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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mega Charizard Y - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mega Charizard Y in Pokemon Champions.

FireFlyingStage 2Gen 1
Tournament usageCheck team weaknesses
Mega Charizard Y

Base stats

HP
78
Atk
104
Def
78
SpA
159
SpD
115
Spe
100

Type matchups

4x weak to
Rock
2x weak to
WaterElectric
0.5x resists
FireFightingSteelFairy
0.25x resists
GrassBug
Immune to
Ground

Current usage and builds

Moves

Protect
status / Priority +4
98%
Heat Wave
special / 95 BP / 90%
95%
Solar Beam
special / 60-120 BP / 100%
92%
Weather Ball
special / 50-100 BP / 100%
84%
Air Slash
special / 75 BP / 95%
6%
Dragon Dance
status
4%
Flare Blitz
physical / 120 BP / 100%
3%
Dragon Claw
physical / 80 BP / 100%
3%

Items

Charizardite Y
One of a variety of mysterious Mega Stones. A Charizard holding this stone will be able to Mega Evolve during battle.
95%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
0.20%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
0.10%
Charcoal
Holder's Fire-type attacks have 1.2x power.
—
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
—

Abilities

Blaze
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks.
81%
Solar Power
If Sunny Day is active, this Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.
20%

Spreads

Modest
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
21%
Timid
HP 20 / Atk 0 / Def 29 / SpA 1 / SpD 0 / Spe 16
6%
Timid
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
21%
Modest
HP 20 / Atk 0 / Def 29 / SpA 1 / SpD 0 / Spe 16
6%

Learnset

Acrobatics

Flying - physical / 55-110 BP / 100%

physical

Power doubles if the user has no held item.

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Air Cutter

Flying - special / 60 BP / 95%

special

High critical hit ratio. Hits adjacent foes.

Air Slash

Flying - special / 75 BP / 95%

special

30% chance to make the target flinch.

Ancient Power

Rock - special / 60 BP / 100%

special

10% chance to raise all stats by 1 (not acc/eva).

Beat Up

Dark - physical / 100%

physical

All healthy allies aid in damaging the target.

Belly Drum

Normal - status

status

User loses 50% max HP. Maximizes Attack.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Blast Burn

Fire - special / 150 BP / 90%

special

User cannot move next turn.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Breaking Swipe

Dragon - physical / 60 BP / 100%

physical

100% chance to lower the foe(s) Attack by 1.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Dragon Cheer

Dragon - status

status

Ally: Crit ratio +1, or +2 if ally is Dragon type.

Dragon Claw

Dragon - physical / 80 BP / 100%

physical

No additional effect.

Dragon Dance

Dragon - status

status

Raises the user's Attack and Speed by 1.

Dragon Pulse

Dragon - special / 85 BP / 100%

special

No additional effect.

Dragon Rush

Dragon - physical / 100 BP / 75%

physical

20% chance to make the target flinch.

Dragon Tail

Dragon - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Fang

Fire - physical / 65 BP / 95%

physical

10% chance to burn. 10% chance to flinch.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Fire Spin

Fire - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Flame Charge

Fire - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Flare Blitz

Fire - physical / 120 BP / 100%

physical

Has 33% recoil. 10% chance to burn. Thaws user.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Fly

Flying - physical / 90 BP / 95%

physical

Flies up on first turn, then strikes the next turn.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Heat Crash

Fire - physical / 40-120 BP / 100%

physical

More power the heavier the user than the target.

Heat Wave

Fire - special / 95 BP / 90%

special

10% chance to burn the foe(s).

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hurricane

Flying - special / 110 BP / 70%

special

30% chance to confuse target. Can't miss in rain.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Inferno

Fire - special / 100 BP / 50%

special

100% chance to burn the target.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Overheat

Fire - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Roost

Flying - status

status

Heals 50% HP. Flying-type removed 'til turn ends.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scale Shot

Dragon - physical / 25 BP / 90%

physical

Hits 2-5 times. User: -1 Def, +1 Spe after last hit.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Scorching Sands

Ground - special / 70 BP / 100%

special

30% chance to burn the target. Thaws target.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Steel Wing

Steel - physical / 70 BP / 90%

physical

10% chance to raise the user's Defense by 1.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Temper Flare

Fire - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Weather Ball

Normal - special / 50-100 BP / 100%

special

Power doubles and type varies in each weather.

Will-O-Wisp

Fire - status / 85%

status

Burns the target.

Abilities

Drought

On switch-in, this Pokemon summons Sunny Day.

Mechanics

Weather

Drought changes or suppresses weather.

Priority

Endure has positive priority.

Setup

Dragon Dance is a common setup move.

Forms and items

CharizardFire / FlyingOpenMega Charizard XFire / DragonOpenMega Charizard YFire / FlyingOpen

Charizardite X

One of a variety of mysterious Mega Stones. A Charizard holding this stone will be able to Mega Evolve during battle.

Charizardite Y

One of a variety of mysterious Mega Stones. A Charizard holding this stone will be able to Mega Evolve during battle.

Questions

What is Mega Charizard Y weak to in Pokemon Champions?

Mega Charizard Y is weak to Rock, Water, Electric based on its Fire / Flying typing.

What are Mega Charizard Y's base stats?

Mega Charizard Y's base stats are HP 78, Atk 104, Def 78, SpA 159, SpD 115, Spe 100.

What are common moves for Mega Charizard Y?

Common Mega Charizard Y moves include Protect, Heat Wave, Solar Beam, Weather Ball in current Reg M-B usage.

Is Mega Charizard Y good in the current regulation?

Mega Charizard Y has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.