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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Cinderace - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Cinderace in Pokemon Champions.

FireStage 2Gen 8
Tournament usageCheck team weaknesses
Cinderace

Base stats

HP
80
Atk
116
Def
75
SpA
65
SpD
75
Spe
119

Type matchups

2x weak to
WaterGroundRock
0.5x resists
FireGrassIceBugSteelFairy

Current usage and builds

Current ranked usage data is limited for this entry. Use the full learnset, matchups, and MetaDex tournament page to decide whether it fits your team.

Learnset

Acrobatics

Flying - physical / 55-110 BP / 100%

physical

Power doubles if the user has no held item.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Baton Pass

Normal - status

status

User switches, passing stat changes and more.

Blast Burn

Fire - special / 150 BP / 90%

special

User cannot move next turn.

Blaze Kick

Fire - physical / 85 BP / 90%

physical

High critical hit ratio. 10% chance to burn.

Bounce

Flying - physical / 85 BP / 85%

physical

Bounces turn 1. Hits turn 2. 30% paralyze.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Burning Jealousy

Fire - special / 70 BP / 100%

special

100% burns a target that had a stat rise this turn.

Coaching

Fighting - status

status

Raises an ally's Attack and Defense by 1.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Court Change

Normal - status / 100%

status

Swaps user's field effects with the opposing side.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Electro Ball

Electric - special / 40-150 BP / 100%

special

More power the faster the user is than the target.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Feint

Normal - physical / 30 BP / 100% / Priority +2

physical

Nullifies Detect, Protect, and Quick/Wide Guard.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Fang

Fire - physical / 65 BP / 95%

physical

10% chance to burn. 10% chance to flinch.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Fire Spin

Fire - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Flame Charge

Fire - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Flare Blitz

Fire - physical / 120 BP / 100%

physical

Has 33% recoil. 10% chance to burn. Thaws user.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Gunk Shot

Poison - physical / 120 BP / 80%

physical

30% chance to poison the target.

Heat Wave

Fire - special / 95 BP / 90%

special

10% chance to burn the foe(s).

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

High Jump Kick

Fighting - physical / 130 BP / 90%

physical

User is hurt by 50% of its max HP if it misses.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Low Sweep

Fighting - physical / 65 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Overheat

Fire - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Pyro Ball

Fire - physical / 120 BP / 90%

physical

10% chance to burn the target. Thaws user.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scorching Sands

Ground - special / 70 BP / 100%

special

30% chance to burn the target. Thaws target.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Smack Down

Rock - physical / 50 BP / 100%

physical

Removes the target's Ground immunity.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sucker Punch

Dark - physical / 70 BP / 100% / Priority +1

physical

Usually goes first. Fails if target is not attacking.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Super Fang

Normal - physical / 90%

physical

Does damage equal to 1/2 target's current HP.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Temper Flare

Fire - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

U-turn

Bug - physical / 70 BP / 100%

physical

User switches out after damaging the target.

Weather Ball

Normal - special / 50-100 BP / 100%

special

Power doubles and type varies in each weather.

Will-O-Wisp

Fire - status / 85%

status

Burns the target.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Blaze

At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks.

Libero

This Pokemon's type changes to the type of the move it is using. Once per switch-in.

Mechanics

Priority

Endure has positive priority.

Forms and items

CinderaceFireOpen

Questions

What is Cinderace weak to in Pokemon Champions?

Cinderace is weak to Water, Ground, Rock based on its Fire typing.

What are Cinderace's base stats?

Cinderace's base stats are HP 80, Atk 116, Def 75, SpA 65, SpD 75, Spe 119.

What are common moves for Cinderace?

Cinderace's full learnset is listed on this page; current usage data is limited for this form.

Is Cinderace good in the current regulation?

Cinderace is Champions-legal reference data in SynerDex, but current usage data is limited; check MetaDex for tournament appearances before building around it.