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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Beartic - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Beartic in Pokemon Champions.

IceStage 1Gen 5
Tournament usageCheck team weaknesses
Beartic

Base stats

HP
95
Atk
130
Def
80
SpA
70
SpD
80
Spe
50

Type matchups

2x weak to
FireFightingRockSteel
0.5x resists
Ice

Current usage and builds

Moves

Rock Slide
physical / 75 BP / 90%
100%
Protect
status / Priority +4
100%
Close Combat
physical / 120 BP / 100%
100%
Icicle Crash
physical / 85 BP / 90%
100%

Items

White Herb
Restores all lowered stat stages to 0 when one is less than 0. Single use.
100%

Abilities

Swift Swim
If Rain Dance is active, this Pokemon's Speed is doubled.
100%

Spreads

Adamant
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
100%

Learnset

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Aqua Jet

Water - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Avalanche

Ice - physical / 60 BP / 100% / Priority -4

physical

Power doubles if user is damaged by the target.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Dive

Water - physical / 80 BP / 100%

physical

Dives underwater turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Flail

Normal - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Frost Breath

Ice - special / 60 BP / 90%

special

Always results in a critical hit.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Hard Press

Steel - physical / 1-100 BP / 100%

physical

More power the more HP the target has left.

Heavy Slam

Steel - physical / 40-120 BP / 100%

physical

More power the heavier the user than the target.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Ice Fang

Ice - physical / 65 BP / 95%

physical

10% chance to freeze. 10% chance to flinch.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Icicle Crash

Ice - physical / 85 BP / 90%

physical

30% chance to make the target flinch.

Icicle Spear

Ice - physical / 25 BP / 100%

physical

Hits 2-5 times in one turn.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Liquidation

Water - physical / 85 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Night Slash

Dark - physical / 70 BP / 100%

physical

High critical hit ratio.

Play Rough

Fairy - physical / 90 BP / 90%

physical

10% chance to lower the target's Attack by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Sheer Cold

Ice - special / 30%

special

OHKOs non-Ice targets. Fails if user's lower level.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Snowscape

Ice - status

status

For 5 turns, snow falls. Ice: 1.5x Def.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Swagger

Normal - status / 85%

status

Raises the target's Attack by 2 and confuses it.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thrash

Normal - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Water Pulse

Water - special / 60 BP / 100%

special

20% chance to confuse the target.

X-Scissor

Bug - physical / 80 BP / 100%

physical

No additional effect.

Yawn

Normal - status

status

Puts the target to sleep after 1 turn.

Abilities

Snow Cloak

If Snow is active, this Pokemon's evasiveness is 1.25x.

Slush Rush

If Snow is active, this Pokemon's Speed is doubled.

Swift Swim

If Rain Dance is active, this Pokemon's Speed is doubled.

Mechanics

Priority

Aqua Jet has positive priority.

Forms and items

BearticIceOpen

Questions

What is Beartic weak to in Pokemon Champions?

Beartic is weak to Fire, Fighting, Rock, Steel based on its Ice typing.

What are Beartic's base stats?

Beartic's base stats are HP 95, Atk 130, Def 80, SpA 70, SpD 80, Spe 50.

What are common moves for Beartic?

Common Beartic moves include Rock Slide, Protect, Close Combat, Icicle Crash in current Reg M-B usage.

Is Beartic good in the current regulation?

Beartic has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.