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SynerDexOpen Team Builder
Pokemon Champions - Reg M-C / VGC 2026

Garchomp - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Garchomp in Pokemon Champions.

DragonGroundStage 2Gen 4
Tournament usageCheck team weaknesses
Garchomp

Base stats

HP
108
Atk
130
Def
95
SpA
80
SpD
85
Spe
102

Type matchups

4x weak to
Ice
2x weak to
DragonFairy
0.5x resists
FirePoisonRock
Immune to
Electric

Current usage and builds

Moves

Protect
status / Priority +4
80%
Rock Slide
physical / 75 BP / 90%
45%
Dragon Claw
physical / 80 BP / 100%
45%
Earthquake
physical / 100 BP / 100%
42%
Power Gem
special / 80 BP / 100%
35%
Flamethrower
special / 90 BP / 100%
32%
Draco Meteor
special / 130 BP / 90%
30%
Stomping Tantrum
physical / 75 BP / 100%
23%

Items

Garchompite Z
If held by a Garchomp, this item allows it to Mega Evolve into Mega Garchomp Z in battle.
45%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
27%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
10%
Rocky Helmet
If holder is hit by a contact move, the attacker loses 1/6 of its max HP.
4%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
4%
Garchompite
One of a variety of mysterious Mega Stones. A Garchomp holding this stone will be able to Mega Evolve during battle.
2%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
2%
Roseli Berry
Halves damage taken from a supereffective Fairy-type attack. Single use.
1%

Abilities

Rough Skin
Pokemon making contact with this Pokemon lose 1/8 of their max HP.
97%
Sand Veil
If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.
3%

Spreads

Modest
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
25%
Jolly
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
17%
Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
25%
Modest
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
17%

Learnset

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Breaking Swipe

Dragon - physical / 60 BP / 100%

physical

100% chance to lower the foe(s) Attack by 1.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Draco Meteor

Dragon - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Dragon Cheer

Dragon - status

status

Ally: Crit ratio +1, or +2 if ally is Dragon type.

Dragon Claw

Dragon - physical / 80 BP / 100%

physical

No additional effect.

Dragon Pulse

Dragon - special / 85 BP / 100%

special

No additional effect.

Dragon Rush

Dragon - physical / 100 BP / 75%

physical

20% chance to make the target flinch.

Dragon Tail

Dragon - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Fang

Fire - physical / 65 BP / 95%

physical

10% chance to burn. 10% chance to flinch.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Liquidation

Water - physical / 85 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Power Gem

Rock - special / 80 BP / 100%

special

No additional effect.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sand Tomb

Ground - physical / 35 BP / 85%

physical

Traps and damages the target for 4-5 turns.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scale Shot

Dragon - physical / 25 BP / 90%

physical

Hits 2-5 times. User: -1 Def, +1 Spe after last hit.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Scorching Sands

Ground - special / 70 BP / 100%

special

30% chance to burn the target. Thaws target.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Slash

Normal - physical / 70 BP / 100%

physical

High critical hit ratio.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Spikes

Ground - status

status

Hurts grounded foes on switch-in. Max 3 layers.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Thrash

Normal - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Thunder Fang

Electric - physical / 65 BP / 95%

physical

10% chance to paralyze. 10% chance to flinch.

Abilities

Sand Veil

If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.

Rough Skin

Pokemon making contact with this Pokemon lose 1/8 of their max HP.

Mechanics

Priority

Endure has positive priority.

Forms and items

GarchompDragon / GroundOpenMega GarchompDragon / GroundOpenMega Garchomp ZDragonOpen

Garchompite

One of a variety of mysterious Mega Stones. A Garchomp holding this stone will be able to Mega Evolve during battle.

Garchompite Z

If held by a Garchomp, this item allows it to Mega Evolve into Mega Garchomp Z in battle.

Questions

What is Garchomp weak to in Pokemon Champions?

Garchomp is weak to Ice, Dragon, Fairy based on its Dragon / Ground typing.

What are Garchomp's base stats?

Garchomp's base stats are HP 108, Atk 130, Def 95, SpA 80, SpD 85, Spe 102.

What are common moves for Garchomp?

Common Garchomp moves include Protect, Rock Slide, Dragon Claw, Earthquake in current Reg M-C usage.

Is Garchomp good in the current regulation?

Garchomp has current Reg M-C usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.