Stats, type matchups, abilities, learnset, current usage, and build context for Vanilluxe in Pokemon Champions.
Poison - status
Raises the user's Defense by 2.
Psychic - status / Priority +2
User and ally swap positions; using again can fail.
Normal - status / 100%
A target of the opposite gender gets infatuated.
Ice - status
For 5 turns, damage to allies halved. Snow only.
Ice - physical / 60 BP / 100% / Priority -4
Power doubles if user is damaged by the target.
Dark - physical / 100%
All healthy allies aid in damaging the target.
Ice - special / 110 BP / 70%
10% chance to freeze foe(s). Can't miss in Snow.
Water - special / 50 BP / 100%
100% chance to lower the target's Attack by 1.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Normal - physical / 250 BP / 100%
Hits adjacent Pokemon. The user faints.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Steel - special / 80 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Ice - special / 70 BP / 100%
10% chance to freeze. Super effective on Water.
Ice - special / 60 BP / 90%
Always results in a critical hit.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Normal - special / 150 BP / 90%
User cannot move next turn.
Normal - special / 90 BP / 100%
No additional effect. Hits adjacent foes.
Ice - special / 90 BP / 100%
10% chance to freeze the target.
Ice - physical / 40 BP / 100% / Priority +1
Usually goes first.
Ice - physical / 80 BP / 100%
Ends the effects of terrain.
Ice - physical / 85 BP / 90%
30% chance to make the target flinch.
Ice - physical / 25 BP / 100%
Hits 2-5 times in one turn.
Ice - special / 55 BP / 95%
100% chance to lower the foe(s) Speed by 1.
Psychic - status
No foe can use any move known by the user.
Steel - status
Raises the user's Defense by 2.
Psychic - status
For 5 turns, special damage to allies is halved.
Electric - status
For 5 turns, the user has immunity to Ground.
Psychic - special / 100% / Priority -5
If hit by special attack, returns double damage.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Water - status
For 5 turns, heavy rain powers Water moves.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Normal - physical / 200 BP / 100%
Hits adjacent Pokemon. The user faints.
Ice - special / 30%
OHKOs non-Ice targets. Fails if user's lower level.
Normal - status
User must be asleep. Uses another known move.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Ice - status
For 5 turns, snow falls. Ice: 1.5x Def.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Dark - status / 100%
Target can't use status moves its next 3 turns.
Normal - special / 90 BP / 100%
Lasts 3 turns. Active Pokemon cannot fall asleep.
Normal - special / 50-100 BP / 100%
Power doubles and type varies in each weather.