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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Toxtricity - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Toxtricity in Pokemon Champions.

ElectricPoisonStage 1Gen 8
Tournament usageCheck team weaknesses
Toxtricity

Base stats

HP
75
Atk
98
Def
70
SpA
114
SpD
70
Spe
75

Type matchups

4x weak to
Ground
2x weak to
Psychic
0.5x resists
ElectricGrassFightingPoisonFlyingBugSteelFairy

Current usage and builds

Current ranked usage data is limited for this entry. Use the full learnset, matchups, and MetaDex tournament page to decide whether it fits your team.

Learnset

Acid Spray

Poison - special / 40 BP / 100%

special

100% chance to lower the target's Sp. Def by 2.

Belch

Poison - special / 120 BP / 90%

special

Cannot be selected until the user eats a Berry.

Boomburst

Normal - special / 140 BP / 100%

special

No additional effect. Hits adjacent Pokemon.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Charge

Electric - status

status

+1 SpD, user's next Electric move 2x power.

Charge Beam

Electric - special / 50 BP / 90%

special

70% chance to raise the user's Sp. Atk by 1.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Discharge

Electric - special / 80 BP / 100%

special

30% chance to paralyze adjacent Pokemon.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Eerie Impulse

Electric - status / 100%

status

Lowers the target's Sp. Atk by 2.

Electric Terrain

Electric - status

status

5 turns. Grounded: +Electric power, can't sleep.

Electro Ball

Electric - special / 40-150 BP / 100%

special

More power the faster the user is than the target.

Electroweb

Electric - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Flail

Normal - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Gunk Shot

Poison - physical / 120 BP / 80%

physical

30% chance to poison the target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hex

Ghost - special / 65-130 BP / 100%

special

Power doubles if the target has a status ailment.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Metal Sound

Steel - status / 85%

status

Lowers the target's Sp. Def by 2.

Noble Roar

Normal - status / 100%

status

Lowers the target's Attack and Sp. Atk by 1.

Nuzzle

Electric - physical / 20 BP / 100%

physical

100% chance to paralyze the target.

Overdrive

Electric - special / 80 BP / 100%

special

No additional effect. Hits foe(s).

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psychic Noise

Psychic - special / 75 BP / 100%

special

For 2 turns, the target is prevented from healing.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rising Voltage

Electric - special / 70-140 BP / 100%

special

2x power if target is grounded in Electric Terrain.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Shift Gear

Steel - status

status

Raises the user's Speed by 2 and Attack by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Sludge Bomb

Poison - special / 90 BP / 100%

special

30% chance to poison the target.

Sludge Wave

Poison - special / 95 BP / 100%

special

10% chance to poison adjacent Pokemon.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Stored Power

Psychic - special / 20-860 BP / 100%

special

+ 20 power for each of the user's stat boosts.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Swagger

Normal - status / 85%

status

Raises the target's Attack by 2 and confuses it.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Tearful Look

Normal - status

status

Lowers the target's Attack and Sp. Atk by 1.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Fang

Electric - physical / 65 BP / 95%

physical

10% chance to paralyze. 10% chance to flinch.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Toxic

Poison - status / 90%

status

Badly poisons the target. Poison types can't miss.

Toxic Spikes

Poison - status

status

Poisons grounded foes on switch-in. Max 2 layers.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Venoshock

Poison - special / 65 BP / 100%

special

Power doubles if the target is poisoned.

Volt Switch

Electric - special / 70 BP / 100%

special

User switches out after damaging the target.

Wild Charge

Electric - physical / 90 BP / 100%

physical

Has 1/4 recoil.

Zap Cannon

Electric - special / 120 BP / 50%

special

100% chance to paralyze the target.

Abilities

Punk Rock

This Pokemon receives 1/2 damage from sound moves. Its own have 1.3x power.

Plus

If an active ally has this Ability or the Minus Ability, this Pokemon's Sp. Atk is 1.5x.

Technician

This Pokemon's moves of 60 power or less have 1.5x power, including Struggle.

Mechanics

Priority

Endure has positive priority.

Forms and items

ToxtricityElectric / PoisonOpenToxtricity-Low-KeyElectric / PoisonOpen

Questions

What is Toxtricity weak to in Pokemon Champions?

Toxtricity is weak to Ground, Psychic based on its Electric / Poison typing.

What are Toxtricity's base stats?

Toxtricity's base stats are HP 75, Atk 98, Def 70, SpA 114, SpD 70, Spe 75.

What are common moves for Toxtricity?

Toxtricity's full learnset is listed on this page; current usage data is limited for this form.

Is Toxtricity good in the current regulation?

Toxtricity is Champions-legal reference data in SynerDex, but current usage data is limited; check MetaDex for tournament appearances before building around it.