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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Vaporeon - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Vaporeon in Pokemon Champions.

WaterStage 1Gen 1
Tournament usageCheck team weaknesses
Vaporeon

Base stats

HP
130
Atk
65
Def
60
SpA
110
SpD
95
Spe
65

Type matchups

2x weak to
ElectricGrass
0.5x resists
FireWaterIceSteel

Current usage and builds

Moves

Calm Mind
status
100%
Scald
special / 80 BP / 100%
100%
Baton Pass
status
94%
Acid Armor
status
88%
Ice Beam
special / 90 BP / 100%
13%
Wish
status
6%

Items

Rindo Berry
Halves damage taken from a supereffective Grass-type attack. Single use.
81%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
19%

Abilities

Water Absorb
This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.
100%

Spreads

Calm
HP 32 / Atk 0 / Def 19 / SpA 0 / SpD 15 / Spe 0
81%
Bold
HP 32 / Atk 0 / Def 32 / SpA 0 / SpD 0 / Spe 2
13%
Bold
HP 32 / Atk 0 / Def 19 / SpA 0 / SpD 15 / Spe 0
81%
Calm
HP 32 / Atk 0 / Def 32 / SpA 0 / SpD 0 / Spe 2
13%

Learnset

Acid Armor

Poison - status

status

Raises the user's Defense by 2.

Alluring Voice

Fairy - special / 80 BP / 100%

special

100% confuse target that had a stat rise this turn.

Aqua Ring

Water - status

status

User recovers 1/16 max HP per turn.

Baby-Doll Eyes

Fairy - status / 100% / Priority +1

status

Lowers the target's Attack by 1.

Baton Pass

Normal - status

status

User switches, passing stat changes and more.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Copycat

Normal - status

status

Uses the last move used in the battle.

Covet

Normal - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Detect

Fighting - status / Priority +4

status

Prevents moves from affecting the user this turn.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Dive

Water - physical / 80 BP / 100%

physical

Dives underwater turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Tears

Dark - status / 100%

status

Lowers the target's Sp. Def by 2.

Flail

Normal - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Flip Turn

Water - physical / 60 BP / 100%

physical

User switches out after damaging the target.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Haze

Ice - status

status

Eliminates all stat changes.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Last Resort

Normal - physical / 140 BP / 100%

physical

Fails unless each known move has been used.

Liquidation

Water - physical / 85 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Muddy Water

Water - special / 90 BP / 85%

special

30% chance to lower the foe(s) accuracy by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scald

Water - special / 80 BP / 100%

special

30% chance to burn the target. Thaws target.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Stored Power

Psychic - special / 20-860 BP / 100%

special

+ 20 power for each of the user's stat boosts.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Tickle

Normal - status / 100%

status

Lowers the target's Attack and Defense by 1.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Water Pulse

Water - special / 60 BP / 100%

special

20% chance to confuse the target.

Waterfall

Water - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Weather Ball

Normal - special / 50-100 BP / 100%

special

Power doubles and type varies in each weather.

Whirlpool

Water - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Wish

Normal - status

status

Next turn, 50% of the user's max HP is restored.

Yawn

Normal - status

status

Puts the target to sleep after 1 turn.

Abilities

Water Absorb

This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.

Hydration

This Pokemon has its status cured at the end of each turn if Rain Dance is active.

Mechanics

Pivot

Baton Pass is a common pivot move.

Priority

Baby-Doll Eyes has positive priority.

Setup

Calm Mind is a common setup move.

Recovery

Wish is a common recovery move.

Forms and items

VaporeonWaterOpen

Questions

What is Vaporeon weak to in Pokemon Champions?

Vaporeon is weak to Electric, Grass based on its Water typing.

What are Vaporeon's base stats?

Vaporeon's base stats are HP 130, Atk 65, Def 60, SpA 110, SpD 95, Spe 65.

What are common moves for Vaporeon?

Common Vaporeon moves include Calm Mind, Scald, Baton Pass, Acid Armor in current Reg M-B usage.

Is Vaporeon good in the current regulation?

Vaporeon has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.