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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mega Camerupt - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mega Camerupt in Pokemon Champions.

FireGroundStage 1Gen 3
Tournament usageCheck team weaknesses
Mega Camerupt

Base stats

HP
70
Atk
120
Def
100
SpA
145
SpD
105
Spe
20

Type matchups

4x weak to
Water
2x weak to
Ground
0.5x resists
FirePoisonBugSteelFairy
Immune to
Electric

Current usage and builds

Moves

Earth Power
special / 90 BP / 100%
99%
Protect
status / Priority +4
87%
Heat Wave
special / 95 BP / 90%
68%
Ancient Power
special / 60 BP / 100%
66%
Eruption
special / 1-150 BP / 100%
65%
Flamethrower
special / 90 BP / 100%
5%
Rock Slide
physical / 75 BP / 90%
3%
Flash Cannon
special / 80 BP / 100%
3%

Items

Cameruptite
One of a variety of mysterious Mega Stones. A Camerupt holding this stone will be able to Mega Evolve during battle.
98%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
2%
Wise Glasses
Holder's special attacks have 1.1x power.
0.20%

Abilities

Solid Rock
This Pokemon receives 3/4 damage from supereffective attacks.
97%
Magma Armor
This Pokemon cannot be frozen. Gaining this Ability while frozen cures it.
2%
Anger Point
If this Pokemon (not its substitute) takes a critical hit, its Attack is raised 12 stages.
1%

Spreads

Quiet
HP 32 / Atk 0 / Def 2 / SpA 32 / SpD 0 / Spe 0
49%
Modest
HP 32 / Atk 0 / Def 0 / SpA 32 / SpD 2 / Spe 0
12%
Modest
HP 32 / Atk 0 / Def 2 / SpA 32 / SpD 0 / Spe 0
49%
Quiet
HP 32 / Atk 0 / Def 0 / SpA 32 / SpD 2 / Spe 0
12%

Learnset

Amnesia

Psychic - status

status

Raises the user's Sp. Def by 2.

Ancient Power

Rock - special / 60 BP / 100%

special

10% chance to raise all stats by 1 (not acc/eva).

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Burning Jealousy

Fire - special / 70 BP / 100%

special

100% burns a target that had a stat rise this turn.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Eruption

Fire - special / 1-150 BP / 100%

special

Less power as user's HP decreases. Hits foe(s).

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Spin

Fire - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Fissure

Ground - physical / 30%

physical

OHKOs the target. Fails if user is a lower level.

Flame Charge

Fire - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Flare Blitz

Fire - physical / 120 BP / 100%

physical

Has 33% recoil. 10% chance to burn. Thaws user.

Flash Cannon

Steel - special / 80 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Growth

Grass - status

status

Raises user's Attack and Sp. Atk by 1; 2 in Sun.

Heat Crash

Fire - physical / 40-120 BP / 100%

physical

More power the heavier the user than the target.

Heat Wave

Fire - special / 95 BP / 90%

special

10% chance to burn the foe(s).

Heavy Slam

Steel - physical / 40-120 BP / 100%

physical

More power the heavier the user than the target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

High Horsepower

Ground - physical / 95 BP / 95%

physical

No additional effect.

Howl

Normal - status

status

Raises the user's and ally's Attack by 1.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Lava Plume

Fire - special / 80 BP / 100%

special

30% chance to burn adjacent Pokemon.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Overheat

Fire - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Scorching Sands

Ground - special / 70 BP / 100%

special

30% chance to burn the target. Thaws target.

Self-Destruct

Normal - physical / 200 BP / 100%

physical

Hits adjacent Pokemon. The user faints.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Smack Down

Rock - physical / 50 BP / 100%

physical

Removes the target's Ground immunity.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Spit Up

Normal - special / 100-300 BP / 100%

special

More power with more uses of Stockpile.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Stockpile

Normal - status

status

Raises user's Defense, Sp. Def by 1. Max 3 uses.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Swallow

Normal - status

status

Heals the user based on uses of Stockpile.

Temper Flare

Fire - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Will-O-Wisp

Fire - status / 85%

status

Burns the target.

Yawn

Normal - status

status

Puts the target to sleep after 1 turn.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Sheer Force

This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.

Mechanics

Priority

Endure has positive priority.

Forms and items

CameruptFire / GroundOpenMega CameruptFire / GroundOpen

Cameruptite

One of a variety of mysterious Mega Stones. A Camerupt holding this stone will be able to Mega Evolve during battle.

Questions

What is Mega Camerupt weak to in Pokemon Champions?

Mega Camerupt is weak to Water, Ground based on its Fire / Ground typing.

What are Mega Camerupt's base stats?

Mega Camerupt's base stats are HP 70, Atk 120, Def 100, SpA 145, SpD 105, Spe 20.

What are common moves for Mega Camerupt?

Common Mega Camerupt moves include Earth Power, Protect, Heat Wave, Ancient Power in current Reg M-B usage.

Is Mega Camerupt good in the current regulation?

Mega Camerupt has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.