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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Heliolisk - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Heliolisk in Pokemon Champions.

ElectricNormalStage 1Gen 6
Tournament usageCheck team weaknesses
Heliolisk

Base stats

HP
62
Atk
55
Def
52
SpA
109
SpD
94
Spe
109

Type matchups

2x weak to
FightingGround
0.5x resists
ElectricFlyingSteel
Immune to
Ghost

Current usage and builds

Moves

Protect
status / Priority +4
73%
Thunderbolt
special / 90 BP / 100%
54%
Dragon Pulse
special / 85 BP / 100%
31%
Hyper Voice
special / 90 BP / 100%
31%
Shed Tail
status
28%
Ally Switch
status / Priority +2
20%
Glare
status / 100%
19%
Electroweb
special / 55 BP / 95%
19%

Items

Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
36%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
20%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
14%
Magnet
Holder's Electric-type attacks have 1.2x power.
14%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
10%
Wise Glasses
Holder's special attacks have 1.1x power.
3%
Lum Berry
Holder cures itself if it has a non-volatile status or is confused. Single use.
3%

Abilities

Dry Skin
This Pokemon is healed 1/4 by Water, 1/8 by Rain; is hurt 1.25x by Fire, 1/8 by Sun.
78%
Solar Power
If Sunny Day is active, this Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.
22%

Spreads

Timid
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
64%
Modest
HP 0 / Atk 0 / Def 0 / SpA 32 / SpD 1 / Spe 32
9%
Modest
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
64%
Timid
HP 0 / Atk 0 / Def 0 / SpA 32 / SpD 1 / Spe 32
9%

Learnset

Agility

Psychic - status

status

Raises the user's Speed by 2.

Ally Switch

Psychic - status / Priority +2

status

User and ally swap positions; using again can fail.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Breaking Swipe

Dragon - physical / 60 BP / 100%

physical

100% chance to lower the foe(s) Attack by 1.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Charge

Electric - status

status

+1 SpD, user's next Electric move 2x power.

Charge Beam

Electric - special / 50 BP / 90%

special

70% chance to raise the user's Sp. Atk by 1.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Discharge

Electric - special / 80 BP / 100%

special

30% chance to paralyze adjacent Pokemon.

Dragon Pulse

Dragon - special / 85 BP / 100%

special

No additional effect.

Dragon Rush

Dragon - physical / 100 BP / 75%

physical

20% chance to make the target flinch.

Dragon Tail

Dragon - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Eerie Impulse

Electric - status / 100%

status

Lowers the target's Sp. Atk by 2.

Electric Terrain

Electric - status

status

5 turns. Grounded: +Electric power, can't sleep.

Electrify

Electric - status

status

Changes the target's move to Electric this turn.

Electro Ball

Electric - special / 40-150 BP / 100%

special

More power the faster the user is than the target.

Electroweb

Electric - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Glare

Normal - status / 100%

status

Paralyzes the target.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Low Sweep

Fighting - physical / 65 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Morning Sun

Normal - status

status

Heals the user by a weather-dependent amount.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Parabolic Charge

Electric - special / 65 BP / 100%

special

User recovers 50% of the damage dealt.

Pounce

Bug - physical / 50 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rising Voltage

Electric - special / 70-140 BP / 100%

special

2x power if target is grounded in Electric Terrain.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scale Shot

Dragon - physical / 25 BP / 90%

physical

Hits 2-5 times. User: -1 Def, +1 Spe after last hit.

Shed Tail

Normal - status

status

User takes 1/2 its max HP to pass a substitute.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

U-turn

Bug - physical / 70 BP / 100%

physical

User switches out after damaging the target.

Volt Switch

Electric - special / 70 BP / 100%

special

User switches out after damaging the target.

Weather Ball

Normal - special / 50-100 BP / 100%

special

Power doubles and type varies in each weather.

Wild Charge

Electric - physical / 90 BP / 100%

physical

Has 1/4 recoil.

Abilities

Dry Skin

This Pokemon is healed 1/4 by Water, 1/8 by Rain; is hurt 1.25x by Fire, 1/8 by Sun.

Sand Veil

If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.

Solar Power

If Sunny Day is active, this Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.

Mechanics

Speed Control

Electroweb affects turn order.

Pivot

Volt Switch is a common pivot move.

Priority

Ally Switch has positive priority.

Forms and items

HelioliskElectric / NormalOpen

Questions

What is Heliolisk weak to in Pokemon Champions?

Heliolisk is weak to Fighting, Ground based on its Electric / Normal typing.

What are Heliolisk's base stats?

Heliolisk's base stats are HP 62, Atk 55, Def 52, SpA 109, SpD 94, Spe 109.

What are common moves for Heliolisk?

Common Heliolisk moves include Protect, Thunderbolt, Dragon Pulse, Hyper Voice in current Reg M-B usage.

Is Heliolisk good in the current regulation?

Heliolisk has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.