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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Excadrill - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Excadrill in Pokemon Champions.

GroundSteelStage 1Gen 5
Tournament usageCheck team weaknesses
Excadrill

Base stats

HP
110
Atk
135
Def
60
SpA
50
SpD
65
Spe
88

Type matchups

2x weak to
FireWaterFightingGround
0.5x resists
NormalFlyingPsychicBugDragonSteelFairy
0.25x resists
Rock
Immune to
ElectricPoison

Current usage and builds

Moves

Iron Head
physical / 80 BP / 100%
97%
Protect
status / Priority +4
94%
Rock Slide
physical / 75 BP / 90%
82%
Earthquake
physical / 100 BP / 100%
64%
High Horsepower
physical / 95 BP / 95%
52%
Swords Dance
status
7%
Rock Tomb
physical / 60 BP / 95%
3%
Drill Run
physical / 80 BP / 95%
1%

Items

Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
74%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
11%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
5%
Soft Sand
Holder's Ground-type attacks have 1.2x power.
3%
King's Rock
Holder's attacks without a chance to flinch gain a 10% chance to flinch.
2%
Lum Berry
Holder cures itself if it has a non-volatile status or is confused. Single use.
0.50%
Shuca Berry
Halves damage taken from a supereffective Ground-type attack. Single use.
0.50%
White Herb
Restores all lowered stat stages to 0 when one is less than 0. Single use.
0.20%

Abilities

Sand Rush
If Sandstorm is active, this Pokemon's Speed is doubled; immunity to Sandstorm.
84%
Mold Breaker
This Pokemon's moves and their effects ignore the Abilities of other Pokemon.
15%
Sand Force
This Pokemon's Ground/Rock/Steel attacks do 1.3x in Sandstorm; immunity to it.
0.50%

Spreads

Adamant
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
40%
Jolly
HP 1 / Atk 32 / Def 0 / SpA 0 / SpD 1 / Spe 32
15%
Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
40%
Adamant
HP 1 / Atk 32 / Def 0 / SpA 0 / SpD 1 / Spe 32
15%

Learnset

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Crush Claw

Normal - physical / 75 BP / 95%

physical

50% chance to lower the target's Defense by 1.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Drill Run

Ground - physical / 80 BP / 95%

physical

High critical hit ratio.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fissure

Ground - physical / 30%

physical

OHKOs the target. Fails if user is a lower level.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

High Horsepower

Ground - physical / 95 BP / 95%

physical

No additional effect.

Horn Drill

Normal - physical / 30%

physical

OHKOs the target. Fails if user is a lower level.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Megahorn

Bug - physical / 120 BP / 85%

physical

No additional effect.

Metal Sound

Steel - status / 85%

status

Lowers the target's Sp. Def by 2.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rapid Spin

Normal - physical / 50 BP / 100%

physical

Free user from hazards/bind/Leech Seed; +1 Spe.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Blast

Rock - physical / 25 BP / 90%

physical

Hits 2-5 times in one turn.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sand Tomb

Ground - physical / 35 BP / 85%

physical

Traps and damages the target for 4-5 turns.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Scorching Sands

Ground - special / 70 BP / 100%

special

30% chance to burn the target. Thaws target.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Sludge Bomb

Poison - special / 90 BP / 100%

special

30% chance to poison the target.

Smart Strike

Steel - physical / 70 BP

physical

This move does not check accuracy.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Steel Beam

Steel - special / 140 BP / 95%

special

User loses 50% max HP.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

X-Scissor

Bug - physical / 80 BP / 100%

physical

No additional effect.

Abilities

Sand Rush

If Sandstorm is active, this Pokemon's Speed is doubled; immunity to Sandstorm.

Sand Force

This Pokemon's Ground/Rock/Steel attacks do 1.3x in Sandstorm; immunity to it.

Mold Breaker

This Pokemon's moves and their effects ignore the Abilities of other Pokemon.

Mechanics

Speed Control

Rock Tomb affects turn order.

Priority

Endure has positive priority.

Setup

Swords Dance is a common setup move.

Forms and items

ExcadrillGround / SteelOpenMega ExcadrillGround / SteelOpen

Excadrite

One of a variety of mysterious Mega Stones. An Excadrill holding this stone will be able to Mega Evolve during battle.

Questions

What is Excadrill weak to in Pokemon Champions?

Excadrill is weak to Fire, Water, Fighting, Ground based on its Ground / Steel typing.

What are Excadrill's base stats?

Excadrill's base stats are HP 110, Atk 135, Def 60, SpA 50, SpD 65, Spe 88.

What are common moves for Excadrill?

Common Excadrill moves include Iron Head, Protect, Rock Slide, Earthquake in current Reg M-B usage.

Is Excadrill good in the current regulation?

Excadrill has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.