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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Grimmsnarl - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Grimmsnarl in Pokemon Champions.

DarkFairyStage 2Gen 8
Tournament usageCheck team weaknesses
Grimmsnarl

Base stats

HP
95
Atk
120
Def
65
SpA
95
SpD
75
Spe
60

Type matchups

2x weak to
PoisonSteelFairy
0.5x resists
Ghost
0.25x resists
Dark
Immune to
PsychicDragon

Current usage and builds

Moves

Light Screen
status
87%
Parting Shot
status / 100%
83%
Reflect
status
82%
Spirit Break
physical / 75 BP / 100%
62%
Fake Out
physical / 40 BP / 100% / Priority +3
27%
Scary Face
status / 100%
22%
Foul Play
physical / 95 BP / 100%
13%
Fake Tears
status / 100%
8%

Items

Light Clay
Holder's use of Aurora Veil, Light Screen, or Reflect lasts 8 turns instead of 5.
83%
Roseli Berry
Halves damage taken from a supereffective Fairy-type attack. Single use.
9%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
3%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
2%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
0.70%
Black Glasses
Holder's Dark-type attacks have 1.2x power.
0.50%
Mental Herb
Cures holder of Attract, Disable, Encore, Heal Block, Taunt, Torment. Single use.
0.40%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
0.30%

Abilities

Prankster
This Pokemon's Status moves have priority raised by 1, but Dark types are immune.
100%
Frisk
On switch-in, this Pokemon identifies the held items of all opposing Pokemon.
0.30%
Pickpocket
If this Pokemon has no item and is hit by a contact move, it steals the attacker's item.
0.10%

Spreads

Careful
HP 32 / Atk 0 / Def 19 / SpA 0 / SpD 15 / Spe 0
12%
Impish
HP 32 / Atk 0 / Def 15 / SpA 0 / SpD 19 / Spe 0
4%
Impish
HP 32 / Atk 0 / Def 19 / SpA 0 / SpD 15 / Spe 0
12%
Careful
HP 32 / Atk 0 / Def 15 / SpA 0 / SpD 19 / Spe 0
4%

Learnset

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Burning Jealousy

Fire - special / 70 BP / 100%

special

100% burns a target that had a stat rise this turn.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Dazzling Gleam

Fairy - special / 80 BP / 100%

special

No additional effect. Hits adjacent foes.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Draining Kiss

Fairy - special / 50 BP / 100%

special

User recovers 75% of the damage dealt.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Out

Normal - physical / 40 BP / 100% / Priority +3

physical

Hits first. First turn out only. 100% flinch chance.

Fake Tears

Dark - status / 100%

status

Lowers the target's Sp. Def by 2.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Flatter

Dark - status / 100%

status

Raises the target's Sp. Atk by 1 and confuses it.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Hammer Arm

Fighting - physical / 100 BP / 90%

physical

Lowers the user's Speed by 1.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Imprison

Psychic - status

status

No foe can use any move known by the user.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Leech Life

Bug - physical / 80 BP / 100%

physical

User recovers 50% of the damage dealt.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Low Sweep

Fighting - physical / 65 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Misty Terrain

Fairy - status

status

5 turns. Can't status,-Dragon power vs grounded.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Parting Shot

Dark - status / 100%

status

Lowers target's Atk, Sp. Atk by 1. User switches.

Play Rough

Fairy - physical / 90 BP / 90%

physical

10% chance to lower the target's Attack by 1.

Power Swap

Psychic - status

status

Swaps Attack and Sp. Atk stat stages with target.

Power Whip

Grass - physical / 120 BP / 85%

physical

No additional effect.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Spirit Break

Fairy - physical / 75 BP / 100%

physical

100% chance to lower the target's Sp. Atk by 1.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sucker Punch

Dark - physical / 70 BP / 100% / Priority +1

physical

Usually goes first. Fails if target is not attacking.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Swagger

Normal - status / 85%

status

Raises the target's Attack by 2 and confuses it.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Torment

Dark - status / 100%

status

Target can't select the same move twice in a row.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Trick

Psychic - status / 100%

status

User switches its held item with the target's.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Wonder Room

Psychic - status

status

For 5 turns, all Defense and Sp. Def stats switch.

Abilities

Prankster

This Pokemon's Status moves have priority raised by 1, but Dark types are immune.

Frisk

On switch-in, this Pokemon identifies the held items of all opposing Pokemon.

Pickpocket

If this Pokemon has no item and is hit by a contact move, it steals the attacker's item.

Mechanics

Speed Control

Scary Face affects turn order.

Pivot

Parting Shot is a common pivot move.

Fake Out

Fake Out appears in top usage moves.

Priority

Prankster enables priority pressure.

Forms and items

GrimmsnarlDark / FairyOpen

Questions

What is Grimmsnarl weak to in Pokemon Champions?

Grimmsnarl is weak to Poison, Steel, Fairy based on its Dark / Fairy typing.

What are Grimmsnarl's base stats?

Grimmsnarl's base stats are HP 95, Atk 120, Def 65, SpA 95, SpD 75, Spe 60.

What are common moves for Grimmsnarl?

Common Grimmsnarl moves include Light Screen, Parting Shot, Reflect, Spirit Break in current Reg M-B usage.

Is Grimmsnarl good in the current regulation?

Grimmsnarl has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.