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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Weavile - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Weavile in Pokemon Champions.

DarkIceStage 1Gen 4
Tournament usageCheck team weaknesses
Weavile

Base stats

HP
70
Atk
120
Def
65
SpA
45
SpD
85
Spe
125

Type matchups

4x weak to
Fighting
2x weak to
FireBugRockSteelFairy
0.5x resists
IceGhostDark
Immune to
Psychic

Current usage and builds

Moves

Fake Out
physical / 40 BP / 100% / Priority +3
98%
Knock Off
physical / 65-97.5 BP / 100%
71%
Triple Axel
physical / 20 BP / 90%
58%
Protect
status / Priority +4
38%
Feint
physical / 30 BP / 100% / Priority +2
21%
Ice Spinner
physical / 80 BP / 100%
20%
Low Kick
physical / 20-120 BP / 100%
16%
Icicle Crash
physical / 85 BP / 90%
12%

Items

Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
66%
Wide Lens
The accuracy of attacks by the holder is 1.1x.
18%
King's Rock
Holder's attacks without a chance to flinch gain a 10% chance to flinch.
5%
Never-Melt Ice
Holder's Ice-type attacks have 1.2x power.
4%
Expert Belt
Holder's attacks that are super effective against the target do 1.2x damage.
4%
Muscle Band
Holder's physical attacks have 1.1x power.
2%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
2%
White Herb
Restores all lowered stat stages to 0 when one is less than 0. Single use.
0.50%

Abilities

Pickpocket
If this Pokemon has no item and is hit by a contact move, it steals the attacker's item.
59%
Pressure
If this Pokemon is the target of a foe's move, that move loses one additional PP.
41%

Spreads

Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
50%
Adamant
HP 1 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
14%
Adamant
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
50%
Jolly
HP 1 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
14%

Learnset

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Avalanche

Ice - physical / 60 BP / 100% / Priority -4

physical

Power doubles if user is damaged by the target.

Baton Pass

Normal - status

status

User switches, passing stat changes and more.

Beat Up

Dark - physical / 100%

physical

All healthy allies aid in damaging the target.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double Hit

Normal - physical / 35 BP / 90%

physical

Hits 2 times in one turn.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Out

Normal - physical / 40 BP / 100% / Priority +3

physical

Hits first. First turn out only. 100% flinch chance.

Fake Tears

Dark - status / 100%

status

Lowers the target's Sp. Def by 2.

Feint

Normal - physical / 30 BP / 100% / Priority +2

physical

Nullifies Detect, Protect, and Quick/Wide Guard.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Ice Shard

Ice - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Ice Spinner

Ice - physical / 80 BP / 100%

physical

Ends the effects of terrain.

Icicle Crash

Ice - physical / 85 BP / 90%

physical

30% chance to make the target flinch.

Icicle Spear

Ice - physical / 25 BP / 100%

physical

Hits 2-5 times in one turn.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Low Sweep

Fighting - physical / 65 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Night Slash

Dark - physical / 70 BP / 100%

physical

High critical hit ratio.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psycho Cut

Psychic - physical / 70 BP / 100%

physical

High critical hit ratio.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Snowscape

Ice - status

status

For 5 turns, snow falls. Ice: 1.5x Def.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Triple Axel

Ice - physical / 20 BP / 90%

physical

Hits 3 times. Each hit can miss, but power rises.

Upper Hand

Fighting - physical / 65 BP / 100% / Priority +3

physical

100% flinch. Fails unless target using priority attack.

Water Pulse

Water - special / 60 BP / 100%

special

20% chance to confuse the target.

X-Scissor

Bug - physical / 80 BP / 100%

physical

No additional effect.

Abilities

Pressure

If this Pokemon is the target of a foe's move, that move loses one additional PP.

Pickpocket

If this Pokemon has no item and is hit by a contact move, it steals the attacker's item.

Mechanics

Fake Out

Fake Out appears in top usage moves.

Priority

Endure has positive priority.

Forms and items

WeavileDark / IceOpen

Questions

What is Weavile weak to in Pokemon Champions?

Weavile is weak to Fighting, Fire, Bug, Rock, Steel, Fairy based on its Dark / Ice typing.

What are Weavile's base stats?

Weavile's base stats are HP 70, Atk 120, Def 65, SpA 45, SpD 85, Spe 125.

What are common moves for Weavile?

Common Weavile moves include Fake Out, Knock Off, Triple Axel, Protect in current Reg M-B usage.

Is Weavile good in the current regulation?

Weavile has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.