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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Raichu - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Raichu in Pokemon Champions.

ElectricStage 2Gen 1
Tournament usageCheck team weaknesses
Raichu

Base stats

HP
60
Atk
90
Def
55
SpA
90
SpD
80
Spe
110

Type matchups

2x weak to
Ground
0.5x resists
ElectricFlyingSteel

Current usage and builds

Moves

Fake Out
physical / 40 BP / 100% / Priority +3
72%
Protect
status / Priority +4
66%
Zap Cannon
special / 120 BP / 50%
60%
Focus Blast
special / 120 BP / 70%
56%
Volt Switch
special / 70 BP / 100%
30%
Charm
status / 100%
15%
Encore
status / 100%
14%
Grass Knot
special / 20-120 BP / 100%
12%

Items

Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
15%
Shuca Berry
Halves damage taken from a supereffective Ground-type attack. Single use.
4%
Magnet
Holder's Electric-type attacks have 1.2x power.
0.70%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
0.50%
Light Clay
Holder's use of Aurora Veil, Light Screen, or Reflect lasts 8 turns instead of 5.
0.40%
Focus Band
Holder has a 10% chance to survive an attack that would KO it with 1 HP.
0.30%
King's Rock
Holder's attacks without a chance to flinch gain a 10% chance to flinch.
0.30%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
0.20%

Abilities

Lightning Rod
This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.
98%
Static
30% chance a Pokemon making contact with this Pokemon will be paralyzed.
2%

Spreads

Timid
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
43%
Jolly
HP 0 / Atk 0 / Def 2 / SpA 32 / SpD 0 / Spe 32
8%
Jolly
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
43%
Timid
HP 0 / Atk 0 / Def 2 / SpA 32 / SpD 0 / Spe 32
8%

Learnset

Agility

Psychic - status

status

Raises the user's Speed by 2.

Alluring Voice

Fairy - special / 80 BP / 100%

special

100% confuse target that had a stat rise this turn.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Charge

Electric - status

status

+1 SpD, user's next Electric move 2x power.

Charge Beam

Electric - special / 50 BP / 90%

special

70% chance to raise the user's Sp. Atk by 1.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Dazzling Gleam

Fairy - special / 80 BP / 100%

special

No additional effect. Hits adjacent foes.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Discharge

Electric - special / 80 BP / 100%

special

30% chance to paralyze adjacent Pokemon.

Double Team

Normal - status

status

Raises the user's evasiveness by 1.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Draining Kiss

Fairy - special / 50 BP / 100%

special

User recovers 75% of the damage dealt.

Eerie Impulse

Electric - status / 100%

status

Lowers the target's Sp. Atk by 2.

Electric Terrain

Electric - status

status

5 turns. Grounded: +Electric power, can't sleep.

Electro Ball

Electric - special / 40-150 BP / 100%

special

More power the faster the user is than the target.

Electroweb

Electric - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Out

Normal - physical / 40 BP / 100% / Priority +3

physical

Hits first. First turn out only. 100% flinch chance.

Fake Tears

Dark - status / 100%

status

Lowers the target's Sp. Def by 2.

Feint

Normal - physical / 30 BP / 100% / Priority +2

physical

Nullifies Detect, Protect, and Quick/Wide Guard.

Flail

Normal - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Nuzzle

Electric - physical / 20 BP / 100%

physical

100% chance to paralyze the target.

Play Rough

Fairy - physical / 90 BP / 90%

physical

10% chance to lower the target's Attack by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Rising Voltage

Electric - special / 70-140 BP / 100%

special

2x power if target is grounded in Electric Terrain.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Sweet Kiss

Fairy - status / 75%

status

Causes the target to become confused.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Tickle

Normal - status / 100%

status

Lowers the target's Attack and Defense by 1.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Upper Hand

Fighting - physical / 65 BP / 100% / Priority +3

physical

100% flinch. Fails unless target using priority attack.

Volt Switch

Electric - special / 70 BP / 100%

special

User switches out after damaging the target.

Volt Tackle

Electric - physical / 120 BP / 100%

physical

Has 33% recoil. 10% chance to paralyze target.

Wild Charge

Electric - physical / 90 BP / 100%

physical

Has 1/4 recoil.

Wish

Normal - status

status

Next turn, 50% of the user's max HP is restored.

Zap Cannon

Electric - special / 120 BP / 50%

special

100% chance to paralyze the target.

Abilities

Static

30% chance a Pokemon making contact with this Pokemon will be paralyzed.

Lightning Rod

This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.

Mechanics

Pivot

Volt Switch is a common pivot move.

Fake Out

Fake Out appears in top usage moves.

Redirection

Lightning Rod redirects matching attacks.

Priority

Endure has positive priority.

Forms and items

RaichuElectricOpenRaichu-AlolaElectric / PsychicOpenMega Raichu XElectricOpenMega Raichu YElectricOpen

Raichunite X

One of a variety of mysterious Mega Stones. A Raichu holding this stone will be able to Mega Evolve during battle.

Raichunite X

One of a variety of mysterious Mega Stones. A Raichu holding this stone will be able to Mega Evolve into Mega Raichu X during battle.

Raichunite Y

One of a variety of mysterious Mega Stones. A Raichu holding this stone will be able to Mega Evolve during battle.

Raichunite Y

One of a variety of mysterious Mega Stones. A Raichu holding this stone will be able to Mega Evolve into Mega Raichu Y during battle.

Questions

What is Raichu weak to in Pokemon Champions?

Raichu is weak to Ground based on its Electric typing.

What are Raichu's base stats?

Raichu's base stats are HP 60, Atk 90, Def 55, SpA 90, SpD 80, Spe 110.

What are common moves for Raichu?

Common Raichu moves include Fake Out, Protect, Zap Cannon, Focus Blast in current Reg M-B usage.

Is Raichu good in the current regulation?

Raichu has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.