Stats, type matchups, abilities, learnset, current usage, and build context for Castform in Pokemon Champions.
Psychic - status
Raises the user's Sp. Def by 2.
Normal - status / 100%
A target of the opposite gender gets infatuated.
Ice - physical / 60 BP / 100% / Priority -4
Power doubles if user is damaged by the target.
Ice - special / 110 BP / 70%
10% chance to freeze foe(s). Can't miss in Snow.
Normal - physical / 85 BP / 100%
30% chance to paralyze the target.
Water - special / 50 BP / 100%
100% chance to lower the target's Attack by 1.
Psychic - status
Raises the user's Defense and Sp. Def by 1.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Grass - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Fire - special / 110 BP / 85%
10% chance to burn the target.
Fire - special / 90 BP / 100%
10% chance to burn the target.
Psychic - special / 120 BP / 100%
Hits two turns after being used.
Psychic - status
Swaps Defense and Sp. Def changes with target.
Ghost - special / 65-130 BP / 100%
Power doubles if the target has a status ailment.
Flying - special / 110 BP / 70%
30% chance to confuse target. Can't miss in rain.
Water - special / 110 BP / 80%
No additional effect.
Ice - special / 90 BP / 100%
10% chance to freeze the target.
Ice - special / 55 BP / 95%
100% chance to lower the foe(s) Speed by 1.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Water - status
For 5 turns, heavy rain powers Water moves.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Rock - status
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Water - special / 80 BP / 100%
30% chance to burn the target. Thaws target.
Ghost - special / 80 BP / 100%
20% chance to lower the target's Sp. Def by 1.
Normal - status
User must be asleep. Uses another known move.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Ice - status
For 5 turns, snow falls. Ice: 1.5x Def.
Grass - special / 60-120 BP / 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Fire - status
For 5 turns, intense sunlight powers Fire moves.
Dark - physical / 60 BP / 100%
If the user has no item, it steals the target's.
Electric - special / 110 BP / 70%
30% chance to paralyze. Can't miss in rain.
Electric - status / 90%
Paralyzes the target.
Electric - special / 90 BP / 100%
10% chance to paralyze the target.
Normal - special / 50-100 BP / 100%
Power doubles and type varies in each weather.