Tools

  • Team Builder
  • Speed Tiers
  • Damage Calculator
  • Weakness Checker
  • Type Coverage
  • Type Chart
  • Tier List

Data

  • MetaDex
  • Best Teams
  • Community Teams
  • Tournament Teams
  • Meta Trends
  • Events
  • SynerDex
  • Moves
  • Abilities

Library

  • Home
  • Guides
  • Beginner Team Building
  • Stat Points
  • Tier List Explained
  • Doubles vs Singles
  • Mega Evolutions
  • Comparisons
  • Pikalytics Alternative
  • PokeSynergy vs ChampTeams
  • PokeSynergy vs Champions Lab
  • PokeBase Alternative
  • OP.GG Alternative
  • PokeBox
  • Terms
  • Privacy Policy
SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mega Mawile - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mega Mawile in Pokemon Champions.

SteelFairyBasicGen 3
Tournament usageCheck team weaknesses
Mega Mawile

Base stats

HP
50
Atk
105
Def
125
SpA
55
SpD
95
Spe
50

Type matchups

2x weak to
FireGround
0.5x resists
NormalGrassIceFlyingPsychicRockDarkFairy
0.25x resists
Bug
Immune to
PoisonDragon

Current usage and builds

Moves

Play Rough
physical / 90 BP / 90%
97%
Sucker Punch
physical / 70 BP / 100% / Priority +1
93%
Protect
status / Priority +4
89%
Iron Head
physical / 80 BP / 100%
81%
Swords Dance
status
17%
Rock Slide
physical / 75 BP / 90%
12%
Knock Off
physical / 65-97.5 BP / 100%
4%
Thunder Punch
physical / 75 BP / 100%
2%

Items

Mawilite
If held by a Mawile, this item allows it to Mega Evolve in battle.
100%

Abilities

Intimidate
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
72%
Hyper Cutter
Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
28%
Sheer Force
This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.
0.40%

Spreads

Brave
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 2 / Spe 0
46%
Adamant
HP 32 / Atk 32 / Def 2 / SpA 0 / SpD 0 / Spe 0
13%
Adamant
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 2 / Spe 0
46%
Brave
HP 32 / Atk 32 / Def 2 / SpA 0 / SpD 0 / Spe 0
13%

Learnset

Ancient Power

Rock - special / 60 BP / 100%

special

10% chance to raise all stats by 1 (not acc/eva).

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Baton Pass

Normal - status

status

User switches, passing stat changes and more.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Draining Kiss

Fairy - special / 50 BP / 100%

special

User recovers 75% of the damage dealt.

Dynamic Punch

Fighting - physical / 100 BP / 50%

physical

100% chance to confuse the target.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Tears

Dark - status / 100%

status

Lowers the target's Sp. Def by 2.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Fang

Fire - physical / 65 BP / 95%

physical

10% chance to burn. 10% chance to flinch.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Flash Cannon

Steel - special / 80 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Guard Swap

Psychic - status

status

Swaps Defense and Sp. Def changes with target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Ice Fang

Ice - physical / 65 BP / 95%

physical

10% chance to freeze. 10% chance to flinch.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Misty Terrain

Fairy - status

status

5 turns. Can't status,-Dragon power vs grounded.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Play Rough

Fairy - physical / 90 BP / 90%

physical

10% chance to lower the target's Attack by 1.

Poison Fang

Poison - physical / 50 BP / 100%

physical

50% chance to badly poison the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psychic Fangs

Psychic - physical / 85 BP / 100%

physical

Destroys screens, unless the target is immune.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Seismic Toss

Fighting - physical / 100%

physical

Does damage equal to the user's level.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Sludge Bomb

Poison - special / 90 BP / 100%

special

30% chance to poison the target.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Spit Up

Normal - special / 100-300 BP / 100%

special

More power with more uses of Stockpile.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Steel Beam

Steel - special / 140 BP / 95%

special

User loses 50% max HP.

Stockpile

Normal - status

status

Raises user's Defense, Sp. Def by 1. Max 3 uses.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sucker Punch

Dark - physical / 70 BP / 100% / Priority +1

physical

Usually goes first. Fails if target is not attacking.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Swagger

Normal - status / 85%

status

Raises the target's Attack by 2 and confuses it.

Swallow

Normal - status

status

Heals the user based on uses of Stockpile.

Sweet Scent

Normal - status / 100%

status

Lowers the foe(s) evasiveness by 2.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thunder Fang

Electric - physical / 65 BP / 95%

physical

10% chance to paralyze. 10% chance to flinch.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Tickle

Normal - status / 100%

status

Lowers the target's Attack and Defense by 1.

Abilities

Huge Power

This Pokemon's Attack is doubled.

Mechanics

Priority

Endure has positive priority.

Setup

Swords Dance is a common setup move.

Forms and items

MawileSteel / FairyOpenMega MawileSteel / FairyOpen

Mawilite

If held by a Mawile, this item allows it to Mega Evolve in battle.

Questions

What is Mega Mawile weak to in Pokemon Champions?

Mega Mawile is weak to Fire, Ground based on its Steel / Fairy typing.

What are Mega Mawile's base stats?

Mega Mawile's base stats are HP 50, Atk 105, Def 125, SpA 55, SpD 95, Spe 50.

What are common moves for Mega Mawile?

Common Mega Mawile moves include Play Rough, Sucker Punch, Protect, Iron Head in current Reg M-B usage.

Is Mega Mawile good in the current regulation?

Mega Mawile has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.