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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Farigiraf - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Farigiraf in Pokemon Champions.

NormalPsychicStage 1Gen 9
Tournament usageCheck team weaknesses
Farigiraf

Base stats

HP
120
Atk
90
Def
70
SpA
110
SpD
70
Spe
60

Type matchups

2x weak to
BugDark
0.5x resists
Psychic
Immune to
Ghost

Current usage and builds

Moves

Trick Room
status / Priority -7
96%
Psychic
special / 90 BP / 100%
61%
Helping Hand
status / Priority +5
49%
Protect
status / Priority +4
39%
Thunderbolt
special / 90 BP / 100%
30%
Hyper Voice
special / 90 BP / 100%
30%
Twin Beam
special / 40 BP / 100%
25%
Imprison
status
14%

Items

Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
62%
Colbur Berry
Halves damage taken from a supereffective Dark-type attack. Single use.
25%
Mental Herb
Cures holder of Attract, Disable, Encore, Heal Block, Taunt, Torment. Single use.
4%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
3%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
2%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
0.80%
Lum Berry
Holder cures itself if it has a non-volatile status or is confused. Single use.
0.50%
Silk Scarf
Holder's Normal-type attacks have 1.2x power.
0.50%

Abilities

Armor Tail
This Pokemon and its allies are protected from opposing priority moves.
100%
Cud Chew
If this Pokemon eats a Berry, it will eat that Berry again at the end of the next turn.
—
Sap Sipper
This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.
—

Spreads

Bold
HP 17 / Atk 0 / Def 19 / SpA 10 / SpD 20 / Spe 0
7%
Modest
HP 32 / Atk 0 / Def 20 / SpA 0 / SpD 14 / Spe 0
5%
Modest
HP 17 / Atk 0 / Def 19 / SpA 10 / SpD 20 / Spe 0
7%
Bold
HP 32 / Atk 0 / Def 20 / SpA 0 / SpD 14 / Spe 0
5%

Learnset

Agility

Psychic - status

status

Raises the user's Speed by 2.

Ally Switch

Psychic - status / Priority +2

status

User and ally swap positions; using again can fail.

Amnesia

Psychic - status

status

Raises the user's Sp. Def by 2.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Baton Pass

Normal - status

status

User switches, passing stat changes and more.

Beat Up

Dark - physical / 100%

physical

All healthy allies aid in damaging the target.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Charge Beam

Electric - special / 50 BP / 90%

special

70% chance to raise the user's Sp. Atk by 1.

Confuse Ray

Ghost - status / 100%

status

Confuses the target.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dazzling Gleam

Fairy - special / 80 BP / 100%

special

No additional effect. Hits adjacent foes.

Double Hit

Normal - physical / 35 BP / 90%

physical

Hits 2 times in one turn.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Energy Ball

Grass - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Expanding Force

Psychic - special / 80-120 BP / 100%

special

User on Psychic Terrain: 1.5x power, hits foes.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Future Sight

Psychic - special / 120 BP / 100%

special

Hits two turns after being used.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Gravity

Psychic - status

status

5 turns: no Ground immunities, 1.67x accuracy.

Guard Swap

Psychic - status

status

Swaps Defense and Sp. Def changes with target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

High Horsepower

Ground - physical / 95 BP / 95%

physical

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Imprison

Psychic - status

status

No foe can use any move known by the user.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Mean Look

Normal - status

status

Prevents the target from switching out.

Mirror Coat

Psychic - special / 100% / Priority -5

special

If hit by special attack, returns double damage.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Night Shade

Ghost - special / 100%

special

Does damage equal to the user's level.

Power Swap

Psychic - status

status

Swaps Attack and Sp. Atk stat stages with target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Psychic Fangs

Psychic - physical / 85 BP / 100%

physical

Destroys screens, unless the target is immune.

Psychic Noise

Psychic - special / 75 BP / 100%

special

For 2 turns, the target is prevented from healing.

Psychic Terrain

Psychic - status

status

5 turns. Grounded: +Psychic power, priority-safe.

Psyshock

Psychic - special / 80 BP / 100%

special

Damages target based on Defense, not Sp. Def.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Skill Swap

Psychic - status

status

The user and the target trade Abilities.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Stored Power

Psychic - special / 20-860 BP / 100%

special

+ 20 power for each of the user's stat boosts.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Trick

Psychic - status / 100%

status

User switches its held item with the target's.

Trick Room

Psychic - status / Priority -7

status

Goes last. For 5 turns, turn order is reversed.

Twin Beam

Psychic - special / 40 BP / 100%

special

Hits 2 times in one turn.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Wish

Normal - status

status

Next turn, 50% of the user's max HP is restored.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Cud Chew

If this Pokemon eats a Berry, it will eat that Berry again at the end of the next turn.

Armor Tail

This Pokemon and its allies are protected from opposing priority moves.

Sap Sipper

This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.

Mechanics

Speed Control

Trick Room affects turn order.

Priority

Ally Switch has positive priority.

Forms and items

FarigirafNormal / PsychicOpen

Questions

What is Farigiraf weak to in Pokemon Champions?

Farigiraf is weak to Bug, Dark based on its Normal / Psychic typing.

What are Farigiraf's base stats?

Farigiraf's base stats are HP 120, Atk 90, Def 70, SpA 110, SpD 70, Spe 60.

What are common moves for Farigiraf?

Common Farigiraf moves include Trick Room, Psychic, Helping Hand, Protect in current Reg M-B usage.

Is Farigiraf good in the current regulation?

Farigiraf has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.