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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Houndstone - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Houndstone in Pokemon Champions.

GhostStage 1Gen 9
Tournament usageCheck team weaknesses
Houndstone

Base stats

HP
72
Atk
101
Def
100
SpA
50
SpD
97
Spe
68

Type matchups

2x weak to
GhostDark
0.5x resists
PoisonBug
Immune to
NormalFighting

Current usage and builds

Moves

Last Respects
physical / 50-300 BP / 100%
90%
Protect
status / Priority +4
79%
Will-O-Wisp
status / 85%
48%
Ally Switch
status / Priority +2
42%
Shadow Sneak
physical / 40 BP / 100% / Priority +1
41%
Snarl
special / 55 BP / 95%
18%
Howl
status
16%
Phantom Force
physical / 90 BP / 100%
14%

Items

Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
48%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
20%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
7%
Colbur Berry
Halves damage taken from a supereffective Dark-type attack. Single use.
6%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
6%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
4%
Muscle Band
Holder's physical attacks have 1.1x power.
3%
Wide Lens
The accuracy of attacks by the holder is 1.1x.
2%

Abilities

Sand Rush
If Sandstorm is active, this Pokemon's Speed is doubled; immunity to Sandstorm.
76%
Fluffy
This Pokemon takes 1/2 damage from contact moves, 2x damage from Fire moves.
24%

Spreads

Adamant
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 3 / Spe 29
35%
Impish
HP 16 / Atk 32 / Def 2 / SpA 0 / SpD 0 / Spe 16
10%
Impish
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 3 / Spe 29
35%
Adamant
HP 16 / Atk 32 / Def 2 / SpA 0 / SpD 0 / Spe 16
10%

Learnset

Ally Switch

Psychic - status / Priority +2

status

User and ally swap positions; using again can fail.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Confuse Ray

Ghost - status / 100%

status

Confuses the target.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Destiny Bond

Ghost - status

status

If an opponent knocks out the user, it also faints.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Disable

Normal - status / 100%

status

For 4 turns, disables the target's last move used.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Fang

Fire - physical / 65 BP / 95%

physical

10% chance to burn. 10% chance to flinch.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hex

Ghost - special / 65-130 BP / 100%

special

Power doubles if the target has a status ailment.

Howl

Normal - status

status

Raises the user's and ally's Attack by 1.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Fang

Ice - physical / 65 BP / 95%

physical

10% chance to freeze. 10% chance to flinch.

Last Respects

Ghost - physical / 50-300 BP / 100%

physical

+50 power for each time a party member fainted.

Memento

Dark - status / 100%

status

Lowers target's Attack, Sp. Atk by 2. User faints.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Night Shade

Ghost - special / 100%

special

Does damage equal to the user's level.

Pain Split

Normal - status

status

Shares HP of user and target equally.

Phantom Force

Ghost - physical / 90 BP / 100%

physical

Disappears turn 1. Hits turn 2. Breaks protection.

Play Rough

Fairy - physical / 90 BP / 90%

physical

10% chance to lower the target's Attack by 1.

Poltergeist

Ghost - physical / 110 BP / 90%

physical

Fails if the target has no held item.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psychic Fangs

Psychic - physical / 85 BP / 100%

physical

Destroys screens, unless the target is immune.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Shadow Sneak

Ghost - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Swagger

Normal - status / 85%

status

Raises the target's Attack by 2 and confuses it.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thunder Fang

Electric - physical / 65 BP / 95%

physical

10% chance to paralyze. 10% chance to flinch.

Trick

Psychic - status / 100%

status

User switches its held item with the target's.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Will-O-Wisp

Fire - status / 85%

status

Burns the target.

Yawn

Normal - status

status

Puts the target to sleep after 1 turn.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Sand Rush

If Sandstorm is active, this Pokemon's Speed is doubled; immunity to Sandstorm.

Fluffy

This Pokemon takes 1/2 damage from contact moves, 2x damage from Fire moves.

Mechanics

Speed Control

Bulldoze affects turn order.

Priority

Ally Switch has positive priority.

Forms and items

HoundstoneGhostOpen

Questions

What is Houndstone weak to in Pokemon Champions?

Houndstone is weak to Ghost, Dark based on its Ghost typing.

What are Houndstone's base stats?

Houndstone's base stats are HP 72, Atk 101, Def 100, SpA 50, SpD 97, Spe 68.

What are common moves for Houndstone?

Common Houndstone moves include Last Respects, Protect, Will-O-Wisp, Ally Switch in current Reg M-B usage.

Is Houndstone good in the current regulation?

Houndstone has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.