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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Luxray - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Luxray in Pokemon Champions.

ElectricStage 2Gen 4
Tournament usageCheck team weaknesses
Luxray

Base stats

HP
80
Atk
120
Def
79
SpA
95
SpD
79
Spe
70

Type matchups

2x weak to
Ground
0.5x resists
ElectricFlyingSteel

Current usage and builds

Moves

Superpower
physical / 120 BP / 100%
83%
Ice Fang
physical / 65 BP / 95%
81%
Wild Charge
physical / 90 BP / 100%
79%
Protect
status / Priority +4
65%
Psychic Fangs
physical / 85 BP / 100%
19%
Supercell Slam
physical / 100 BP / 95%
19%
Quick Attack
physical / 40 BP / 100% / Priority +1
19%
Play Rough
physical / 90 BP / 90%
17%

Items

Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
48%
Quick Claw
Each turn, holder has a 20% chance to move first in its priority bracket.
19%
White Herb
Restores all lowered stat stages to 0 when one is less than 0. Single use.
17%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
14%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
2%

Abilities

Intimidate
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
83%
Guts
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
17%

Spreads

Sassy
HP 28 / Atk 0 / Def 2 / SpA 0 / SpD 32 / Spe 4
39%
Adamant
HP 13 / Atk 32 / Def 5 / SpA 0 / SpD 10 / Spe 5
19%
Adamant
HP 28 / Atk 0 / Def 2 / SpA 0 / SpD 32 / Spe 4
39%
Sassy
HP 13 / Atk 32 / Def 5 / SpA 0 / SpD 10 / Spe 5
19%

Learnset

Agility

Psychic - status

status

Raises the user's Speed by 2.

Baby-Doll Eyes

Fairy - status / 100% / Priority +1

status

Lowers the target's Attack by 1.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Charge

Electric - status

status

+1 SpD, user's next Electric move 2x power.

Charge Beam

Electric - special / 50 BP / 90%

special

70% chance to raise the user's Sp. Atk by 1.

Confuse Ray

Ghost - status / 100%

status

Confuses the target.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Discharge

Electric - special / 80 BP / 100%

special

30% chance to paralyze adjacent Pokemon.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Eerie Impulse

Electric - status / 100%

status

Lowers the target's Sp. Atk by 2.

Electric Terrain

Electric - status

status

5 turns. Grounded: +Electric power, can't sleep.

Electro Ball

Electric - special / 40-150 BP / 100%

special

More power the faster the user is than the target.

Electroweb

Electric - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Tears

Dark - status / 100%

status

Lowers the target's Sp. Def by 2.

Fire Fang

Fire - physical / 65 BP / 95%

physical

10% chance to burn. 10% chance to flinch.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Howl

Normal - status

status

Raises the user's and ally's Attack by 1.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Fang

Ice - physical / 65 BP / 95%

physical

10% chance to freeze. 10% chance to flinch.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Night Slash

Dark - physical / 70 BP / 100%

physical

High critical hit ratio.

Play Rough

Fairy - physical / 90 BP / 90%

physical

10% chance to lower the target's Attack by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psychic Fangs

Psychic - physical / 85 BP / 100%

physical

Destroys screens, unless the target is immune.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rising Voltage

Electric - special / 70-140 BP / 100%

special

2x power if target is grounded in Electric Terrain.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Supercell Slam

Electric - physical / 100 BP / 95%

physical

User is hurt by 50% of its max HP if it misses.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Swagger

Normal - status / 85%

status

Raises the target's Attack by 2 and confuses it.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Fang

Electric - physical / 65 BP / 95%

physical

10% chance to paralyze. 10% chance to flinch.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Volt Switch

Electric - special / 70 BP / 100%

special

User switches out after damaging the target.

Wild Charge

Electric - physical / 90 BP / 100%

physical

Has 1/4 recoil.

Abilities

Rivalry

This Pokemon's attacks do 1.25x on same gender targets; 0.75x on opposite gender.

Intimidate

On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.

Guts

If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.

Mechanics

Intimidate

Intimidate lowers opposing Attack on switch-in.

Pivot

Volt Switch is a common pivot move.

Priority

Baby-Doll Eyes has positive priority.

Forms and items

LuxrayElectricOpen

Questions

What is Luxray weak to in Pokemon Champions?

Luxray is weak to Ground based on its Electric typing.

What are Luxray's base stats?

Luxray's base stats are HP 80, Atk 120, Def 79, SpA 95, SpD 79, Spe 70.

What are common moves for Luxray?

Common Luxray moves include Superpower, Ice Fang, Wild Charge, Protect in current Reg M-B usage.

Is Luxray good in the current regulation?

Luxray has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.