Stats, type matchups, abilities, learnset, current usage, and build context for Hatterene in Pokemon Champions.
Normal - status
The target makes its move right after the user.
Psychic - status
Raises the user's Speed by 2.
Fairy - status
Raises an ally's Sp. Def by 1.
Normal - status
User switches, passing stat changes and more.
Dark - physical / 60 BP / 100%
No additional effect. Hits adjacent Pokemon.
Psychic - status
Raises the user's Sp. Atk and Sp. Def by 1.
Fairy - status / 100%
Lowers the target's Attack by 2.
Dark - special / 80 BP / 100%
20% chance to make the target flinch.
Fairy - special / 80 BP / 100%
No additional effect. Hits adjacent foes.
Fairy - special / 50 BP / 100%
User recovers 75% of the damage dealt.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Psychic - special / 80-120 BP / 100%
User on Psychic Terrain: 1.5x power, hits foes.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Psychic - special / 120 BP / 100%
Hits two turns after being used.
Grass - special / 75 BP / 100%
User recovers 50% of the damage dealt.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Psychic - status
5 turns: no Ground immunities, 1.67x accuracy.
Psychic - status
Swaps Defense and Sp. Def changes with target.
Psychic - status
Heals the target by 50% of its max HP.
Psychic - status
User faints. Next hurt Pokemon is fully healed.
Normal - status / Priority +5
One adjacent ally's move power is 1.5x this turn.
Normal - special / 150 BP / 90%
User cannot move next turn.
Psychic - status
No foe can use any move known by the user.
Water - status
Heals the user and its allies by 1/4 their max HP.
Psychic - status
For 5 turns, special damage to allies is halved.
Psychic - status / 100%
Changes the target's type to Psychic.
Psychic - status
For 5 turns, all held items have no effect.
Fairy - special / 100-150 BP / 100%
User faints. User on Misty Terrain: 1.5x power.
Fairy - status
5 turns. Can't status,-Dragon power vs grounded.
Fire - special / 75 BP / 100%
100% chance to lower the target's Sp. Atk by 1.
Electric - physical / 20 BP / 100%
100% chance to paralyze the target.
Normal - status
Shares HP of user and target equally.
Fairy - physical / 90 BP / 90%
10% chance to lower the target's Attack by 1.
Psychic - status
Swaps Attack and Sp. Atk stat stages with target.
Grass - physical / 120 BP / 85%
No additional effect.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Normal - status
Copies the target's current stat stages.
Psychic - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Psychic - special / 75 BP / 100%
For 2 turns, the target is prevented from healing.
Psychic - status
5 turns. Grounded: +Psychic power, priority-safe.
Psychic - physical / 70 BP / 100%
High critical hit ratio.
Psychic - special / 80 BP / 100%
Damages target based on Defense, not Sp. Def.
Dark - status / 100%
Forces the target to move last this turn.
Psychic - status
For 5 turns, physical damage to allies is halved.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Normal - status
For 5 turns, protects user's party from status.
Ghost - special / 80 BP / 100%
20% chance to lower the target's Sp. Def by 1.
Ghost - physical / 70 BP / 100%
High critical hit ratio.
Psychic - status
The user and the target trade Abilities.
Normal - status
User must be asleep. Uses another known move.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Psychic - special / 20-860 BP / 100%
+ 20 power for each of the user's stat boosts.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Normal - status
Raises the user's Attack by 2.
Electric - status / 90%
Paralyzes the target.
Psychic - status / 100%
User switches its held item with the target's.
Psychic - status / Priority -7
Goes last. For 5 turns, turn order is reversed.
Psychic - status
For 5 turns, all Defense and Sp. Def stats switch.