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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mega Blastoise - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mega Blastoise in Pokemon Champions.

WaterStage 2Gen 1
Tournament usageCheck team weaknesses
Mega Blastoise

Base stats

HP
79
Atk
103
Def
120
SpA
135
SpD
115
Spe
78

Type matchups

2x weak to
ElectricGrass
0.5x resists
FireWaterIceSteel

Current usage and builds

Moves

Water Spout
special / 1-150 BP / 100%
93%
Dark Pulse
special / 80 BP / 100%
83%
Aura Sphere
special / 80 BP
60%
Fake Out
physical / 40 BP / 100% / Priority +3
58%
Shell Smash
status
47%
Protect
status / Priority +4
34%
Ice Beam
special / 90 BP / 100%
9%
Water Pulse
special / 60 BP / 100%
5%

Items

Blastoisinite
One of a variety of mysterious Mega Stones. A Blastoise holding this stone will be able to Mega Evolve during battle.
96%
Mystic Water
Holder's Water-type attacks have 1.2x power.
2%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
1%
White Herb
Restores all lowered stat stages to 0 when one is less than 0. Single use.
0.30%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
0.10%

Abilities

Rain Dish
If Rain Dance is active, this Pokemon heals 1/16 of its max HP each turn.
72%
Torrent
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Water attacks.
28%

Spreads

Modest
HP 32 / Atk 0 / Def 2 / SpA 32 / SpD 0 / Spe 0
21%
Quiet
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
19%
Quiet
HP 32 / Atk 0 / Def 2 / SpA 32 / SpD 0 / Spe 0
21%
Modest
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
19%

Learnset

Aqua Jet

Water - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Aqua Ring

Water - status

status

User recovers 1/16 max HP per turn.

Aqua Tail

Water - physical / 90 BP / 90%

physical

No additional effect.

Aura Sphere

Fighting - special / 80 BP

special

This move does not check accuracy.

Avalanche

Ice - physical / 60 BP / 100% / Priority -4

physical

Power doubles if user is damaged by the target.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Dive

Water - physical / 80 BP / 100%

physical

Dives underwater turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Dragon Pulse

Dragon - special / 85 BP / 100%

special

No additional effect.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Out

Normal - physical / 40 BP / 100% / Priority +3

physical

Hits first. First turn out only. 100% flinch chance.

Flail

Normal - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Flash Cannon

Steel - special / 80 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Flip Turn

Water - physical / 60 BP / 100%

physical

User switches out after damaging the target.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Gyro Ball

Steel - physical / 1-150 BP / 100%

physical

More power the slower the user than the target.

Haze

Ice - status

status

Eliminates all stat changes.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hydro Cannon

Water - special / 150 BP / 90%

special

User cannot move next turn.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Ice Spinner

Ice - physical / 80 BP / 100%

physical

Ends the effects of terrain.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Life Dew

Water - status

status

Heals the user and its allies by 1/4 their max HP.

Liquidation

Water - physical / 85 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Mirror Coat

Psychic - special / 100% / Priority -5

special

If hit by special attack, returns double damage.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Muddy Water

Water - special / 90 BP / 85%

special

30% chance to lower the foe(s) accuracy by 1.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rapid Spin

Normal - physical / 50 BP / 100%

physical

Free user from hazards/bind/Leech Seed; +1 Spe.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Shell Smash

Normal - status

status

Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Smack Down

Rock - physical / 50 BP / 100%

physical

Removes the target's Ground immunity.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Terrain Pulse

Normal - special / 50-100 BP / 100%

special

User on terrain: power doubles, type varies.

Water Pulse

Water - special / 60 BP / 100%

special

20% chance to confuse the target.

Water Spout

Water - special / 1-150 BP / 100%

special

Less power as user's HP decreases. Hits foe(s).

Waterfall

Water - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Wave Crash

Water - physical / 120 BP / 100%

physical

Has 33% recoil.

Weather Ball

Normal - special / 50-100 BP / 100%

special

Power doubles and type varies in each weather.

Whirlpool

Water - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Yawn

Normal - status

status

Puts the target to sleep after 1 turn.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Mega Launcher

This Pokemon's pulse moves have 1.5x power. Heal Pulse heals 3/4 target's max HP.

Mechanics

Fake Out

Fake Out appears in top usage moves.

Priority

Aqua Jet has positive priority.

Setup

Shell Smash is a common setup move.

Forms and items

BlastoiseWaterOpenMega BlastoiseWaterOpen

Blastoisinite

One of a variety of mysterious Mega Stones. A Blastoise holding this stone will be able to Mega Evolve during battle.

Questions

What is Mega Blastoise weak to in Pokemon Champions?

Mega Blastoise is weak to Electric, Grass based on its Water typing.

What are Mega Blastoise's base stats?

Mega Blastoise's base stats are HP 79, Atk 103, Def 120, SpA 135, SpD 115, Spe 78.

What are common moves for Mega Blastoise?

Common Mega Blastoise moves include Water Spout, Dark Pulse, Aura Sphere, Fake Out in current Reg M-B usage.

Is Mega Blastoise good in the current regulation?

Mega Blastoise has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.