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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Goodra - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Goodra in Pokemon Champions.

DragonStage 2Gen 6
Tournament usageCheck team weaknesses
Goodra

Base stats

HP
90
Atk
100
Def
70
SpA
110
SpD
150
Spe
80

Type matchups

2x weak to
IceDragonFairy
0.5x resists
FireWaterElectricGrass

Current usage and builds

Moves

Ice Beam
special / 90 BP / 100%
100%
Thunderbolt
special / 90 BP / 100%
71%
Scald
special / 80 BP / 100%
54%
Tearful Look
status
54%
Draco Meteor
special / 130 BP / 90%
38%
Feint
physical / 30 BP / 100% / Priority +2
29%
Thunder
special / 110 BP / 70%
29%
Flamethrower
special / 90 BP / 100%
17%

Items

Haban Berry
Halves damage taken from a supereffective Dragon-type attack. Single use.
83%
Wise Glasses
Holder's special attacks have 1.1x power.
8%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
8%

Abilities

Gooey
Pokemon making contact with this Pokemon have their Speed lowered by 1 stage.
54%
Hydration
This Pokemon has its status cured at the end of each turn if Rain Dance is active.
29%
Sap Sipper
This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.
17%

Spreads

Bold
HP 31 / Atk 0 / Def 32 / SpA 3 / SpD 0 / Spe 0
54%
Quiet
HP 32 / Atk 0 / Def 2 / SpA 32 / SpD 0 / Spe 0
29%
Quiet
HP 31 / Atk 0 / Def 32 / SpA 3 / SpD 0 / Spe 0
54%
Bold
HP 32 / Atk 0 / Def 2 / SpA 32 / SpD 0 / Spe 0
29%

Learnset

Acid Armor

Poison - status

status

Raises the user's Defense by 2.

Acid Spray

Poison - special / 40 BP / 100%

special

100% chance to lower the target's Sp. Def by 2.

Aqua Tail

Water - physical / 90 BP / 90%

physical

No additional effect.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Breaking Swipe

Dragon - physical / 60 BP / 100%

physical

100% chance to lower the foe(s) Attack by 1.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Draco Meteor

Dragon - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Dragon Cheer

Dragon - status

status

Ally: Crit ratio +1, or +2 if ally is Dragon type.

Dragon Claw

Dragon - physical / 80 BP / 100%

physical

No additional effect.

Dragon Pulse

Dragon - special / 85 BP / 100%

special

No additional effect.

Dragon Tail

Dragon - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Feint

Normal - physical / 30 BP / 100% / Priority +2

physical

Nullifies Detect, Protect, and Quick/Wide Guard.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Flail

Normal - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Giga Drain

Grass - special / 75 BP / 100%

special

User recovers 50% of the damage dealt.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Life Dew

Water - status

status

Heals the user and its allies by 1/4 their max HP.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Muddy Water

Water - special / 90 BP / 85%

special

30% chance to lower the foe(s) accuracy by 1.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Power Whip

Grass - physical / 120 BP / 85%

physical

No additional effect.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scald

Water - special / 80 BP / 100%

special

30% chance to burn the target. Thaws target.

Skitter Smack

Bug - physical / 70 BP / 90%

physical

100% chance to lower target's Sp. Atk by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Sludge Bomb

Poison - special / 90 BP / 100%

special

30% chance to poison the target.

Sludge Wave

Poison - special / 95 BP / 100%

special

10% chance to poison adjacent Pokemon.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Tearful Look

Normal - status

status

Lowers the target's Attack and Sp. Atk by 1.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Toxic

Poison - status / 90%

status

Badly poisons the target. Poison types can't miss.

Water Pulse

Water - special / 60 BP / 100%

special

20% chance to confuse the target.

Weather Ball

Normal - special / 50-100 BP / 100%

special

Power doubles and type varies in each weather.

Abilities

Sap Sipper

This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.

Hydration

This Pokemon has its status cured at the end of each turn if Rain Dance is active.

Gooey

Pokemon making contact with this Pokemon have their Speed lowered by 1 stage.

Mechanics

Priority

Endure has positive priority.

Forms and items

GoodraDragonOpenGoodra-HisuiSteel / DragonOpen

Questions

What is Goodra weak to in Pokemon Champions?

Goodra is weak to Ice, Dragon, Fairy based on its Dragon typing.

What are Goodra's base stats?

Goodra's base stats are HP 90, Atk 100, Def 70, SpA 110, SpD 150, Spe 80.

What are common moves for Goodra?

Common Goodra moves include Ice Beam, Thunderbolt, Scald, Tearful Look in current Reg M-B usage.

Is Goodra good in the current regulation?

Goodra has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.