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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Indeedee - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Indeedee in Pokemon Champions.

PsychicNormalBasicGen 8
Tournament usageCheck team weaknesses
Indeedee

Base stats

HP
60
Atk
65
Def
55
SpA
105
SpD
95
Spe
95

Type matchups

2x weak to
BugDark
0.5x resists
Psychic
Immune to
Ghost

Current usage and builds

Current ranked usage data is limited for this entry. Use the full learnset, matchups, and MetaDex tournament page to decide whether it fits your team.

Learnset

After You

Normal - status

status

The target makes its move right after the user.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Dazzling Gleam

Fairy - special / 80 BP / 100%

special

No additional effect. Hits adjacent foes.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Draining Kiss

Fairy - special / 50 BP / 100%

special

User recovers 75% of the damage dealt.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Energy Ball

Grass - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Expanding Force

Psychic - special / 80-120 BP / 100%

special

User on Psychic Terrain: 1.5x power, hits foes.

Extrasensory

Psychic - special / 80 BP / 100%

special

10% chance to make the target flinch.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Out

Normal - physical / 40 BP / 100% / Priority +3

physical

Hits first. First turn out only. 100% flinch chance.

Future Sight

Psychic - special / 120 BP / 100%

special

Hits two turns after being used.

Gravity

Psychic - status

status

5 turns: no Ground immunities, 1.67x accuracy.

Healing Wish

Psychic - status

status

User faints. Next hurt Pokemon is fully healed.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Imprison

Psychic - status

status

No foe can use any move known by the user.

Last Resort

Normal - physical / 140 BP / 100%

physical

Fails unless each known move has been used.

Magic Room

Psychic - status

status

For 5 turns, all held items have no effect.

Mystical Fire

Fire - special / 75 BP / 100%

special

100% chance to lower the target's Sp. Atk by 1.

Play Rough

Fairy - physical / 90 BP / 90%

physical

10% chance to lower the target's Attack by 1.

Power Split

Psychic - status

status

Averages Attack and Sp. Atk stats with target.

Power Swap

Psychic - status

status

Swaps Attack and Sp. Atk stat stages with target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Psychic Noise

Psychic - special / 75 BP / 100%

special

For 2 turns, the target is prevented from healing.

Psychic Terrain

Psychic - status

status

5 turns. Grounded: +Psychic power, priority-safe.

Psyshock

Psychic - special / 80 BP / 100%

special

Damages target based on Defense, not Sp. Def.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Skill Swap

Psychic - status

status

The user and the target trade Abilities.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Stored Power

Psychic - special / 20-860 BP / 100%

special

+ 20 power for each of the user's stat boosts.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Terrain Pulse

Normal - special / 50-100 BP / 100%

special

User on terrain: power doubles, type varies.

Tri Attack

Normal - special / 80 BP / 100%

special

20% chance to paralyze or burn or freeze target.

Trick

Psychic - status / 100%

status

User switches its held item with the target's.

Trick Room

Psychic - status / Priority -7

status

Goes last. For 5 turns, turn order is reversed.

Wish

Normal - status

status

Next turn, 50% of the user's max HP is restored.

Wonder Room

Psychic - status

status

For 5 turns, all Defense and Sp. Def stats switch.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Inner Focus

This Pokemon cannot be made to flinch. Immune to Intimidate.

Synchronize

If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.

Psychic Surge

On switch-in, this Pokemon summons Psychic Terrain.

Mechanics

Terrain

Psychic Surge sets terrain.

Priority

Endure has positive priority.

Forms and items

IndeedeePsychic / NormalOpenIndeedee-FemalePsychic / NormalOpen

Questions

What is Indeedee weak to in Pokemon Champions?

Indeedee is weak to Bug, Dark based on its Psychic / Normal typing.

What are Indeedee's base stats?

Indeedee's base stats are HP 60, Atk 65, Def 55, SpA 105, SpD 95, Spe 95.

What are common moves for Indeedee?

Indeedee's full learnset is listed on this page; current usage data is limited for this form.

Is Indeedee good in the current regulation?

Indeedee is Champions-legal reference data in SynerDex, but current usage data is limited; check MetaDex for tournament appearances before building around it.