 90 BP / 100%

special

30% chance to poison the target.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Steel Beam

Steel - special / 140 BP / 95%

special

User loses 50% max HP.

Steel Roller

Steel - physical / 130 BP / 100%

physical

Fails if there is no terrain active. Ends the terrain.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Swagger

Normal - status / 85%

status

Raises the target's Attack by 2 and confuses it.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Trick

Psychic - status / 100%

status

User switches its held item with the target's.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Tough Claws

This Pokemon's contact moves have their power multiplied by 1.3.

Mechanics

Priority

Bullet Punch has positive priority.

Forms and items

MetagrossSteel / PsychicOpenMega MetagrossSteel / PsychicOpen

Metagrossite

If held by a Metagross, this item allows it to Mega Evolve in battle.

Questions

What is Mega Metagross weak to in Pokemon Champions?

Mega Metagross is weak to Fire, Ground, Ghost, Dark based on its Steel / Psychic typing.

What are Mega Metagross's base stats?

Mega Metagross's base stats are HP 80, Atk 145, Def 150, SpA 105, SpD 110, Spe 110.

What are common moves for Mega Metagross?

Common Mega Metagross moves include Protect, Psychic Fangs, Iron Head, Bullet Punch in current Reg M-B usage.

Is Mega Metagross good in the current regulation?

Mega Metagross has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.