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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Meganium - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Meganium in Pokemon Champions.

GrassStage 2Gen 2
Tournament usageCheck team weaknesses
Meganium

Base stats

HP
80
Atk
82
Def
100
SpA
83
SpD
100
Spe
80

Type matchups

2x weak to
FireIcePoisonFlyingBug
0.5x resists
WaterElectricGrassGround

Current usage and builds

Moves

Solar Beam
special / 60-120 BP / 100%
100%
Weather Ball
special / 50-100 BP / 100%
98%
Dazzling Gleam
special / 80 BP / 100%
97%
Protect
status / Priority +4
93%
Synthesis
status
9%
Earth Power
special / 90 BP / 100%
2%
Encore
status / 100%
1%
Giga Drain
special / 75 BP / 100%
0.20%

Abilities

Overgrow
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Grass attacks.
71%
Leaf Guard
If Sunny Day is active, this Pokemon cannot be statused and Rest will fail for it.
29%

Spreads

Modest
HP 32 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 2
28%
Quiet
HP 32 / Atk 0 / Def 0 / SpA 32 / SpD 2 / Spe 0
10%
Quiet
HP 32 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 2
28%
Modest
HP 32 / Atk 0 / Def 0 / SpA 32 / SpD 2 / Spe 0
10%

Learnset

Ancient Power

Rock - special / 60 BP / 100%

special

10% chance to raise all stats by 1 (not acc/eva).

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Bullet Seed

Grass - physical / 25 BP / 100%

physical

Hits 2-5 times in one turn.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dazzling Gleam

Fairy - special / 80 BP / 100%

special

No additional effect. Hits adjacent foes.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Dragon Tail

Dragon - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Energy Ball

Grass - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Tears

Dark - status / 100%

status

Lowers the target's Sp. Def by 2.

Flail

Normal - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Frenzy Plant

Grass - special / 150 BP / 90%

special

User cannot move next turn.

Giga Drain

Grass - special / 75 BP / 100%

special

User recovers 50% of the damage dealt.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Grassy Glide

Grass - physical / 55 BP / 100%

physical

User on Grassy Terrain: +1 priority.

Grassy Terrain

Grass - status

status

5 turns. Grounded: +Grass power, +1/16 max HP.

Heal Pulse

Psychic - status

status

Heals the target by 50% of its max HP.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ingrain

Grass - status

status

Traps/grounds user; heals 1/16 max HP per turn.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Leaf Blade

Grass - physical / 90 BP / 100%

physical

High critical hit ratio.

Leaf Storm

Grass - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Leech Seed

Grass - status / 90%

status

1/8 of target's HP is restored to user every turn.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Petal Blizzard

Grass - physical / 90 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Petal Dance

Grass - special / 120 BP / 100%

special

Lasts 2-3 turns. Confuses the user afterwards.

Poison Powder

Poison - status / 75%

status

Poisons the target.

Pollen Puff

Bug - special / 90 BP / 100%

special

If the target is an ally, heals 50% of its max HP.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Safeguard

Normal - status

status

For 5 turns, protects user's party from status.

Seed Bomb

Grass - physical / 80 BP / 100%

physical

No additional effect.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Solar Blade

Grass - physical / 62-125 BP / 100%

physical

Charges turn 1. Hits turn 2. No charge in sunlight.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Sweet Scent

Normal - status / 100%

status

Lowers the foe(s) evasiveness by 2.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Synthesis

Grass - status

status

Heals the user by a weather-dependent amount.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Weather Ball

Normal - special / 50-100 BP / 100%

special

Power doubles and type varies in each weather.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Overgrow

At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Grass attacks.

Leaf Guard

If Sunny Day is active, this Pokemon cannot be statused and Rest will fail for it.

Mechanics

Priority

Endure has positive priority.

Recovery

Synthesis is a common recovery move.

Forms and items

MeganiumGrassOpenMega MeganiumGrass / FairyOpen

Meganiumite

One of a variety of mysterious Mega Stones. A Meganium holding this stone will be able to Mega Evolve during battle.

Questions

What is Meganium weak to in Pokemon Champions?

Meganium is weak to Fire, Ice, Poison, Flying, Bug based on its Grass typing.

What are Meganium's base stats?

Meganium's base stats are HP 80, Atk 82, Def 100, SpA 83, SpD 100, Spe 80.

What are common moves for Meganium?

Common Meganium moves include Solar Beam, Weather Ball, Dazzling Gleam, Protect in current Reg M-B usage.

Is Meganium good in the current regulation?

Meganium has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.