Stats, type matchups, abilities, learnset, current usage, and build context for Musharna in Pokemon Champions.
Psychic - status / Priority +2
User and ally swap positions; using again can fail.
Psychic - status
Raises the user's Sp. Def by 2.
Normal - status / 100%
A target of the opposite gender gets infatuated.
Psychic - status
Raises the user's Sp. Atk and Sp. Def by 1.
Electric - special / 50 BP / 90%
70% chance to raise the user's Sp. Atk by 1.
Fairy - status / 100%
Lowers the target's Attack by 2.
Ghost - status
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Fairy - special / 80 BP / 100%
No additional effect. Hits adjacent foes.
Normal - status
Raises the user's evasiveness by 1.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Grass - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Psychic - special / 80-120 BP / 100%
User on Psychic Terrain: 1.5x power, hits foes.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Psychic - special / 120 BP / 100%
Hits two turns after being used.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Psychic - status
Swaps Defense and Sp. Def changes with target.
Steel - physical / 1-150 BP / 100%
More power the slower the user than the target.
Psychic - status
User faints. Next hurt Pokemon is fully healed.
Normal - status / Priority +5
One adjacent ally's move power is 1.5x this turn.
Normal - special / 150 BP / 90%
User cannot move next turn.
Psychic - status / 60%
Causes the target to fall asleep.
Psychic - status
No foe can use any move known by the user.
Psychic - status
For 5 turns, special damage to allies is halved.
Fairy - special / 100-150 BP / 100%
User faints. User on Misty Terrain: 1.5x power.
Fairy - special / 95 BP / 100%
10% chance to lower the target's Sp. Atk by 1.
Fairy - status
Heals the user by a weather-dependent amount.
Psychic - status
Swaps Attack and Sp. Atk stat stages with target.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Psychic - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Psychic - status
5 turns. Grounded: +Psychic power, priority-safe.
Psychic - special / 80 BP / 100%
Damages target based on Defense, not Sp. Def.
Water - status
For 5 turns, heavy rain powers Water moves.
Psychic - status
For 5 turns, physical damage to allies is halved.
Psychic - status
User sleeps 2 turns and restores HP and status.
Rock - physical / 75 BP / 90%
30% chance to make the foe(s) flinch.
Rock - physical / 60 BP / 95%
100% chance to lower the target's Speed by 1.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Normal - status
For 5 turns, protects user's party from status.
Ghost - special / 80 BP / 100%
20% chance to lower the target's Sp. Def by 1.
Psychic - status
The user and the target trade Abilities.
Normal - status
User must be asleep. Uses another known move.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Psychic - special / 20-860 BP / 100%
+ 20 power for each of the user's stat boosts.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Electric - status / 90%
Paralyzes the target.
Psychic - status / 100%
User switches its held item with the target's.
Psychic - status / Priority -7
Goes last. For 5 turns, turn order is reversed.
Psychic - status
For 5 turns, all Defense and Sp. Def stats switch.
Normal - status
Puts the target to sleep after 1 turn.
Psychic - physical / 80 BP / 90%
20% chance to make the target flinch.