Stats, type matchups, abilities, learnset, current usage, and build context for Ceruledge in Pokemon Champions.
Psychic - status / Priority +2
User and ally swap positions; using again can fail.
Fire - physical / 90 BP / 100%
User recovers 50% of the damage dealt.
Fighting - physical / 75 BP / 100%
Destroys screens, unless the target is immune.
Fighting - status
Raises the user's Attack and Defense by 1.
Fire - special / 130 BP / 100%
User's Fire type becomes typeless; must be Fire.
Poison - special / 50 BP
Resets all of the target's stat stages to 0.
Fighting - physical / 120 BP / 100%
Lowers the user's Defense and Sp. Def by 1.
Ghost - status / 100%
Confuses the target.
Ghost - status
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Ghost - status
If an opponent knocks out the user, it also faints.
Normal - status / 100%
For 4 turns, disables the target's last move used.
Dragon - physical / 80 BP / 100%
No additional effect.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Fire - special / 110 BP / 85%
10% chance to burn the target.
Fire - special / 35 BP / 85%
Traps and damages the target for 4-5 turns.
Fire - physical / 50 BP / 100%
100% chance to raise the user's Speed by 1.
Fire - special / 90 BP / 100%
10% chance to burn the target.
Fire - physical / 120 BP / 100%
Has 33% recoil. 10% chance to burn. Thaws user.
Dark - physical / 10-130 BP / 100%
Flings the user's item at the target. Power varies.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Fire - special / 95 BP / 90%
10% chance to burn the foe(s).
Normal - status / Priority +5
One adjacent ally's move power is 1.5x this turn.
Ghost - special / 65-130 BP / 100%
Power doubles if the target has a status ailment.
Steel - status
Raises the user's Defense by 2.
Steel - physical / 80 BP / 100%
20% chance to make the target flinch.
Fire - special / 80 BP / 100%
30% chance to burn adjacent Pokemon.
Psychic - status
For 5 turns, special damage to allies is halved.
Ghost - special / 100%
Does damage equal to the user's level.
Dark - physical / 70 BP / 100%
High critical hit ratio.
Fire - special / 130 BP / 90%
Lowers the user's Sp. Atk by 2.
Ghost - physical / 90 BP / 100%
Disappears turn 1. Hits turn 2. Breaks protection.
Poison - physical / 80 BP / 100%
30% chance to poison the target.
Ghost - physical / 110 BP / 90%
Fails if the target has no held item.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Normal - status
Copies the target's current stat stages.
Psychic - physical / 70 BP / 100%
High critical hit ratio.
Fighting - status / Priority +3
Protects allies from priority attacks this turn.
Psychic - status
For 5 turns, physical damage to allies is halved.
Psychic - status
User sleeps 2 turns and restores HP and status.
Ghost - special / 80 BP / 100%
20% chance to lower the target's Sp. Def by 1.
Ghost - physical / 70 BP / 100%
High critical hit ratio.
Ghost - physical / 40 BP / 100% / Priority +1
Usually goes first.
Normal - status
User must be asleep. Uses another known move.
Grass - physical / 62-125 BP / 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Ghost - status / 100%
Lowers the PP of the target's last move by 4.
Psychic - special / 20-860 BP / 100%
+ 20 power for each of the user's stat boosts.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Fire - status
For 5 turns, intense sunlight powers Fire moves.
Normal - status
Raises the user's Attack by 2.
Dark - status / 100%
Target can't use status moves its next 3 turns.
Dark - physical / 80 BP / 100%
For 2 turns, the target cannot use sound moves.
Fighting - special / 40 BP / 100% / Priority +1
Usually goes first.
Fire - status / 85%
Burns the target.
Bug - physical / 80 BP / 100%
No additional effect.