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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Azumarill - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Azumarill in Pokemon Champions.

WaterFairyStage 2Gen 2
Tournament usageCheck team weaknesses
Azumarill

Base stats

HP
100
Atk
50
Def
80
SpA
60
SpD
80
Spe
50

Type matchups

2x weak to
ElectricGrassPoison
0.5x resists
FireWaterIceFightingBugDark
Immune to
Dragon

Current usage and builds

Moves

Play Rough
physical / 90 BP / 90%
100%
Aqua Jet
physical / 40 BP / 100% / Priority +1
97%
Protect
status / Priority +4
81%
Belly Drum
status
51%
Liquidation
physical / 85 BP / 100%
28%
Perish Song
status
17%
Superpower
physical / 120 BP / 100%
8%
Trailblaze
physical / 50 BP / 100%
7%

Items

Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
72%
Mystic Water
Holder's Water-type attacks have 1.2x power.
9%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
8%
Muscle Band
Holder's physical attacks have 1.1x power.
5%
Never-Melt Ice
Holder's Ice-type attacks have 1.2x power.
3%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
2%
Quick Claw
Each turn, holder has a 20% chance to move first in its priority bracket.
1%

Abilities

Huge Power
This Pokemon's Attack is doubled.
83%
Sap Sipper
This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.
17%

Spreads

Adamant
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 2 / Spe 0
23%
Brave
HP 32 / Atk 0 / Def 32 / SpA 0 / SpD 2 / Spe 0
17%
Brave
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 2 / Spe 0
23%
Adamant
HP 32 / Atk 0 / Def 32 / SpA 0 / SpD 2 / Spe 0
17%

Learnset

Alluring Voice

Fairy - special / 80 BP / 100%

special

100% confuse target that had a stat rise this turn.

Amnesia

Psychic - status

status

Raises the user's Sp. Def by 2.

Aqua Jet

Water - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Aqua Ring

Water - status

status

User recovers 1/16 max HP per turn.

Aqua Tail

Water - physical / 90 BP / 90%

physical

No additional effect.

Belly Drum

Normal - status

status

User loses 50% max HP. Maximizes Attack.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Bounce

Flying - physical / 85 BP / 85%

physical

Bounces turn 1. Hits turn 2. 30% paralyze.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Copycat

Normal - status

status

Uses the last move used in the battle.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Dive

Water - physical / 80 BP / 100%

physical

Dives underwater turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Draining Kiss

Fairy - special / 50 BP / 100%

special

User recovers 75% of the damage dealt.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Tears

Dark - status / 100%

status

Lowers the target's Sp. Def by 2.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Future Sight

Psychic - special / 120 BP / 100%

special

Hits two turns after being used.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Ice Spinner

Ice - physical / 80 BP / 100%

physical

Ends the effects of terrain.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Liquidation

Water - physical / 85 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Misty Explosion

Fairy - special / 100-150 BP / 100%

special

User faints. User on Misty Terrain: 1.5x power.

Misty Terrain

Fairy - status

status

5 turns. Can't status,-Dragon power vs grounded.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Muddy Water

Water - special / 90 BP / 85%

special

30% chance to lower the foe(s) accuracy by 1.

Perish Song

Normal - status

status

All active Pokemon will faint in 3 turns.

Play Rough

Fairy - physical / 90 BP / 90%

physical

10% chance to lower the target's Attack by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sing

Normal - status / 55%

status

Causes the target to fall asleep.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Snowscape

Ice - status

status

For 5 turns, snow falls. Ice: 1.5x Def.

Soak

Water - status / 100%

status

Changes the target's type to Water.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Tickle

Normal - status / 100%

status

Lowers the target's Attack and Defense by 1.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Water Pulse

Water - special / 60 BP / 100%

special

20% chance to confuse the target.

Waterfall

Water - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Whirlpool

Water - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Abilities

Thick Fat

Fire-/Ice-type moves against this Pokemon deal damage with a halved offensive stat.

Huge Power

This Pokemon's Attack is doubled.

Sap Sipper

This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.

Mechanics

Priority

Aqua Jet has positive priority.

Setup

Belly Drum is a common setup move.

Forms and items

AzumarillWater / FairyOpen

Questions

What is Azumarill weak to in Pokemon Champions?

Azumarill is weak to Electric, Grass, Poison based on its Water / Fairy typing.

What are Azumarill's base stats?

Azumarill's base stats are HP 100, Atk 50, Def 80, SpA 60, SpD 80, Spe 50.

What are common moves for Azumarill?

Common Azumarill moves include Play Rough, Aqua Jet, Protect, Belly Drum in current Reg M-B usage.

Is Azumarill good in the current regulation?

Azumarill has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.