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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Pikachu - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Pikachu in Pokemon Champions.

ElectricStage 1Gen 1
Tournament usageCheck team weaknesses
Pikachu

Base stats

HP
35
Atk
55
Def
40
SpA
50
SpD
50
Spe
90

Type matchups

2x weak to
Ground
0.5x resists
ElectricFlyingSteel

Current usage and builds

Moves

Protect
status / Priority +4
97%
Fake Out
physical / 40 BP / 100% / Priority +3
97%
Thunderbolt
special / 90 BP / 100%
94%
Quick Attack
physical / 40 BP / 100% / Priority +1
94%
Reversal
physical / 20-200 BP / 100%
3%
Brick Break
physical / 75 BP / 100%
3%
Endeavor
physical / 100%
3%
Volt Tackle
physical / 120 BP / 100%
3%

Items

Light Ball
If held by a Pikachu, its Attack and Sp. Atk are doubled.
97%

Abilities

Lightning Rod
This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.
97%
Static
30% chance a Pokemon making contact with this Pokemon will be paralyzed.
3%

Spreads

Naive
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
94%
Quiet
HP 2 / Atk 0 / Def 0 / SpA 0 / SpD 0 / Spe 0
3%
Quiet
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
94%
Naive
HP 2 / Atk 0 / Def 0 / SpA 0 / SpD 0 / Spe 0
3%

Learnset

Agility

Psychic - status

status

Raises the user's Speed by 2.

Alluring Voice

Fairy - special / 80 BP / 100%

special

100% confuse target that had a stat rise this turn.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Charge

Electric - status

status

+1 SpD, user's next Electric move 2x power.

Charge Beam

Electric - special / 50 BP / 90%

special

70% chance to raise the user's Sp. Atk by 1.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Discharge

Electric - special / 80 BP / 100%

special

30% chance to paralyze adjacent Pokemon.

Double Team

Normal - status

status

Raises the user's evasiveness by 1.

Draining Kiss

Fairy - special / 50 BP / 100%

special

User recovers 75% of the damage dealt.

Eerie Impulse

Electric - status / 100%

status

Lowers the target's Sp. Atk by 2.

Electric Terrain

Electric - status

status

5 turns. Grounded: +Electric power, can't sleep.

Electro Ball

Electric - special / 40-150 BP / 100%

special

More power the faster the user is than the target.

Electroweb

Electric - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Out

Normal - physical / 40 BP / 100% / Priority +3

physical

Hits first. First turn out only. 100% flinch chance.

Fake Tears

Dark - status / 100%

status

Lowers the target's Sp. Def by 2.

Feint

Normal - physical / 30 BP / 100% / Priority +2

physical

Nullifies Detect, Protect, and Quick/Wide Guard.

Flail

Normal - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Nuzzle

Electric - physical / 20 BP / 100%

physical

100% chance to paralyze the target.

Play Rough

Fairy - physical / 90 BP / 90%

physical

10% chance to lower the target's Attack by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Rising Voltage

Electric - special / 70-140 BP / 100%

special

2x power if target is grounded in Electric Terrain.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Sweet Kiss

Fairy - status / 75%

status

Causes the target to become confused.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Tickle

Normal - status / 100%

status

Lowers the target's Attack and Defense by 1.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Upper Hand

Fighting - physical / 65 BP / 100% / Priority +3

physical

100% flinch. Fails unless target using priority attack.

Volt Switch

Electric - special / 70 BP / 100%

special

User switches out after damaging the target.

Volt Tackle

Electric - physical / 120 BP / 100%

physical

Has 33% recoil. 10% chance to paralyze target.

Wild Charge

Electric - physical / 90 BP / 100%

physical

Has 1/4 recoil.

Wish

Normal - status

status

Next turn, 50% of the user's max HP is restored.

Zap Cannon

Electric - special / 120 BP / 50%

special

100% chance to paralyze the target.

Abilities

Static

30% chance a Pokemon making contact with this Pokemon will be paralyzed.

Lightning Rod

This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.

Mechanics

Fake Out

Fake Out appears in top usage moves.

Redirection

Lightning Rod redirects matching attacks.

Priority

Endure has positive priority.

Forms and items

PikachuElectricOpen

Questions

What is Pikachu weak to in Pokemon Champions?

Pikachu is weak to Ground based on its Electric typing.

What are Pikachu's base stats?

Pikachu's base stats are HP 35, Atk 55, Def 40, SpA 50, SpD 50, Spe 90.

What are common moves for Pikachu?

Common Pikachu moves include Protect, Fake Out, Thunderbolt, Quick Attack in current Reg M-B usage.

Is Pikachu good in the current regulation?

Pikachu has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.