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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Corviknight - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Corviknight in Pokemon Champions.

FlyingSteelStage 2Gen 8
Tournament usageCheck team weaknesses
Corviknight

Base stats

HP
98
Atk
87
Def
105
SpA
53
SpD
85
Spe
67

Type matchups

2x weak to
FireElectric
0.5x resists
NormalFlyingPsychicDragonSteelFairy
0.25x resists
GrassBug
Immune to
PoisonGround

Current usage and builds

Moves

Brave Bird
physical / 120 BP / 100%
85%
Tailwind
status
61%
Iron Head
physical / 80 BP / 100%
57%
Bulk Up
status
56%
Roost
status
52%
Body Press
physical / 80 BP / 100%
45%
Protect
status / Priority +4
21%
Iron Defense
status
17%

Items

Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
71%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
13%
Occa Berry
Halves damage taken from a supereffective Fire-type attack. Single use.
11%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
1%
Muscle Band
Holder's physical attacks have 1.1x power.
0.90%
Roseli Berry
Halves damage taken from a supereffective Fairy-type attack. Single use.
0.70%
Bright Powder
The accuracy of attacks against the holder is 0.9x.
0.60%
Metal Coat
Holder's Steel-type attacks have 1.2x power.
0.20%

Abilities

Mirror Armor
If this Pokemon's stat stages would be lowered, the attacker's are lowered instead.
98%
Unnerve
While this Pokemon is active, it prevents opposing Pokemon from using their Berries.
2%

Spreads

Careful
HP 32 / Atk 0 / Def 32 / SpA 0 / SpD 2 / Spe 0
8%
Adamant
HP 27 / Atk 11 / Def 1 / SpA 0 / SpD 5 / Spe 22
7%
Adamant
HP 32 / Atk 0 / Def 32 / SpA 0 / SpD 2 / Spe 0
8%
Careful
HP 27 / Atk 11 / Def 1 / SpA 0 / SpD 5 / Spe 22
7%

Learnset

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Air Cutter

Flying - special / 60 BP / 95%

special

High critical hit ratio. Hits adjacent foes.

Air Slash

Flying - special / 75 BP / 95%

special

30% chance to make the target flinch.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brave Bird

Flying - physical / 120 BP / 100%

physical

Has 33% recoil.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Defog

Flying - status

status

-1 evasion; ends user and target hazards/terrain.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Drill Peck

Flying - physical / 80 BP / 100%

physical

No additional effect.

Dual Wingbeat

Flying - physical / 40 BP / 90%

physical

Hits 2 times in one turn.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Tears

Dark - status / 100%

status

Lowers the target's Sp. Def by 2.

Feather Dance

Flying - status / 100%

status

Lowers the target's Attack by 2.

Flash Cannon

Steel - special / 80 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Fly

Flying - physical / 90 BP / 95%

physical

Flies up on first turn, then strikes the next turn.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Heavy Slam

Steel - physical / 40-120 BP / 100%

physical

More power the heavier the user than the target.

Hurricane

Flying - special / 110 BP / 70%

special

30% chance to confuse target. Can't miss in rain.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Metal Sound

Steel - status / 85%

status

Lowers the target's Sp. Def by 2.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Pluck

Flying - physical / 60 BP / 100%

physical

User steals and eats the target's Berry.

Power Trip

Dark - physical / 20-860 BP / 100%

physical

+ 20 power for each of the user's stat boosts.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Roost

Flying - status

status

Heals 50% HP. Flying-type removed 'til turn ends.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Sky Attack

Flying - physical / 140 BP / 90%

physical

Charges, then hits turn 2. 30% flinch. High crit.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Steel Beam

Steel - special / 140 BP / 95%

special

User loses 50% max HP.

Steel Wing

Steel - physical / 70 BP / 90%

physical

10% chance to raise the user's Defense by 1.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Swagger

Normal - status / 85%

status

Raises the target's Attack by 2 and confuses it.

Tailwind

Flying - status

status

For 4 turns, allies' Speed is doubled.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

U-turn

Bug - physical / 70 BP / 100%

physical

User switches out after damaging the target.

Abilities

Pressure

If this Pokemon is the target of a foe's move, that move loses one additional PP.

Unnerve

While this Pokemon is active, it prevents opposing Pokemon from using their Berries.

Mirror Armor

If this Pokemon's stat stages would be lowered, the attacker's are lowered instead.

Mechanics

Speed Control

Tailwind affects turn order.

Priority

Endure has positive priority.

Setup

Bulk Up is a common setup move.

Recovery

Roost is a common recovery move.

Forms and items

CorviknightFlying / SteelOpen

Questions

What is Corviknight weak to in Pokemon Champions?

Corviknight is weak to Fire, Electric based on its Flying / Steel typing.

What are Corviknight's base stats?

Corviknight's base stats are HP 98, Atk 87, Def 105, SpA 53, SpD 85, Spe 67.

What are common moves for Corviknight?

Common Corviknight moves include Brave Bird, Tailwind, Iron Head, Bulk Up in current Reg M-B usage.

Is Corviknight good in the current regulation?

Corviknight has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.