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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mega Malamar - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mega Malamar in Pokemon Champions.

DarkPsychicStage 1Gen 9
Tournament usageCheck team weaknesses
Mega Malamar

Base stats

HP
86
Atk
102
Def
88
SpA
98
SpD
120
Spe
88

Type matchups

4x weak to
Bug
2x weak to
Fairy
Immune to
Psychic

Current usage and builds

Moves

Superpower
physical / 120 BP / 100%
94%
Protect
status / Priority +4
79%
Knock Off
physical / 65-97.5 BP / 100%
73%
Psycho Cut
physical / 70 BP / 100%
46%
Trick Room
status / Priority -7
22%
Stored Power
special / 20-860 BP / 100%
19%
Topsy-Turvy
status
18%
Poison Jab
physical / 80 BP / 100%
9%

Items

Malamarite
If held by a Malamar, this item allows it to Mega Evolve in battle.
79%
Mental Herb
Cures holder of Attract, Disable, Encore, Heal Block, Taunt, Torment. Single use.
6%
Roseli Berry
Halves damage taken from a supereffective Fairy-type attack. Single use.
6%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
5%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
4%
Colbur Berry
Halves damage taken from a supereffective Dark-type attack. Single use.
0.50%
Lum Berry
Holder cures itself if it has a non-volatile status or is confused. Single use.
0.20%

Abilities

Contrary
If this Pokemon has a stat stage raised it is lowered instead, and vice versa.
100%

Spreads

Adamant
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
16%
Jolly
HP 32 / Atk 32 / Def 2 / SpA 0 / SpD 0 / Spe 0
10%
Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
16%
Adamant
HP 32 / Atk 32 / Def 2 / SpA 0 / SpD 0 / Spe 0
10%

Learnset

Acupressure

Normal - status

status

Raises a random stat of the user or an ally by 2.

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Baton Pass

Normal - status

status

User switches, passing stat changes and more.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Destiny Bond

Ghost - status

status

If an opponent knocks out the user, it also faints.

Disable

Normal - status / 100%

status

For 4 turns, disables the target's last move used.

Double Hit

Normal - physical / 35 BP / 90%

physical

Hits 2 times in one turn.

Double Team

Normal - status

status

Raises the user's evasiveness by 1.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Expanding Force

Psychic - special / 80-120 BP / 100%

special

User on Psychic Terrain: 1.5x power, hits foes.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Tears

Dark - status / 100%

status

Lowers the target's Sp. Def by 2.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Future Sight

Psychic - special / 120 BP / 100%

special

Hits two turns after being used.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Gravity

Psychic - status

status

5 turns: no Ground immunities, 1.67x accuracy.

Guard Swap

Psychic - status

status

Swaps Defense and Sp. Def changes with target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hypnosis

Psychic - status / 60%

status

Causes the target to fall asleep.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Liquidation

Water - physical / 85 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Lunge

Bug - physical / 80 BP / 100%

physical

100% chance to lower the target's Attack by 1.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Night Slash

Dark - physical / 70 BP / 100%

physical

High critical hit ratio.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Pluck

Flying - physical / 60 BP / 100%

physical

User steals and eats the target's Berry.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Psychic Noise

Psychic - special / 75 BP / 100%

special

For 2 turns, the target is prevented from healing.

Psycho Cut

Psychic - physical / 70 BP / 100%

physical

High critical hit ratio.

Psyshock

Psychic - special / 80 BP / 100%

special

Damages target based on Defense, not Sp. Def.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Skill Swap

Psychic - status

status

The user and the target trade Abilities.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Stored Power

Psychic - special / 20-860 BP / 100%

special

+ 20 power for each of the user's stat boosts.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Swagger

Normal - status / 85%

status

Raises the target's Attack by 2 and confuses it.

Switcheroo

Dark - status / 100%

status

User switches its held item with the target's.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Topsy-Turvy

Dark - status

status

Inverts the target's stat stages.

Torment

Dark - status / 100%

status

Target can't select the same move twice in a row.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Trick

Psychic - status / 100%

status

User switches its held item with the target's.

Trick Room

Psychic - status / Priority -7

status

Goes last. For 5 turns, turn order is reversed.

Wrap

Normal - physical / 15 BP / 90%

physical

Traps and damages the target for 4-5 turns.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Contrary

If this Pokemon has a stat stage raised it is lowered instead, and vice versa.

Mechanics

Speed Control

Trick Room affects turn order.

Priority

Endure has positive priority.

Forms and items

MalamarDark / PsychicOpenMega MalamarDark / PsychicOpen

Malamarite

If held by a Malamar, this item allows it to Mega Evolve in battle.

Questions

What is Mega Malamar weak to in Pokemon Champions?

Mega Malamar is weak to Bug, Fairy based on its Dark / Psychic typing.

What are Mega Malamar's base stats?

Mega Malamar's base stats are HP 86, Atk 102, Def 88, SpA 98, SpD 120, Spe 88.

What are common moves for Mega Malamar?

Common Mega Malamar moves include Superpower, Protect, Knock Off, Psycho Cut in current Reg M-B usage.

Is Mega Malamar good in the current regulation?

Mega Malamar has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.