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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Snorlax - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Snorlax in Pokemon Champions.

NormalStage 1Gen 1
Tournament usageCheck team weaknesses
Snorlax

Base stats

HP
160
Atk
110
Def
65
SpA
65
SpD
110
Spe
30

Type matchups

2x weak to
Fighting
Immune to
Ghost

Current usage and builds

Moves

Protect
status / Priority +4
72%
Fissure
physical / 30%
68%
Yawn
status
50%
Stockpile
status
28%
Heat Crash
physical / 40-120 BP / 100%
25%
Ice Punch
physical / 75 BP / 100%
25%
Heavy Slam
physical / 40-120 BP / 100%
23%
High Horsepower
physical / 95 BP / 95%
22%

Items

Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
40%
Chople Berry
Halves damage taken from a supereffective Fighting-type attack. Single use.
31%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
17%
Expert Belt
Holder's attacks that are super effective against the target do 1.2x damage.
10%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
0.90%

Abilities

Thick Fat
Fire-/Ice-type moves against this Pokemon deal damage with a halved offensive stat.
99%
Immunity
This Pokemon cannot be poisoned. Gaining this Ability while poisoned cures it.
0.90%

Spreads

Impish
HP 0 / Atk 32 / Def 32 / SpA 0 / SpD 2 / Spe 0
24%
Relaxed
HP 25 / Atk 5 / Def 32 / SpA 0 / SpD 4 / Spe 0
11%
Relaxed
HP 0 / Atk 32 / Def 32 / SpA 0 / SpD 2 / Spe 0
24%
Impish
HP 25 / Atk 5 / Def 32 / SpA 0 / SpD 4 / Spe 0
11%

Learnset

Amnesia

Psychic - status

status

Raises the user's Sp. Def by 2.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Belch

Poison - special / 120 BP / 90%

special

Cannot be selected until the user eats a Berry.

Belly Drum

Normal - status

status

User loses 50% max HP. Maximizes Attack.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Block

Normal - status

status

Prevents the target from switching out.

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Covet

Normal - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Fissure

Ground - physical / 30%

physical

OHKOs the target. Fails if user is a lower level.

Flail

Normal - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Gastro Acid

Poison - status / 100%

status

Nullifies the target's Ability.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Gunk Shot

Poison - physical / 120 BP / 80%

physical

30% chance to poison the target.

Hammer Arm

Fighting - physical / 100 BP / 90%

physical

Lowers the user's Speed by 1.

Hard Press

Steel - physical / 1-100 BP / 100%

physical

More power the more HP the target has left.

Heat Crash

Fire - physical / 40-120 BP / 100%

physical

More power the heavier the user than the target.

Heavy Slam

Steel - physical / 40-120 BP / 100%

physical

More power the heavier the user than the target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

High Horsepower

Ground - physical / 95 BP / 95%

physical

No additional effect.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Last Resort

Normal - physical / 140 BP / 100%

physical

Fails unless each known move has been used.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Recycle

Normal - status

status

Restores the item the user last used.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Seed Bomb

Grass - physical / 80 BP / 100%

physical

No additional effect.

Self-Destruct

Normal - physical / 200 BP / 100%

physical

Hits adjacent Pokemon. The user faints.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Smack Down

Rock - physical / 50 BP / 100%

physical

Removes the target's Ground immunity.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Stockpile

Normal - status

status

Raises user's Defense, Sp. Def by 1. Max 3 uses.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Supercell Slam

Electric - physical / 100 BP / 95%

physical

User is hurt by 50% of its max HP if it misses.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Swallow

Normal - status

status

Heals the user based on uses of Stockpile.

Terrain Pulse

Normal - special / 50-100 BP / 100%

special

User on terrain: power doubles, type varies.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Wild Charge

Electric - physical / 90 BP / 100%

physical

Has 1/4 recoil.

Yawn

Normal - status

status

Puts the target to sleep after 1 turn.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Immunity

This Pokemon cannot be poisoned. Gaining this Ability while poisoned cures it.

Thick Fat

Fire-/Ice-type moves against this Pokemon deal damage with a halved offensive stat.

Gluttony

This Pokemon eats Berries at 1/2 max HP or less instead of their usual 1/4 max HP.

Mechanics

Priority

Endure has positive priority.

Forms and items

SnorlaxNormalOpen

Questions

What is Snorlax weak to in Pokemon Champions?

Snorlax is weak to Fighting based on its Normal typing.

What are Snorlax's base stats?

Snorlax's base stats are HP 160, Atk 110, Def 65, SpA 65, SpD 110, Spe 30.

What are common moves for Snorlax?

Common Snorlax moves include Protect, Fissure, Yawn, Stockpile in current Reg M-B usage.

Is Snorlax good in the current regulation?

Snorlax has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.