Tools

  • Team Builder
  • Speed Tiers
  • Damage Calculator
  • Weakness Checker
  • Type Coverage
  • Type Chart
  • Tier List

Data

  • MetaDex
  • Best Teams
  • Community Teams
  • Tournament Teams
  • Meta Trends
  • Events
  • SynerDex
  • Moves
  • Abilities

Library

  • Home
  • Guides
  • Beginner Team Building
  • Stat Points
  • Tier List Explained
  • Doubles vs Singles
  • Mega Evolutions
  • Comparisons
  • Pikalytics Alternative
  • PokeSynergy vs ChampTeams
  • PokeSynergy vs Champions Lab
  • PokeBase Alternative
  • OP.GG Alternative
  • PokeBox
  • Terms
  • Privacy Policy
SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Armarouge - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Armarouge in Pokemon Champions.

FirePsychicStage 1Gen 9
Tournament usageCheck team weaknesses
Armarouge

Base stats

HP
85
Atk
60
Def
100
SpA
125
SpD
80
Spe
75

Type matchups

2x weak to
WaterGroundRockGhostDark
0.5x resists
FireGrassIceFightingPsychicSteelFairy

Current usage and builds

Moves

Psychic
special / 90 BP / 100%
61%
Trick Room
status / Priority -7
53%
Heat Wave
special / 95 BP / 90%
51%
Protect
status / Priority +4
46%
Armor Cannon
special / 120 BP / 100%
43%
Wide Guard
status / Priority +3
43%
Aura Sphere
special / 80 BP
21%
Expanding Force
special / 80-120 BP / 100%
20%

Items

Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
31%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
16%
Iron Ball
Holder is grounded, Speed halved. If Flying type, takes neutral Ground damage.
13%
Colbur Berry
Halves damage taken from a supereffective Dark-type attack. Single use.
9%
White Herb
Restores all lowered stat stages to 0 when one is less than 0. Single use.
8%
Wise Glasses
Holder's special attacks have 1.1x power.
6%
Shuca Berry
Halves damage taken from a supereffective Ground-type attack. Single use.
5%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
4%

Abilities

Flash Fire
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
94%
Weak Armor
If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 2.
6%

Spreads

Modest
HP 17 / Atk 0 / Def 26 / SpA 5 / SpD 18 / Spe 0
33%
Relaxed
HP 32 / Atk 0 / Def 0 / SpA 32 / SpD 2 / Spe 0
19%
Relaxed
HP 17 / Atk 0 / Def 26 / SpA 5 / SpD 18 / Spe 0
33%
Modest
HP 32 / Atk 0 / Def 0 / SpA 32 / SpD 2 / Spe 0
19%

Learnset

Acid Spray

Poison - special / 40 BP / 100%

special

100% chance to lower the target's Sp. Def by 2.

Ally Switch

Psychic - status / Priority +2

status

User and ally swap positions; using again can fail.

Armor Cannon

Fire - special / 120 BP / 100%

special

Lowers the user's Defense and Sp. Def by 1.

Aura Sphere

Fighting - special / 80 BP

special

This move does not check accuracy.

Burn Up

Fire - special / 130 BP / 100%

special

User's Fire type becomes typeless; must be Fire.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Clear Smog

Poison - special / 50 BP

special

Resets all of the target's stat stages to 0.

Confuse Ray

Ghost - status / 100%

status

Confuses the target.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Destiny Bond

Ghost - status

status

If an opponent knocks out the user, it also faints.

Disable

Normal - status / 100%

status

For 4 turns, disables the target's last move used.

Dragon Pulse

Dragon - special / 85 BP / 100%

special

No additional effect.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Energy Ball

Grass - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Expanding Force

Psychic - special / 80-120 BP / 100%

special

User on Psychic Terrain: 1.5x power, hits foes.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Spin

Fire - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Flame Charge

Fire - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Flare Blitz

Fire - physical / 120 BP / 100%

physical

Has 33% recoil. 10% chance to burn. Thaws user.

Flash Cannon

Steel - special / 80 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Heat Wave

Fire - special / 95 BP / 90%

special

10% chance to burn the foe(s).

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Lava Plume

Fire - special / 80 BP / 100%

special

30% chance to burn adjacent Pokemon.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Meteor Beam

Rock - special / 120 BP / 90%

special

Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.

Mystical Fire

Fire - special / 75 BP / 100%

special

100% chance to lower the target's Sp. Atk by 1.

Night Shade

Ghost - special / 100%

special

Does damage equal to the user's level.

Overheat

Fire - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Psychic Terrain

Psychic - status

status

5 turns. Grounded: +Psychic power, priority-safe.

Psyshock

Psychic - special / 80 BP / 100%

special

Damages target based on Defense, not Sp. Def.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Scorching Sands

Ground - special / 70 BP / 100%

special

30% chance to burn the target. Thaws target.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Stored Power

Psychic - special / 20-860 BP / 100%

special

+ 20 power for each of the user's stat boosts.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Trick

Psychic - status / 100%

status

User switches its held item with the target's.

Trick Room

Psychic - status / Priority -7

status

Goes last. For 5 turns, turn order is reversed.

Weather Ball

Normal - special / 50-100 BP / 100%

special

Power doubles and type varies in each weather.

Wide Guard

Rock - status / Priority +3

status

Protects allies from multi-target moves this turn.

Will-O-Wisp

Fire - status / 85%

status

Burns the target.

Abilities

Flash Fire

This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.

Weak Armor

If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 2.

Mechanics

Speed Control

Trick Room affects turn order.

Priority

Ally Switch has positive priority.

Forms and items

ArmarougeFire / PsychicOpen

Questions

What is Armarouge weak to in Pokemon Champions?

Armarouge is weak to Water, Ground, Rock, Ghost, Dark based on its Fire / Psychic typing.

What are Armarouge's base stats?

Armarouge's base stats are HP 85, Atk 60, Def 100, SpA 125, SpD 80, Spe 75.

What are common moves for Armarouge?

Common Armarouge moves include Psychic, Trick Room, Heat Wave, Protect in current Reg M-B usage.

Is Armarouge good in the current regulation?

Armarouge has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.