Stats, type matchups, abilities, learnset, current usage, and build context for Maushold in Pokemon Champions.
Flying - physical / 60 BP
This move does not check accuracy.
Normal - status
The target makes its move right after the user.
Psychic - status
Raises the user's Speed by 2.
Fairy - status / 100% / Priority +1
Lowers the target's Attack by 1.
Normal - status
User switches, passing stat changes and more.
Dark - physical / 100%
All healthy allies aid in damaging the target.
Dark - physical / 60 BP / 100%
30% chance to make the target flinch.
Grass - physical / 25 BP / 100%
Hits 2-5 times in one turn.
Fairy - status / 100%
Lowers the target's Attack by 2.
Water - special / 50 BP / 100%
100% chance to lower the target's Attack by 1.
Normal - status
Uses the last move used in the battle.
Dark - physical / 80 BP / 100%
20% chance to lower the target's Defense by 1.
Ground - physical / 80 BP / 100%
Digs underground turn 1, strikes turn 2.
Normal - physical / 35 BP / 90%
Hits 2 times in one turn.
Normal - physical / 120 BP / 100%
Has 33% recoil.
Normal - status / 100%
Target repeats its last move for its next 3 turns.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Dark - status / 100%
Lowers the target's Sp. Def by 2.
Normal - physical / 30 BP / 100% / Priority +2
Nullifies Detect, Protect, and Quick/Wide Guard.
Normal - status / Priority +2
The foes' moves target the user on the turn used.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Grass - special / 20-120 BP / 100%
More power the heavier the target.
Normal - status / Priority +5
One adjacent ally's move power is 1.5x this turn.
Normal - special / 150 BP / 90%
User cannot move next turn.
Normal - special / 90 BP / 100%
No additional effect. Hits adjacent foes.
Fighting - physical / 20-120 BP / 100%
More power the heavier the target.
Fighting - physical / 65 BP / 100%
100% chance to lower the target's Speed by 1.
Ground - special / 55 BP / 95%
100% chance to lower the target's Speed by 1.
Ground - special / 20 BP / 100%
100% chance to lower the target's accuracy by 1.
Fairy - physical / 90 BP / 90%
10% chance to lower the target's Attack by 1.
Normal - physical / 20 BP / 90%
Hits 10 times. Each hit can miss.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Water - status
For 5 turns, heavy rain powers Water moves.
Psychic - status
User sleeps 2 turns and restores HP and status.
Grass - physical / 80 BP / 100%
No additional effect.
Ghost - physical / 70 BP / 100%
High critical hit ratio.
Normal - status
User must be asleep. Uses another known move.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Fire - status
For 5 turns, intense sunlight powers Fire moves.
Normal - physical / 90%
Does damage equal to 1/2 target's current HP.
Dark - status / 100%
User switches its held item with the target's.
Dark - status / 100%
Target can't use status moves its next 3 turns.
Dark - physical / 60 BP / 100%
If the user has no item, it steals the target's.
Electric - status / 90%
Paralyzes the target.
Normal - status / 100%
Lowers the target's Attack and Defense by 1.
Normal - status
User +1 Atk, Spe. Clears all substitutes/hazards.
Grass - physical / 50 BP / 100%
100% chance to raise the user's Speed by 1.
Bug - physical / 70 BP / 100%
User switches out after damaging the target.
Water - special / 60 BP / 100%
20% chance to confuse the target.