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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mega Meowstic-Female - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mega Meowstic-Female in Pokemon Champions.

PsychicStage 1Gen 9
Tournament usageCheck team weaknesses
Mega Meowstic-Female

Base stats

HP
74
Atk
48
Def
76
SpA
143
SpD
101
Spe
124

Type matchups

2x weak to
BugGhostDark
0.5x resists
FightingPsychic

Current usage and builds

Moves

Protect
status / Priority +4
100%
Energy Ball
special / 90 BP / 100%
100%
Psychic
special / 90 BP / 100%
100%
Thunderbolt
special / 90 BP / 100%
67%
Fake Out
physical / 40 BP / 100% / Priority +3
33%

Items

Meowsticite
One of a variety of mysterious Mega Stones. A Meowstic holding this stone will be able to Mega Evolve during battle.
100%

Abilities

Competitive
This Pokemon's Sp. Atk is raised by 2 for each of its stats that is lowered by a foe.
100%

Spreads

Timid
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
67%
Calm
HP 32 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 2
33%
Calm
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
67%
Timid
HP 32 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 2
33%

Learnset

Alluring Voice

Fairy - special / 80 BP / 100%

special

100% confuse target that had a stat rise this turn.

Baton Pass

Normal - status

status

User switches, passing stat changes and more.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Charge Beam

Electric - special / 50 BP / 90%

special

70% chance to raise the user's Sp. Atk by 1.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Covet

Normal - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Energy Ball

Grass - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Expanding Force

Psychic - special / 80-120 BP / 100%

special

User on Psychic Terrain: 1.5x power, hits foes.

Extrasensory

Psychic - special / 80 BP / 100%

special

10% chance to make the target flinch.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Out

Normal - physical / 40 BP / 100% / Priority +3

physical

Hits first. First turn out only. 100% flinch chance.

Fake Tears

Dark - status / 100%

status

Lowers the target's Sp. Def by 2.

Future Sight

Psychic - special / 120 BP / 100%

special

Hits two turns after being used.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Gravity

Psychic - status

status

5 turns: no Ground immunities, 1.67x accuracy.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Imprison

Psychic - status

status

No foe can use any move known by the user.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Magic Room

Psychic - status

status

For 5 turns, all held items have no effect.

Mean Look

Normal - status

status

Prevents the target from switching out.

Misty Terrain

Fairy - status

status

5 turns. Can't status,-Dragon power vs grounded.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Play Rough

Fairy - physical / 90 BP / 90%

physical

10% chance to lower the target's Attack by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Psychic Noise

Psychic - special / 75 BP / 100%

special

For 2 turns, the target is prevented from healing.

Psychic Terrain

Psychic - status

status

5 turns. Grounded: +Psychic power, priority-safe.

Psyshock

Psychic - special / 80 BP / 100%

special

Damages target based on Defense, not Sp. Def.

Quick Guard

Fighting - status / Priority +3

status

Protects allies from priority attacks this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Role Play

Psychic - status

status

User replaces its Ability with the target's.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Safeguard

Normal - status

status

For 5 turns, protects user's party from status.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Skill Swap

Psychic - status

status

The user and the target trade Abilities.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Stored Power

Psychic - special / 20-860 BP / 100%

special

+ 20 power for each of the user's stat boosts.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sucker Punch

Dark - physical / 70 BP / 100% / Priority +1

physical

Usually goes first. Fails if target is not attacking.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Tail Slap

Normal - physical / 25 BP / 85%

physical

Hits 2-5 times in one turn.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Tickle

Normal - status / 100%

status

Lowers the target's Attack and Defense by 1.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Trick

Psychic - status / 100%

status

User switches its held item with the target's.

Trick Room

Psychic - status / Priority -7

status

Goes last. For 5 turns, turn order is reversed.

Wish

Normal - status

status

Next turn, 50% of the user's max HP is restored.

Wonder Room

Psychic - status

status

For 5 turns, all Defense and Sp. Def stats switch.

Yawn

Normal - status

status

Puts the target to sleep after 1 turn.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Trace

On switch-in, or when it can, this Pokemon copies a random adjacent foe's Ability.

Mechanics

Fake Out

Fake Out appears in top usage moves.

Priority

Endure has positive priority.

Forms and items

Meowstic-MalePsychicOpenMeowstic-FemalePsychicOpenMega Meowstic-FemalePsychicOpenMega Meowstic-MalePsychicOpen

Meowsticite

One of a variety of mysterious Mega Stones. A Meowstic holding this stone will be able to Mega Evolve during battle.

Questions

What is Mega Meowstic-Female weak to in Pokemon Champions?

Mega Meowstic-Female is weak to Bug, Ghost, Dark based on its Psychic typing.

What are Mega Meowstic-Female's base stats?

Mega Meowstic-Female's base stats are HP 74, Atk 48, Def 76, SpA 143, SpD 101, Spe 124.

What are common moves for Mega Meowstic-Female?

Common Mega Meowstic-Female moves include Protect, Energy Ball, Psychic, Thunderbolt in current Reg M-B usage.

Is Mega Meowstic-Female good in the current regulation?

Mega Meowstic-Female has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.