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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Empoleon - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Empoleon in Pokemon Champions.

WaterSteelStage 2Gen 4
Tournament usageCheck team weaknesses
Empoleon

Base stats

HP
84
Atk
86
Def
88
SpA
111
SpD
101
Spe
60

Type matchups

2x weak to
ElectricFightingGround
0.5x resists
NormalWaterFlyingPsychicBugRockDragonFairy
0.25x resists
IceSteel
Immune to
Poison

Current usage and builds

Moves

Protect
status / Priority +4
98%
Flash Cannon
special / 80 BP / 100%
94%
Ice Beam
special / 90 BP / 100%
53%
Hydro Pump
special / 110 BP / 80%
41%
Surf
special / 90 BP / 100%
40%
Roar
status / Priority -6
21%
Icy Wind
special / 55 BP / 95%
15%
Weather Ball
special / 50-100 BP / 100%
13%

Items

Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
40%
Mystic Water
Holder's Water-type attacks have 1.2x power.
28%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
16%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
10%
Shuca Berry
Halves damage taken from a supereffective Ground-type attack. Single use.
4%
Chople Berry
Halves damage taken from a supereffective Fighting-type attack. Single use.
1%
Quick Claw
Each turn, holder has a 20% chance to move first in its priority bracket.
1%
Wise Glasses
Holder's special attacks have 1.1x power.
1%

Abilities

Competitive
This Pokemon's Sp. Atk is raised by 2 for each of its stats that is lowered by a foe.
100%

Spreads

Modest
HP 28 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 6
28%
Quiet
HP 32 / Atk 0 / Def 0 / SpA 19 / SpD 0 / Spe 15
15%
Quiet
HP 28 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 6
28%
Modest
HP 32 / Atk 0 / Def 0 / SpA 19 / SpD 0 / Spe 15
15%

Learnset

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Air Cutter

Flying - special / 60 BP / 95%

special

High critical hit ratio. Hits adjacent foes.

Air Slash

Flying - special / 75 BP / 95%

special

30% chance to make the target flinch.

Aqua Jet

Water - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Aqua Ring

Water - status

status

User recovers 1/16 max HP per turn.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Avalanche

Ice - physical / 60 BP / 100% / Priority -4

physical

Power doubles if user is damaged by the target.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Dive

Water - physical / 80 BP / 100%

physical

Dives underwater turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Drill Peck

Flying - physical / 80 BP / 100%

physical

No additional effect.

Dual Wingbeat

Flying - physical / 40 BP / 90%

physical

Hits 2 times in one turn.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Feather Dance

Flying - status / 100%

status

Lowers the target's Attack by 2.

Flash Cannon

Steel - special / 80 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Flip Turn

Water - physical / 60 BP / 100%

physical

User switches out after damaging the target.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Haze

Ice - status

status

Eliminates all stat changes.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hydro Cannon

Water - special / 150 BP / 90%

special

User cannot move next turn.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Ice Spinner

Ice - physical / 80 BP / 100%

physical

Ends the effects of terrain.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Liquidation

Water - physical / 85 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Metal Sound

Steel - status / 85%

status

Lowers the target's Sp. Def by 2.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Power Trip

Dark - physical / 20-860 BP / 100%

physical

+ 20 power for each of the user's stat boosts.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Roost

Flying - status

status

Heals 50% HP. Flying-type removed 'til turn ends.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Snowscape

Ice - status

status

For 5 turns, snow falls. Ice: 1.5x Def.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Steel Beam

Steel - special / 140 BP / 95%

special

User loses 50% max HP.

Steel Wing

Steel - physical / 70 BP / 90%

physical

10% chance to raise the user's Defense by 1.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Swagger

Normal - status / 85%

status

Raises the target's Attack by 2 and confuses it.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Triple Axel

Ice - physical / 20 BP / 90%

physical

Hits 3 times. Each hit can miss, but power rises.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Vacuum Wave

Fighting - special / 40 BP / 100% / Priority +1

special

Usually goes first.

Water Pulse

Water - special / 60 BP / 100%

special

20% chance to confuse the target.

Waterfall

Water - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Wave Crash

Water - physical / 120 BP / 100%

physical

Has 33% recoil.

Weather Ball

Normal - special / 50-100 BP / 100%

special

Power doubles and type varies in each weather.

Whirlpool

Water - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Yawn

Normal - status

status

Puts the target to sleep after 1 turn.

Abilities

Torrent

At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Water attacks.

Competitive

This Pokemon's Sp. Atk is raised by 2 for each of its stats that is lowered by a foe.

Mechanics

Speed Control

Icy Wind affects turn order.

Priority

Aqua Jet has positive priority.

Forms and items

EmpoleonWater / SteelOpen

Questions

What is Empoleon weak to in Pokemon Champions?

Empoleon is weak to Electric, Fighting, Ground based on its Water / Steel typing.

What are Empoleon's base stats?

Empoleon's base stats are HP 84, Atk 86, Def 88, SpA 111, SpD 101, Spe 60.

What are common moves for Empoleon?

Common Empoleon moves include Protect, Flash Cannon, Ice Beam, Hydro Pump in current Reg M-B usage.

Is Empoleon good in the current regulation?

Empoleon has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.