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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Simipour - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Simipour in Pokemon Champions.

WaterStage 1Gen 5
Tournament usageCheck team weaknesses
Simipour

Base stats

HP
75
Atk
98
Def
63
SpA
98
SpD
63
Spe
101

Type matchups

2x weak to
ElectricGrass
0.5x resists
FireWaterIceSteel

Current usage and builds

Current ranked usage data is limited for this entry. Use the full learnset, matchups, and MetaDex tournament page to decide whether it fits your team.

Learnset

Acrobatics

Flying - physical / 55-110 BP / 100%

physical

Power doubles if the user has no held item.

Aqua Ring

Water - status

status

User recovers 1/16 max HP per turn.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Belch

Poison - special / 120 BP / 90%

special

Cannot be selected until the user eats a Berry.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Dive

Water - physical / 80 BP / 100%

physical

Dives underwater turn 1, strikes turn 2.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Out

Normal - physical / 40 BP / 100% / Priority +3

physical

Hits first. First turn out only. 100% flinch chance.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Flip Turn

Water - physical / 60 BP / 100%

physical

User switches out after damaging the target.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Gunk Shot

Poison - physical / 120 BP / 80%

physical

30% chance to poison the target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Liquidation

Water - physical / 85 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Low Sweep

Fighting - physical / 65 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Recycle

Normal - status

status

Restores the item the user last used.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scald

Water - special / 80 BP / 100%

special

30% chance to burn the target. Thaws target.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Stuff Cheeks

Normal - status

status

Must hold Berry to use. User eats Berry, Def +2.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Waterfall

Water - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Abilities

Gluttony

This Pokemon eats Berries at 1/2 max HP or less instead of their usual 1/4 max HP.

Torrent

At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Water attacks.

Mechanics

Priority

Endure has positive priority.

Forms and items

SimipourWaterOpen

Questions

What is Simipour weak to in Pokemon Champions?

Simipour is weak to Electric, Grass based on its Water typing.

What are Simipour's base stats?

Simipour's base stats are HP 75, Atk 98, Def 63, SpA 98, SpD 63, Spe 101.

What are common moves for Simipour?

Simipour's full learnset is listed on this page; current usage data is limited for this form.

Is Simipour good in the current regulation?

Simipour is Champions-legal reference data in SynerDex, but current usage data is limited; check MetaDex for tournament appearances before building around it.