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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Sneasler - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Sneasler in Pokemon Champions.

FightingPoisonStage 1Gen 8
Tournament usageCheck team weaknesses
Sneasler

Base stats

HP
80
Atk
130
Def
60
SpA
40
SpD
80
Spe
120

Type matchups

4x weak to
Psychic
2x weak to
GroundFlying
0.5x resists
GrassFightingPoisonRockDark
0.25x resists
Bug

Current usage and builds

Moves

Close Combat
physical / 120 BP / 100%
99%
Fake Out
physical / 40 BP / 100% / Priority +3
94%
Dire Claw
physical / 80 BP / 100%
94%
Protect
status / Priority +4
59%
Coaching
status
22%
Rock Slide
physical / 75 BP / 90%
8%
Gunk Shot
physical / 120 BP / 80%
4%
Feint
physical / 30 BP / 100% / Priority +2
4%

Items

White Herb
Restores all lowered stat stages to 0 when one is less than 0. Single use.
71%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
26%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
0.60%
Lum Berry
Holder cures itself if it has a non-volatile status or is confused. Single use.
0.50%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
0.40%
Black Belt
Holder's Fighting-type attacks have 1.2x power.
0.40%
Expert Belt
Holder's attacks that are super effective against the target do 1.2x damage.
0.20%
Mental Herb
Cures holder of Attract, Disable, Encore, Heal Block, Taunt, Torment. Single use.
0.20%

Abilities

Unburden
Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.
89%
Poison Touch
This Pokemon's contact moves have a 30% chance of poisoning.
11%
Pressure
If this Pokemon is the target of a foe's move, that move loses one additional PP.
0.10%

Spreads

Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
48%
Adamant
HP 0 / Atk 32 / Def 2 / SpA 0 / SpD 0 / Spe 32
12%
Adamant
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
48%
Jolly
HP 0 / Atk 32 / Def 2 / SpA 0 / SpD 0 / Spe 32
12%

Learnset

Acid Spray

Poison - special / 40 BP / 100%

special

100% chance to lower the target's Sp. Def by 2.

Acrobatics

Flying - physical / 55-110 BP / 100%

physical

Power doubles if the user has no held item.

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Coaching

Fighting - status

status

Raises an ally's Attack and Defense by 1.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Dire Claw

Poison - physical / 80 BP / 100%

physical

30% chance to sleep, poison, or paralyze target.

Double Hit

Normal - physical / 35 BP / 90%

physical

Hits 2 times in one turn.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Out

Normal - physical / 40 BP / 100% / Priority +3

physical

Hits first. First turn out only. 100% flinch chance.

Feint

Normal - physical / 30 BP / 100% / Priority +2

physical

Nullifies Detect, Protect, and Quick/Wide Guard.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Gunk Shot

Poison - physical / 120 BP / 80%

physical

30% chance to poison the target.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Low Sweep

Fighting - physical / 65 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Night Slash

Dark - physical / 70 BP / 100%

physical

High critical hit ratio.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Quick Guard

Fighting - status / Priority +3

status

Protects allies from priority attacks this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Sludge Bomb

Poison - special / 90 BP / 100%

special

30% chance to poison the target.

Sludge Wave

Poison - special / 95 BP / 100%

special

10% chance to poison adjacent Pokemon.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Switcheroo

Dark - status / 100%

status

User switches its held item with the target's.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Toxic

Poison - status / 90%

status

Badly poisons the target. Poison types can't miss.

Toxic Spikes

Poison - status

status

Poisons grounded foes on switch-in. Max 2 layers.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

U-turn

Bug - physical / 70 BP / 100%

physical

User switches out after damaging the target.

Upper Hand

Fighting - physical / 65 BP / 100% / Priority +3

physical

100% flinch. Fails unless target using priority attack.

Vacuum Wave

Fighting - special / 40 BP / 100% / Priority +1

special

Usually goes first.

Venoshock

Poison - special / 65 BP / 100%

special

Power doubles if the target is poisoned.

X-Scissor

Bug - physical / 80 BP / 100%

physical

No additional effect.

Abilities

Pressure

If this Pokemon is the target of a foe's move, that move loses one additional PP.

Unburden

Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.

Poison Touch

This Pokemon's contact moves have a 30% chance of poisoning.

Mechanics

Speed Control

Rock Tomb affects turn order.

Fake Out

Fake Out appears in top usage moves.

Priority

Endure has positive priority.

Forms and items

SneaslerFighting / PoisonOpen

Questions

What is Sneasler weak to in Pokemon Champions?

Sneasler is weak to Psychic, Ground, Flying based on its Fighting / Poison typing.

What are Sneasler's base stats?

Sneasler's base stats are HP 80, Atk 130, Def 60, SpA 40, SpD 80, Spe 120.

What are common moves for Sneasler?

Common Sneasler moves include Close Combat, Fake Out, Dire Claw, Protect in current Reg M-B usage.

Is Sneasler good in the current regulation?

Sneasler has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.