Stats, type matchups, abilities, learnset, current usage, and build context for Grimmsnarl in Pokemon Champions.
Dark - physical / 60 BP / 100%
Power doubles if target was damaged this turn.
Dark - physical / 60 BP / 100%
30% chance to make the target flinch.
Fighting - physical / 80 BP / 100%
Uses user's Def stat as Atk in damage calculation.
Normal - physical / 85 BP / 100%
30% chance to paralyze the target.
Fighting - physical / 75 BP / 100%
Destroys screens, unless the target is immune.
Fighting - status
Raises the user's Attack and Defense by 1.
Fire - special / 70 BP / 100%
100% burns a target that had a stat rise this turn.
Water - special / 50 BP / 100%
100% chance to lower the target's Attack by 1.
Dark - physical / 80 BP / 100%
20% chance to lower the target's Defense by 1.
Dark - special / 80 BP / 100%
20% chance to make the target flinch.
Fairy - special / 80 BP / 100%
No additional effect. Hits adjacent foes.
Fighting - physical / 75 BP / 100%
User recovers 50% of the damage dealt.
Fairy - special / 50 BP / 100%
User recovers 75% of the damage dealt.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Normal - physical / 40 BP / 100% / Priority +3
Hits first. First turn out only. 100% flinch chance.
Dark - status / 100%
Lowers the target's Sp. Def by 2.
Fire - physical / 75 BP / 100%
10% chance to burn the target.
Dark - status / 100%
Raises the target's Sp. Atk by 1 and confuses it.
Dark - physical / 10-130 BP / 100%
Flings the user's item at the target. Power varies.
Fighting - special / 120 BP / 70%
10% chance to lower the target's Sp. Def by 1.
Normal - status
Raises the user's critical hit ratio by 2.
Fighting - physical / 150 BP / 100% / Priority -3
Fails if the user takes damage before it hits.
Dark - physical / 95 BP / 100%
Uses target's Attack stat in damage calculation.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Fighting - physical / 100 BP / 90%
Lowers the user's Speed by 1.
Normal - special / 150 BP / 90%
User cannot move next turn.
Ice - physical / 75 BP / 100%
10% chance to freeze the target.
Psychic - status
No foe can use any move known by the user.
Dark - physical / 75 BP / 100%
2x power if the user had a stat lowered this turn.
Bug - physical / 80 BP / 100%
User recovers 50% of the damage dealt.
Psychic - status
For 5 turns, special damage to allies is halved.
Fighting - physical / 20-120 BP / 100%
More power the heavier the target.
Fighting - physical / 65 BP / 100%
100% chance to lower the target's Speed by 1.
Normal - physical / 120 BP / 75%
No additional effect.
Fairy - status
5 turns. Can't status,-Dragon power vs grounded.
Dark - status
Raises the user's Sp. Atk by 2.
Dark - status / 100%
Lowers target's Atk, Sp. Atk by 1. User switches.
Fairy - physical / 90 BP / 90%
10% chance to lower the target's Attack by 1.
Psychic - status
Swaps Attack and Sp. Atk stat stages with target.
Grass - physical / 120 BP / 85%
No additional effect.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Psychic - status
For 5 turns, physical damage to allies is halved.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Normal - status / 100%
Lowers the target's Speed by 2.
Ghost - physical / 70 BP / 100%
High critical hit ratio.
Normal - status
User must be asleep. Uses another known move.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Fairy - physical / 75 BP / 100%
100% chance to lower the target's Sp. Atk by 1.
Ground - physical / 75 BP / 100%
Power doubles if the user's last move failed.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Dark - physical / 70 BP / 100% / Priority +1
Usually goes first. Fails if target is not attacking.
Fighting - physical / 120 BP / 100%
Lowers the user's Attack and Defense by 1.
Normal - status / 85%
Raises the target's Attack by 2 and confuses it.
Dark - status / 100%
Target can't use status moves its next 3 turns.
Dark - physical / 60 BP / 100%
If the user has no item, it steals the target's.
Dark - physical / 80 BP / 100%
For 2 turns, the target cannot use sound moves.
Electric - physical / 75 BP / 100%
10% chance to paralyze the target.
Dark - status / 100%
Target can't select the same move twice in a row.
Grass - physical / 50 BP / 100%
100% chance to raise the user's Speed by 1.
Psychic - status / 100%
User switches its held item with the target's.
Normal - special / 90 BP / 100%
Lasts 3 turns. Active Pokemon cannot fall asleep.
Psychic - status
For 5 turns, all Defense and Sp. Def stats switch.