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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Trevenant - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Trevenant in Pokemon Champions.

GhostGrassStage 1Gen 6
Tournament usageCheck team weaknesses
Trevenant

Base stats

HP
85
Atk
110
Def
76
SpA
65
SpD
82
Spe
56

Type matchups

2x weak to
FireIceFlyingGhostDark
0.5x resists
WaterElectricGrassGround
Immune to
NormalFighting

Current usage and builds

Current ranked usage data is limited for this entry. Use the full learnset, matchups, and MetaDex tournament page to decide whether it fits your team.

Learnset

Ally Switch

Psychic - status / Priority +2

status

User and ally swap positions; using again can fail.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Burning Jealousy

Fire - special / 70 BP / 100%

special

100% burns a target that had a stat rise this turn.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Confuse Ray

Ghost - status / 100%

status

Confuses the target.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Destiny Bond

Ghost - status

status

If an opponent knocks out the user, it also faints.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Disable

Normal - status / 100%

status

For 4 turns, disables the target's last move used.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Energy Ball

Grass - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Forest's Curse

Grass - status / 100%

status

Adds Grass to the target's type(s).

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Giga Drain

Grass - special / 75 BP / 100%

special

User recovers 50% of the damage dealt.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Grassy Glide

Grass - physical / 55 BP / 100%

physical

User on Grassy Terrain: +1 priority.

Grassy Terrain

Grass - status

status

5 turns. Grounded: +Grass power, +1/16 max HP.

Growth

Grass - status

status

Raises user's Attack and Sp. Atk by 1; 2 in Sun.

Haze

Ice - status

status

Eliminates all stat changes.

Hex

Ghost - special / 65-130 BP / 100%

special

Power doubles if the target has a status ailment.

Horn Leech

Grass - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Imprison

Psychic - status

status

No foe can use any move known by the user.

Ingrain

Grass - status

status

Traps/grounds user; heals 1/16 max HP per turn.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Leaf Storm

Grass - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Leech Seed

Grass - status / 90%

status

1/8 of target's HP is restored to user every turn.

Night Shade

Ghost - special / 100%

special

Does damage equal to the user's level.

Pain Split

Normal - status

status

Shares HP of user and target equally.

Phantom Force

Ghost - physical / 90 BP / 100%

physical

Disappears turn 1. Hits turn 2. Breaks protection.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Poltergeist

Ghost - physical / 110 BP / 90%

physical

Fails if the target has no held item.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Psychic Noise

Psychic - special / 75 BP / 100%

special

For 2 turns, the target is prevented from healing.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Safeguard

Normal - status

status

For 5 turns, protects user's party from status.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Seed Bomb

Grass - physical / 80 BP / 100%

physical

No additional effect.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Shadow Punch

Ghost - physical / 60 BP

physical

This move does not check accuracy.

Skill Swap

Psychic - status

status

The user and the target trade Abilities.

Skitter Smack

Bug - physical / 70 BP / 90%

physical

100% chance to lower target's Sp. Atk by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sucker Punch

Dark - physical / 70 BP / 100% / Priority +1

physical

Usually goes first. Fails if target is not attacking.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Swagger

Normal - status / 85%

status

Raises the target's Attack by 2 and confuses it.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Toxic

Poison - status / 90%

status

Badly poisons the target. Poison types can't miss.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Trick

Psychic - status / 100%

status

User switches its held item with the target's.

Trick Room

Psychic - status / Priority -7

status

Goes last. For 5 turns, turn order is reversed.

Will-O-Wisp

Fire - status / 85%

status

Burns the target.

Wood Hammer

Grass - physical / 120 BP / 100%

physical

Has 33% recoil.

X-Scissor

Bug - physical / 80 BP / 100%

physical

No additional effect.

Abilities

Natural Cure

This Pokemon has its non-volatile status condition cured when it switches out.

Frisk

On switch-in, this Pokemon identifies the held items of all opposing Pokemon.

Harvest

If last item used is a Berry, 50% chance to restore it each end of turn. 100% in Sun.

Mechanics

Priority

Ally Switch has positive priority.

Forms and items

TrevenantGhost / GrassOpen

Questions

What is Trevenant weak to in Pokemon Champions?

Trevenant is weak to Fire, Ice, Flying, Ghost, Dark based on its Ghost / Grass typing.

What are Trevenant's base stats?

Trevenant's base stats are HP 85, Atk 110, Def 76, SpA 65, SpD 82, Spe 56.

What are common moves for Trevenant?

Trevenant's full learnset is listed on this page; current usage data is limited for this form.

Is Trevenant good in the current regulation?

Trevenant is Champions-legal reference data in SynerDex, but current usage data is limited; check MetaDex for tournament appearances before building around it.