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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mega Hawlucha - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mega Hawlucha in Pokemon Champions.

FightingFlyingBasicGen 9
Tournament usageCheck team weaknesses
Mega Hawlucha

Base stats

HP
78
Atk
137
Def
100
SpA
74
SpD
93
Spe
118

Type matchups

2x weak to
ElectricIceFlyingPsychicFairy
0.5x resists
GrassFightingDark
0.25x resists
Bug
Immune to
Ground

Current usage and builds

Moves

Entrainment
status / 100%
65%
Detect
status / Priority +4
56%
Close Combat
physical / 120 BP / 100%
55%
Dual Wingbeat
physical / 40 BP / 90%
54%
Cross Chop
physical / 100 BP / 80%
35%
Stone Edge
physical / 100 BP / 80%
32%
Feint
physical / 30 BP / 100% / Priority +2
26%
Coaching
status
24%

Items

Hawluchanite
One of a variety of mysterious Mega Stones. A Hawlucha holding this stone will be able to Mega Evolve during battle.
97%
White Herb
Restores all lowered stat stages to 0 when one is less than 0. Single use.
1%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
1%

Abilities

Mold Breaker
This Pokemon's moves and their effects ignore the Abilities of other Pokemon.
56%
Unburden
Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.
31%
Limber
This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
13%

Spreads

Jolly
HP 32 / Atk 0 / Def 0 / SpA 0 / SpD 0 / Spe 32
24%
Adamant
HP 32 / Atk 0 / Def 0 / SpA 0 / SpD 2 / Spe 32
17%
Adamant
HP 32 / Atk 0 / Def 0 / SpA 0 / SpD 0 / Spe 32
24%
Jolly
HP 32 / Atk 0 / Def 0 / SpA 0 / SpD 2 / Spe 32
17%

Learnset

Acrobatics

Flying - physical / 55-110 BP / 100%

physical

Power doubles if the user has no held item.

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Air Slash

Flying - special / 75 BP / 95%

special

30% chance to make the target flinch.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Baton Pass

Normal - status

status

User switches, passing stat changes and more.

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Bounce

Flying - physical / 85 BP / 85%

physical

Bounces turn 1. Hits turn 2. 30% paralyze.

Brave Bird

Flying - physical / 120 BP / 100%

physical

Has 33% recoil.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Coaching

Fighting - status

status

Raises an ally's Attack and Defense by 1.

Cross Chop

Fighting - physical / 100 BP / 80%

physical

High critical hit ratio.

Defog

Flying - status

status

-1 evasion; ends user and target hazards/terrain.

Detect

Fighting - status / Priority +4

status

Prevents moves from affecting the user this turn.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Dual Wingbeat

Flying - physical / 40 BP / 90%

physical

Hits 2 times in one turn.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Entrainment

Normal - status / 100%

status

The target's Ability changes to match the user's.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Feather Dance

Flying - status / 100%

status

Lowers the target's Attack by 2.

Feint

Normal - physical / 30 BP / 100% / Priority +2

physical

Nullifies Detect, Protect, and Quick/Wide Guard.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Fly

Flying - physical / 90 BP / 95%

physical

Flies up on first turn, then strikes the next turn.

Flying Press

Fighting - physical / 100 BP / 95%

physical

Combines Flying in its type effectiveness.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

High Jump Kick

Fighting - physical / 130 BP / 90%

physical

User is hurt by 50% of its max HP if it misses.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Low Sweep

Fighting - physical / 65 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Lunge

Bug - physical / 80 BP / 100%

physical

100% chance to lower the target's Attack by 1.

Mean Look

Normal - status

status

Prevents the target from switching out.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Quick Guard

Fighting - status / Priority +3

status

Protects allies from priority attacks this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Roost

Flying - status

status

Heals 50% HP. Flying-type removed 'til turn ends.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sky Attack

Flying - physical / 140 BP / 90%

physical

Charges, then hits turn 2. 30% flinch. High crit.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Steel Wing

Steel - physical / 70 BP / 90%

physical

10% chance to raise the user's Defense by 1.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

U-turn

Bug - physical / 70 BP / 100%

physical

User switches out after damaging the target.

Upper Hand

Fighting - physical / 65 BP / 100% / Priority +3

physical

100% flinch. Fails unless target using priority attack.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

X-Scissor

Bug - physical / 80 BP / 100%

physical

No additional effect.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

No Guard

Every move used by or against this Pokemon will always hit.

Mechanics

Priority

Detect has positive priority.

Forms and items

HawluchaFighting / FlyingOpenMega HawluchaFighting / FlyingOpen

Hawluchanite

One of a variety of mysterious Mega Stones. A Hawlucha holding this stone will be able to Mega Evolve during battle.

Questions

What is Mega Hawlucha weak to in Pokemon Champions?

Mega Hawlucha is weak to Electric, Ice, Flying, Psychic, Fairy based on its Fighting / Flying typing.

What are Mega Hawlucha's base stats?

Mega Hawlucha's base stats are HP 78, Atk 137, Def 100, SpA 74, SpD 93, Spe 118.

What are common moves for Mega Hawlucha?

Common Mega Hawlucha moves include Entrainment, Detect, Close Combat, Dual Wingbeat in current Reg M-B usage.

Is Mega Hawlucha good in the current regulation?

Mega Hawlucha has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.