Stats, type matchups, abilities, learnset, current usage, and build context for Kleavor in Pokemon Champions.
Flying - physical / 55-110 BP / 100%
Power doubles if the user has no held item.
Flying - physical / 60 BP
This move does not check accuracy.
Psychic - status
Raises the user's Speed by 2.
Flying - special / 60 BP / 95%
High critical hit ratio. Hits adjacent foes.
Flying - special / 75 BP / 95%
30% chance to make the target flinch.
Rock - special / 60 BP / 100%
10% chance to raise all stats by 1 (not acc/eva).
Normal - status
User switches, passing stat changes and more.
Fighting - physical / 75 BP / 100%
Destroys screens, unless the target is immune.
Dark - physical / 60 BP / 100%
No additional effect. Hits adjacent Pokemon.
Bug - physical / 60 BP / 100%
User steals and eats the target's Berry.
Bug - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Fighting - physical / 120 BP / 100%
Lowers the user's Defense and Sp. Def by 1.
Fighting - physical / 100% / Priority -5
If hit by physical attack, returns double damage.
Flying - status
-1 evasion; ends user and target hazards/terrain.
Normal - physical / 35 BP / 90%
Hits 2 times in one turn.
Normal - status
Raises the user's evasiveness by 1.
Normal - physical / 120 BP / 100%
Has 33% recoil.
Flying - physical / 40 BP / 90%
Hits 2 times in one turn.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Normal - physical / 30 BP / 100% / Priority +2
Nullifies Detect, Protect, and Quick/Wide Guard.
Normal - status
Raises the user's critical hit ratio by 2.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Normal - status / Priority +5
One adjacent ally's move power is 1.5x this turn.
Normal - special / 150 BP / 90%
User cannot move next turn.
Psychic - status
For 5 turns, special damage to allies is halved.
Bug - physical / 80 BP / 100%
100% chance to lower the target's Attack by 1.
Dark - physical / 70 BP / 100%
High critical hit ratio.
Bug - physical / 50 BP / 100%
100% chance to lower the target's Speed by 1.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Normal - physical / 40 BP / 100% / Priority +1
Usually goes first.
Fighting - status / Priority +3
Protects allies from priority attacks this turn.
Water - status
For 5 turns, heavy rain powers Water moves.
Psychic - status
User sleeps 2 turns and restores HP and status.
Fighting - physical / 20-200 BP / 100%
More power the less HP the user has left.
Rock - physical / 25 BP / 90%
Hits 2-5 times in one turn.
Rock - physical / 75 BP / 90%
30% chance to make the foe(s) flinch.
Rock - physical / 60 BP / 95%
100% chance to lower the target's Speed by 1.
Rock - status
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Normal - status / 100%
Lowers the target's Speed by 2.
Bug - physical / 70 BP / 90%
100% chance to lower target's Sp. Atk by 1.
Normal - status
User must be asleep. Uses another known move.
Rock - physical / 50 BP / 100%
Removes the target's Ground immunity.
Rock - status
Hurts foes on switch-in. Factors Rock weakness.
Rock - physical / 65 BP / 90%
Sets Stealth Rock on the target's side.
Rock - physical / 100 BP / 80%
High critical hit ratio.
Bug - special / 50 BP / 100%
100% chance to lower the foe(s) Sp. Atk by 1.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Fire - status
For 5 turns, intense sunlight powers Fire moves.
Normal - status
Raises the user's Attack by 2.
Flying - status
For 4 turns, allies' Speed is doubled.
Dark - physical / 60 BP / 100%
If the user has no item, it steals the target's.
Grass - physical / 50 BP / 100%
100% chance to raise the user's Speed by 1.
Bug - physical / 70 BP / 100%
User switches out after damaging the target.
Fighting - special / 40 BP / 100% / Priority +1
Usually goes first.
Bug - physical / 80 BP / 100%
No additional effect.