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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mega Kangaskhan - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mega Kangaskhan in Pokemon Champions.

NormalBasicGen 1
Tournament usageCheck team weaknesses
Mega Kangaskhan

Base stats

HP
105
Atk
125
Def
100
SpA
60
SpD
100
Spe
100

Type matchups

2x weak to
Fighting
Immune to
Ghost

Current usage and builds

Moves

Fake Out
physical / 40 BP / 100% / Priority +3
100%
Last Resort
physical / 140 BP / 100%
50%
Double-Edge
physical / 120 BP / 100%
45%
Ice Punch
physical / 75 BP / 100%
32%
Low Kick
physical / 20-120 BP / 100%
24%
Sucker Punch
physical / 70 BP / 100% / Priority +1
15%
Drain Punch
physical / 75 BP / 100%
14%
Hammer Arm
physical / 100 BP / 90%
8%

Items

Kangaskhanite
One of a variety of mysterious Mega Stones. A Kangaskhan holding this stone will be able to Mega Evolve during battle.
52%
Silk Scarf
Holder's Normal-type attacks have 1.2x power.
38%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
3%
Metronome
Damage of moves used on consecutive turns is increased. Max 2x after 5 turns.
3%
Iron Ball
Holder is grounded, Speed halved. If Flying type, takes neutral Ground damage.
1%
Chople Berry
Halves damage taken from a supereffective Fighting-type attack. Single use.
1%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
0.90%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
0.60%

Abilities

Scrappy
Fighting, Normal moves hit Ghost. Immune to Intimidate.
99%
Inner Focus
This Pokemon cannot be made to flinch. Immune to Intimidate.
1%

Spreads

Adamant
HP 32 / Atk 32 / Def 1 / SpA 0 / SpD 1 / Spe 0
37%
Brave
HP 32 / Atk 32 / Def 2 / SpA 0 / SpD 0 / Spe 0
18%
Brave
HP 32 / Atk 32 / Def 1 / SpA 0 / SpD 1 / Spe 0
37%
Adamant
HP 32 / Atk 32 / Def 2 / SpA 0 / SpD 0 / Spe 0
18%

Learnset

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Avalanche

Ice - physical / 60 BP / 100% / Priority -4

physical

Power doubles if user is damaged by the target.

Beat Up

Dark - physical / 100%

physical

All healthy allies aid in damaging the target.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Circle Throw

Fighting - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Disable

Normal - status / 100%

status

For 4 turns, disables the target's last move used.

Double Hit

Normal - physical / 35 BP / 90%

physical

Hits 2 times in one turn.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Dynamic Punch

Fighting - physical / 100 BP / 50%

physical

100% chance to confuse the target.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Out

Normal - physical / 40 BP / 100% / Priority +3

physical

Hits first. First turn out only. 100% flinch chance.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Hammer Arm

Fighting - physical / 100 BP / 90%

physical

Lowers the user's Speed by 1.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Last Resort

Normal - physical / 140 BP / 100%

physical

Fails unless each known move has been used.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Safeguard

Normal - status

status

For 5 turns, protects user's party from status.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sucker Punch

Dark - physical / 70 BP / 100% / Priority +1

physical

Usually goes first. Fails if target is not attacking.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Terrain Pulse

Normal - special / 50-100 BP / 100%

special

User on terrain: power doubles, type varies.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Whirlpool

Water - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Abilities

Parental Bond

This Pokemon's damaging moves hit twice. The second hit has its damage quartered.

Mechanics

Fake Out

Fake Out appears in top usage moves.

Priority

Endure has positive priority.

Forms and items

KangaskhanNormalOpenMega KangaskhanNormalOpen

Kangaskhanite

One of a variety of mysterious Mega Stones. A Kangaskhan holding this stone will be able to Mega Evolve during battle.

Questions

What is Mega Kangaskhan weak to in Pokemon Champions?

Mega Kangaskhan is weak to Fighting based on its Normal typing.

What are Mega Kangaskhan's base stats?

Mega Kangaskhan's base stats are HP 105, Atk 125, Def 100, SpA 60, SpD 100, Spe 100.

What are common moves for Mega Kangaskhan?

Common Mega Kangaskhan moves include Fake Out, Last Resort, Double-Edge, Ice Punch in current Reg M-B usage.

Is Mega Kangaskhan good in the current regulation?

Mega Kangaskhan has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.