Stats, type matchups, abilities, learnset, current usage, and build context for Volcarona in Pokemon Champions.
Flying - physical / 55-110 BP / 100%
Power doubles if the user has no held item.
Flying - special / 60 BP / 95%
High critical hit ratio. Hits adjacent foes.
Flying - special / 75 BP / 95%
30% chance to make the target flinch.
Psychic - status
Raises the user's Sp. Def by 2.
Normal - physical / 85 BP / 100%
30% chance to paralyze the target.
Bug - physical / 60 BP / 100%
User steals and eats the target's Berry.
Bug - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Psychic - status
Raises the user's Sp. Atk and Sp. Def by 1.
Normal - physical / 120 BP / 100%
Has 33% recoil.
Flying - physical / 40 BP / 90%
Hits 2 times in one turn.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Fire - special / 80 BP / 100%
50% chance to raise the user's Sp. Atk by 1.
Fire - special / 110 BP / 85%
10% chance to burn the target.
Fire - special / 35 BP / 85%
Traps and damages the target for 4-5 turns.
Fire - physical / 50 BP / 100%
100% chance to raise the user's Speed by 1.
Fire - special / 90 BP / 100%
10% chance to burn the target.
Fire - physical / 120 BP / 100%
Has 33% recoil. 10% chance to burn. Thaws user.
Flying - physical / 90 BP / 95%
Flies up on first turn, then strikes the next turn.
Grass - special / 75 BP / 100%
User recovers 50% of the damage dealt.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Fire - special / 95 BP / 90%
10% chance to burn the foe(s).
Flying - special / 110 BP / 70%
30% chance to confuse target. Can't miss in rain.
Normal - special / 150 BP / 90%
User cannot move next turn.
Bug - physical / 80 BP / 100%
User recovers 50% of the damage dealt.
Psychic - status
For 5 turns, special damage to allies is halved.
Bug - physical / 80 BP / 100%
100% chance to lower the target's Attack by 1.
Normal - status
Heals the user by a weather-dependent amount.
Fire - special / 75 BP / 100%
100% chance to lower the target's Sp. Atk by 1.
Fire - special / 130 BP / 90%
Lowers the user's Sp. Atk by 2.
Poison - physical / 80 BP / 100%
30% chance to poison the target.
Bug - physical / 50 BP / 100%
100% chance to lower the target's Speed by 1.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Psychic - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Bug - status
Raises the user's Sp. Atk, Sp. Def, Speed by 1.
Bug - status / Priority +2
The foes' moves target the user on the turn used.
Water - status
For 5 turns, heavy rain powers Water moves.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Normal - status
For 5 turns, protects user's party from status.
Normal - status / 85%
Lowers the target's Defense by 2.
Bug - physical / 70 BP / 90%
100% chance to lower target's Sp. Atk by 1.
Normal - status
User must be asleep. Uses another known move.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Grass - special / 60-120 BP / 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Bug - status / 95%
Lowers the foe(s) Speed by 2.
Bug - special / 50 BP / 100%
100% chance to lower the foe(s) Sp. Atk by 1.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Fire - status
For 5 turns, intense sunlight powers Fire moves.
Flying - status
For 4 turns, allies' Speed is doubled.
Normal - physical / 120 BP / 100%
Lasts 2-3 turns. Confuses the user afterwards.
Grass - physical / 50 BP / 100%
100% chance to raise the user's Speed by 1.
Bug - physical / 70 BP / 100%
User switches out after damaging the target.
Normal - status / Priority -6
Forces the target to switch to a random ally.
Electric - physical / 90 BP / 100%
Has 1/4 recoil.
Fire - status / 85%
Burns the target.
Psychic - physical / 80 BP / 90%
20% chance to make the target flinch.